
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.9M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
People look at me funny when I say it but this is the best roguelike I have ever played. I know you have 200 hours in Hades but I like my successes more skill based than time based. 11/10 but I have yet to beat the secret boss phase so I may be a complete and utter fraud.
上次游玩已经是2020年了,怀念的不是这个游戏,是六年前过年的那个晚上,我还有哥哥姐姐一起玩这个游戏的那个吵闹的晚上
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | — | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
属于是我动作肉鸽的白月光 可惜官方不再更新东西了 偶尔还是会打开来玩会的
Nice art style, great tutorial, strong victory ending. However. - stunlock hell; getting hit once usually opens you up for more attacks from enemy groups, easily deleting 25% of your healthbar in a moment - stunlock hell is even worse by bosses, where a single touch can end your run if you're unlucky (especially in the final stretch) - the jazz music doesn't fit and feels very repetitive (I muted the music a couple runs in, I don't know if it changes on later floors) - it's not possible to dash while casting (even basic attacks), which often gets you hit - the first basic attack you get is absolutely terrible and it can take multiple runs to finally replace it - floors are procedurally generated in a way that has you run into dead ends all the time It took me ~20 runs until I finally got a ranged basic attack, which made runs actually winnable (would be nice to have a couple starting options). Being in melee range sure gets you killed quickly. I don't mind a brutal learning curve, but it's just really annoying to get hit and stunlocked in this game. So much so that I can't recommend this. 100% achievement completion pretty much boils down to beating a run within 25 minutes. It takes a decent build and much practice, but overall it doesn't take much commitment and could be worse.
Water. Earth. Fire. Air. Long ago, the four nations lived tog- Wait, wrong franchise. Anyway uhhh I don't have anything much to say it's a good game go get it if you're looking for some Avatar-ish (the anime one, not the blue peep one), spell-slinging beat-em-up kind of game. If you doubt me (you should, there's no reason to believe everything a stranger says on the internet), look up A Raccoon (@ARaccoon) on YouTube for some good game clips. But I digress. There's a lot of spells to test out, many (fun) combos to try, yada yada. Gets a bit grindy at the beginning (as do all roguelikes) but when you have many spells unlocked, the replayability is endless. Also I totally did not forget to review this game years ago back when I first played it and got addicted to it.
I havent gotten to play much, but its a very very good game. The sequel is ♥♥♥♥♥♥♥♥♥ at the moment (seems unlikely to change but i hope this ages poorly) i recommend getting this one instead
Thank you for adding content to the game and not carving it up for sale as DLC
I hate that the game gives me so many options that just arent viable. the way i wanna play is hard af. switch builds... after 70 hours or losing. win.
I have a love hate relationship with this game, still havent beaten it. The combat feels both really good and really bad and its for the exact same design descision. I wish someone would have told me this when I first bought it. There are no I-frames in this game, you can 0 to death someone just as easily as they can do it to you. It's certainly a skill check, but the feeling of being comboed from full health to nothing from one boss attack is definatly not a strong selling point. When it works it works, but a lot of the time its not going to work in your favor. If you like the idea of perfecting the gameplay then this is a good title for you, but honestly I can't say its a fun game for everyone.
10/10 we don't talk about the sequel
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
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