
Caesar’s Revenge is a die-and-retry retro FPS set in classical antiquity. Bring retribution to the greedy senator’s that betrayed you. Become the fall of Rome.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wanted so badly to like this game, Roman retro fps game sounds amazing but this isn't it. There is just too many design choices that make the game frustrating to play. No quick saves, the fog that the enemies can see you through but you can't see them, an enemy that will teleport away from you if you get near or fire a ranged weapon at but can also resurrect fallen enemies at a ludicrous speed. Being forced to fight tanky, fast and dangerous enemies a tight space that it's a death sentence. jank enemy hit boxes. The "die and retry" level design would work if they weren't a slog to get through. 15+ attempts on a level that takes 5 miniatures to complete gets real tiring real quick. These are just a few problems the game has. There is a good idea here but a lot needs to change before I recommend it to anyone.
A visually incredible Roman FPS that simple isn't for me. Caesar's Revenge is a fast-paced Retro FPS game that I randomly found looking around for more Boom Shoots to play. The choice of setting is unique and the graphics invoke that aesthetic you normally see in 90s Build Engine games. The issue from me is that I think it's a bit too punishing while also barely giving you the resources to triumph over your enemies. The trailer gave the impression that this would be a Julius Caesar power fantasy, while in actuality it's like a Plutonia version of Wolfenstein 3D with no Quicksaves and a Roman theme. From what I played, which was like 6-7 levels in the first act, the levels follow a short form structure, with secrets, keys, and a decent enemy count. You're also given a lot of different weapons, with the ranged weapons being arguably the best. The level design kinda reminded me of Rise of the Triad just minus the height, as you got those classic 90 degree walls everywhere and traps. You also have a bloodlust mechanic after slaying enough enemies within a short time limit which as far as I know just makes you go faster. I also mentioned the lack of a quicksave feature, but that could be ignored enough if the levels are fast paced enough to where you don't feel like you're hitting a wall every time you die. Unfortunately this isn't the case for Caesar's Revenge, it also doesn't help the movement controls feel kinda stiff, fine for a game like Wolf 3D where the combat is way more simple and slower paced most of the time, but not here where every roman in your general area want a piece of you. My breaking point was when I was taking my time, slowing making sure I picked up all the weapon pickups and circle strafing around enemies and then getting hit with a arena completely full of enemies with no resupply. Even Serious Sam usually resupplies you before hitting you with more hordes. Overall, this gameplay loop isn't for me. If you enjoy this kind of grueling but rewarding challenge, go right ahead as... Style wise, Caesar's Revenge is incredible. While it is structured like old Id Tech 0 games like, Blake Stone with again it's use of 90 degree walls, it's stylization is superb. The game looks like something you'd see on the build engine, with props and enemies seemingly being pre-rendered models that were compressed into sprites. Same with the weapon sprites as the absolutely look like 3D models but still fit in with how they're rendered and animated. It's a crying shame we doing get more games like this as the simplfication combined with the photo-sourced looking textures creates a look I absolutely adore. Overall, Caesar's Revenge is a game I wanted to enjoy but I just couldn't, the gameplay simply wasn't for me. At the very least I do highly appreciate the developer's direction for the asthetics and artstyle. As I didn't want to trudge through a game I wasn't having fun with I felt like I should refund the game. I used the cash to get a gift for one of my friend's instead. I hope this review can be as constructive as possible cause I have no ill will against the developers just disappointment from myself that it's a boom shoot I don't enjoy.
ET TU ♥♥♥♥♥♥♥♥♥♥♥♥♥?!?!?!?!
In borrowing heavily from retro titles such as Doom both stylistically and mechanically while distinguishing itself as a humorously gruesome take on Roman history, Caesar’s Revenge is a welcome addition to the lineage of hack-and-slash titles. Its aesthetics would be further engaging if visual continuity was pursued since at times the game can feel as if it is a haphazardly assembled collage of Roman-esq assets rather than intentionally designed elements meant to hearken back to antiquity’s rugged complexity. The fair array of weapons introduced and utilized throughout the game’s numerous weapons are compelling enough on their first encounter, but their flaws - such as the easy-aim spear and overly-spamable short sword - undermine each level’s increasing difficulty and prevent the player from further refining their playstyle. There is not only much potential in this game, but there are many already-existing merits, such as its incredible soundtrack that fluctuates between the lyre and electric guitar, the compelling maps that have us explore Rome through villas and sewers, and the brutish enemies we encounter at nearly every turn - centurion and slinger alike. Caesar’s Revenge is not only worth a try, but is worth replaying again and gain - and worth keeping up to date with for the updates, refinements, and fixes the developers have in store.
Skip. Very generic and bland Unity FPS with a wonky FOV and camera. You can't move the camera up, you can, but it's only for a moment and then it moves right back to the center. Very basic Unity FPS slop and the game froze in the menu to pick the first level. That's all I needed before requesting a refund.
Veni, vidi, vici.
Act 3 levels starting from level 2 onwards are unplayable and unenjoyable, full of cheap insta-kill deaths, unkillable skeleton enemies that chase you through the whole level, and require you to repeat the level for hours until you get it. I liked the game up until that point, it feels like the game devs didn't play test it. I'm currently at the portals stage and am finding the difficulty absolutley bonkers and it ruins the game for me. (Assist mode is basically using cheats so I don´t really feel like using it)
true roman revenge for true romans
Caesar's Revenge is like driving a car through a crowd of people but instead of a car it's Julius Caesar.
I think the ramping up of difficulty is perfect, rarely is the feeling of banging your head against a brick wall until it breaks this satisfying.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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