
Face perilous magical trials in the fast-paced rogue-lite follow-up to the acclaimed original, featuring co-op and vibrant new 3D visuals. Master new Arcana and elements, experiment with spell combinations, and become the next Wizard of Legend!
Modeled estimate, not a reported figure. How we estimate →
About
In an age of myth and magic, ambitious wizards from around the world have assembled to undertake the perilous Trials of Legend in the Floating Lands. Many will try. Most will fail. Only those who have truly mastered the chaotic, shifting elemental forces of Arcana will become a Wizard of Legend!
Prepare to face an all-new series of unpredictably perilous trials in Wizard of Legend 2—the action-packed follow-up to the acclaimed dungeon-delving original, featuring vibrant new 3D visuals and fast-paced 4-player online co-op. Wield familiar and new Arcana, experiment with devious new spell combinations, and seek immortality as you return again and again (and again) to master ever-changing rogue-lite challenges.
Put your spellcraft skills to the test in the Floating Lands—a shifting sorcerous gauntlet conjured forth by Hieronymus, Lanova’s wizard supreme to find a wizard worthy of legend. Get to know the peculiar and powerful members of the wizarding council as they oversee, guide, or throw a twist into your trials.
Harness the power of familiar and new Arcana—attacks that tame the land’s magical chaotic forces into the form of fiery projectiles, magical melee strikes, swirling tempests, and more. Discover powers during your trial that change your Arcana (and your play) in unexpected ways. Mix, match, experiment, and master your favorite combinations…until you find a new favorite on your next run.
Command the raw aspects of fire, water, earth, lightning, air, and chaos. Upgrade your Arcana and equip fortune-changing Relics, adding new layers of possibility and potential. Focus on the raw damage of fire or the unbreakability of earth. Move quicker, sling Arcana faster, or seek balance as each trial demands.
Summon friends from around the world to face the trials in Wizard of Legend 2’s new, easy to get into co-op, and unleash magic’s full chaotic potential. Whether you choose to play as a party or go it alone, you’ll have a legendary time.
Each treacherous trial is unlike the last, and the odds are not in your favor. Learn from your predecessors’ failures through a persistent rogue-lite progression system that grants more arcane options to your next initiate. Each trial takes you one step closer to becoming the Wizard of Legend!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish +1 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a good game for a few sessions in local co-op. It's not very deep, the story is very meh, but the gameplay is solid. Take it for what it is - it gives enough entertainment for the price tag. I would probably not recommend it for single player, but for local co-cop, it's a good, fun game to play.
就是一坨屎。各流派装备也联动不起来,打了好几张图,都没啥提升。各系技能什么近战回血,非要给你来个标准技能,其他技能不回血,标准技能也册那回不来一两滴血,我真的服了这游戏!玩了半天不知道在玩啥!
spoko giera nwm czemu takie slabe opinie
感觉挺一般 没有玩下去的欲望
._.
这难度诗人?
A fairly short but interesting roguelike that is in dire need for more skill combinations. The core idea of the game is having 6 elements that you can use, upgrade and combine in order to make some interesting combos. Sadly, the combinations are actually very limited and hard to pull off, forcing you to stick to at most two elements with similar types of damage or effects in order to get the most out of it. Another thing I did not like is the way spells were bought. At the start, they cost next to nothing, and you can buy one-two new spells every like ~15 minutes, but afterwards, after completing a run or two, you can only buy one or maybe two new ones per RUN (which is around an hour long after you start being faster). Another thing that needs major improvements are shops. Outside of the regular shop and the spell shop you can get in your maps, there are a few more special shops that make the game a LOT more interesting. Sadly the chances of you actually getting those shops in a single run are not even guaranteed, which means that yes, you can actually go throughout all ~15ish levels and not encounter a single special shop, which really sucks. I liked this sequel much more than the first game, but there is still a lot in need of fixing or upgrading if part 3 is ever made. For the devs: Focus more on the spells, combinations and actual upgrades that change the ways spells act, more than anything else. Overall, a decent 7/10
Alguns pontos precisam ser mencionados: - A jogabilidade é bem legal, é realmente um hack and slash, bem legal de jogar e se mover. - Realmente tem uns bugs que são chatos. - A continuidade do jogo é meio complicada, todas as vezes que você morre, você retorno do início mesmo, não tem continuidade é um negócio bem estranho. - Vi em outros comentários acerca das relíquias, não joguei o 1, mas as relíquias são muito simples, as vezes enche o saco e fica aquele monte de relíquia tipo inútil. - O mix das arcanas é meio fraco também, tem muita arcana bacana visualmente, mas que é terrível na hora de usar, no final fica todo mundo usando praticamente a mesma coisa porque é meio marcado as arcanas que são mais efetivas. - Não tem muita história também. O que as vezes deixa meio massante.
o jogo e bom mas e cheio de bugs, alem disso muitas habilidades sao ruins fazendo poucas opçoes de build, mas o loop e para legal e jogar com os amigos tambem.
curti bastante, é um bom jogo desse estilo.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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