
Hands of Necromancy is a Dark Fantasy FPS metroidvania, inspired by classics such as Heretic and made with the GZDoom engine. Wield weapons, magic or transform into a fearsome monster to slay your foes, then raise them as undead servants and unleash even more carnage to become a master Necromancer!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can appreciate games when it feels like the developers have put love and passion and effort into a game, but this just immediately doesn't feel like that. Here's some examples of low effort you can notice in your first minute loading up the game. - Default GZDoom font on a letterboxed pre-menu screen. - "Hands of Necromancy" menu title is slightly smaller than the same title in the background video. - Terrible menu font. Menu is left-shifted but title is centered. Looks very roughshod. - The campaign/mission start is just called "Original Hubs". If you don't care enough to give your fantasy world/journey an actual name, then the player isn't going to care either. - Difficulty screen is generic GZDoom font and text yet again. - Choosing 'Master' gives you a warning popup that says "Are you sure? This skill isn't even remotely fair." That is exactly the same line you see when choosing Nightmare difficulty in the original Doom games. - The Yes/No selection for this warning is improperly centered with the rest of the text. - The opening fluff narrative is insultingly generic. I wish I could rip it to shreds here but it's too much to fit in a single dot point. - Level starts and you receive your first two weapons, "Magical Sword" and "Fireball Staff". Again, these names are just generic descriptions of their base item. What's the sword and fireball staff in Hexen called? Quietus and Phoenix Rod respectively. Those games came out over two decades prior and still had more flair. - The on-screen tutorial for the starter sword says M1 to Attack / M2 to Deflect, but the player does not start with any of the ammo required to use the swords Deflect function. You've already, within 2 seconds of the very first map starting, baited the player into trying to use a weapon function they don't actually have access to. - The bark the player character makes as the level starts is both at odds with the previously established narrative, and also isn't reinforced by what the player finds in the first few rooms. - Pressing 'use' on a wall makes the player do the usual grunt noise, but there is no limit to how quickly you can spam it. - The sword swing sprite looks straight out of Witchhaven. - The meaty chunks being thrown by the zombie instead make a clattering sound like someone throwing dice onto wood floor. This is all the basic observations from just booting up the game and exploring the first ROOM. Yeah I understand a lot of this might come across as pedantic, but when you hit someone with all of this within the space of ~100 seconds, can you blame them for immediately shutting it off? This is poop from a butt THAT COSTS MONEY compared to the dozens of free Doom .wads that have been out for over a decade.
This is one of those games where I wish Steam had a neutral review option First of all what I do like. The level design is really good, outside of a few minor hiccups, I thoroughly enjoyed exploring. The devs also did a great job of leaning into Doom's graphical aesthetic. Also the transformations a pretty neat gimmick. Now the big problem with HoN. The weapons are some of the most flaccid and impotent feeling of any game I've come across. Now I'm not saying they don't kill things, they do, they're just extremely unsatisfying to use. There is zero visceral feel to them, from the weakest to the strongest. Combat in general is like throwing cotton balls at enemies and they just kind of flop over. The starting pistols in Doom and Duke Nukem 3D feel like 30mm autocannons when compared to anything in HoN.
A considerable and valuable Hexen Clone, way enhanced for nowadays times and squeezing out a lot from the rather simple GZ engine. If you like Hexen or similar FPS RGP games, you will feel at home in here too. There are 3 episodes with each 1 main level and hubs, made for finding keys to open the final gate and encountering the boss. Make your early selection when you start the game- The Explorer version is the more Hexen related imitation, means you need to find more keys, while in the action mode, 1 key will do, sure thing that I do recommend the explorer selection! The gameplay is challenging but kept fair, the transforming modes to various species is done great, be small, be big, be heat resistant and fly around but to the closer end only. Sound and Atmosphere are doing their best to keep you entertained, graphics can be chosen from 4 modes, but more or less it is the same result, while ingame settings allow you a great variety. It really males fun to get lost and find your way further, the objective screen keeps you a but in riddles but sure there is a way out, just follow to grab the keys and recall where you have been before, without a key. I'd love to play my near 20 hrs in it, there are many mods for the GZ and similar enines, but this game deserves to be at steam and it is worth the bucks!
Извините, хотел лайк поставить, но она закончился в обойме. Могу дизлайк поставить, их у меня много. Хотел поиграть за мага, но мне намекают играть в ближнем бою. Ладно поиграю в ближнем бою, но нет блок тоже расходуемый прием, Что 6л9? Как вы хотите что бы я уворачивался от спелов? В игре есть узкие дороги, где нет возможности увернутся от огненных шаров. Шаг влево, шаг в право и ты упал с обрыва. Я так много раз умирал. Еще не удобный инвентарь.
여러모로 헥센을 생각나게 만드는 게임 참 즐겁게 플레이 중입니다 다만 헥센보다는 퍼즐요소가 적은 편이지만 왔던 맵을 다시 되돌아갈 수도 있는 시스템 때문에 곤혹을 치르는 중 이거 때문에 오히려 어디로 가야할지 모르겠음
I do like this game, although I agree with everyone else on the weapons and spells feeling mostly powerless. Cannot wait for Egyptian-themed retro FPS Profaned.
Under normal circumstances, I'd write a negative review for a game that has no proper checkpoints, where I'm always lost no matter if it's my 3rd or 4th playthrough (believe it or not, I started nauseating and had to quit after running in circles for over an hour in a certain level and then for over half an hour the next level) and how it made me fall in love with a ring that gives you ice-based magic, since I despise ice-related attacks in games. I guess it's probably because it's kinda extremely fun and funky-looking.
This is a B-side Heretic / Hexen and I thought it was ok. Started off fun and the levels were pretty cool. After awhile the weapons got boring and then it felt like a drag. I'm glad it wasn't any longer than what it was for I was just wanting it to end and I wasn't having fun anymore. Killing enemies and navigating maps started to feel like a chore. But hey, if you can get it on sale for a couple bucks its worth checking out.
4/10 Nie ma radochy z eliminacji wrogów. Zbyt uproszczona mechanika potworów i bronii. Mapa nieczytelna. Poziomy zbyt chaotyczne. Grafika dobra. Ubogi brat Heretica. Ma potencjał bo klimat udało się uchwycić.
Pros: Excellent game and it's regularly on sale for just a dollar. You can't get much better value than that. The weapons (there are 7 with 2 attack modes each) and enemies are all fun. It definitely does a great job of feeling like Heretic/Hexen and reminding you just how cool those were back in the day. There are no character classes but that's ok, you're obviously a necromancer, as the name of the game implies. In fact, it goes even further than those games as you can transform into other beasts with spells (4 beasts with 3 attacks each). Also, the weapons don't really run out of importance. You know how some games have weaker weapons that you eventually abandon altogether? This doesn't do that, you'll need to use them all and will have to since there are a lot of enemies and you can't carry a whole lot of ammo. Well balanced game in my opinion! Also, no hitscan enemies so you can properly dodge everything if you take your time and pay attention to your surroundings. In fact, none of your weapons are hitscan either so you'll need to utilize skill to attack AND to avoid taking damage. The level design is incredible in terms of how everything looks and the layout of the individual maps. They are rather detailed with lots of massive differences in height, though it uses a hub style approach which can get confusing for dolts like me. I'd prefer linear progression to hubs any day. With that said, they have a less complicated version where you only have to go to each offshoot from the hub once. Once you have each key from each offshoot, you can open a locked gate in the hub to proceed to a couple of linear levels with a boss fight that culminates with you starting off at the next hub. After all is said and done (3 hubs with all their various offshoots and boss levels, 21 total maps), you proceed to the included expansion which is 9 linear maps. In total you get 30 amazing maps for your boomer shootin' pleasure. There are some negative reviews for this game which mention poor level design but they all had one thing in common, less than 30mins of time in game. I will admit the first couple of maps aren't that special but you can't see enough of them in just a half hour, they're too big for you to get far enough in that amount of time. You gotta try going further or just use cheats to jump to a later map and you might end up loving them like I did. Great sound effects! Simple stuff like weapons, enemies, doors or even just lava pouring down in an area, the sounds are really good with lots of bass for the most part. Some, like the skeleton that throws bones at you, sound a little weak. But most are nicely done. Great use of Vulkan API with GZdoom. Game runs beautifully on 1440p ultrawide without any framerate issues or stuttering even on the biggest maps. Some others reported issues but it might just be that I have some decent hardware (3090ti/i9-12900k/32GBsDDR5-5200) Cons: I did have a consistent reproducible crash (or rather a soft lock and I had to use the task manager to kill the process) on the map 'Earthen Depths' which is a fantastic map by the way. I'd reckon it's my favorite, very large map with loads of narrow cliffs and platforming. Anyway, right before you get to the end of the map it froze up multiple times in the same place, just use the noclip cheat to get around that specific area and you'll be fine. Oddly enough, it is called Hands of Necromancy yet I rarely found a viable use for the 'Hands of Necromancy' item (brings an enemy back to life on your side). Many of the maps are too narrow and heavily dependent on platforming so I found that most of the time the 'Hands of Necromancy' would go to waste as the awful AI gets hung up easily and doesn't help me at all. With that said, the expansion maps were larger and allowed more use of it. Protip: Revive the flying enemies and they'll do a better job following you around and at the very least, will distract some enemies for you.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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