
LEFT ALIVE™ is a brand-new survival action shooter telling a human story of survival from the perspective of three different protagonists during the devastating invasion set in war-torn Novo Slava in 2127.
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Media

About
Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa from KOJIMA PRODUCTIONS (character designer, METAL GEAR SOLID series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X) join forces to create LEFT ALIVE’s dark and gritty world.
LEFT ALIVE tells a human story of survival from the perspective of three different protagonists during the devastating invasion set in war-torn Novo Slava in 2127.
Experience the massive power gap between man and machine in pulse-pounding encounters: face off against powerfully armed troops, armored vehicles and towering mechs.
Choose your playing style: engage in frenetic gun battles or dispatch your enemies with stealth and wit. Set traps, collect and craft consumables to survive while exploring a devastated city ravaged by the atrocities of war.
Uncover the full story behind the war through the eyes of three different characters: as you progress through the game, experience multiple story paths each requiring bold decisions with desperate consequences.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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I doubt the creators have experienced their own work! This game has a lot of problems and can be said to be incomplete! The game is not just about graphics.
I can understand why this game has mostly negative reviews. It is a low-budget title that doesn't fit neatly into any particular game genre. You might say it has an "identity crisis," but I would argue that Left Alive knows exactly what its identity is and it fairly succeeds at achieving it. Is it a stealth game like Metal Gear? Is it a mech game like Front Mission Evolved or Armored Core? Is it a third person shooter? Is it a survival/crafting game? Games like this that don't fit neatly into any box always tend to get mixed reactions from audiences. And if they are janky and low-budget on top of that, you have a recipe for a "Mostly Negative" rating. All that said, Left Alive is one of the finest and most refreshing gaming experiences I've had in a while. It is a game about surviving a war. Of course, in this war you'll be moving across war-torn sections of the city amidst futuristic soldiers, drones, and giant mechs. The game has many unique mechanics that make all this interesting, first off, I love a game that doesn't hold your hand, and apart from the occasional tutorial. The game will give you objectives, but not tell you how to approach them or achieve them. Missions can play out in different ways and objectives can be even be skipped or failed. In the second mission for example, I got spotted when I was near where I was supposed to meet some survivors to help them evacuate, as I ran away enemy soldiers flooded the area searching for me and found the survivors and executed them before I could even meet them, meaning I got an "objective failed" notification when I discovered the bullet riddled corpses. Because save points are few and far between and because combat is so dangerous and resources (like ammunition, explosives, and crafting items to make improvised weapons) are limited, the game requires you to be very methodical. Often, you'll want to establish a "home base" in an area of a mission map near a save point (save points often have healing stations with limited heals and an item storage box) where you can go to save, craft, store excess loot, and refresh yourself safely before heading out to gather loot, scout enemy positions, thin their numbers through stealthy ambushes, or make your way to an objective. Another neat feature is that you can leave items in storage boxes and the storage boxes don't share inventory, but since you play as three different characters, another character can come through and take items you left behind as another character. Enemies also respond to the player's actions. When they spot you or fight you on the map, they'll send reinforcements to the area and step up patrols making those areas more dangerous to traverse. You really have to think like an insurgent by using improvised weapons like IEDs and improvised turrets and combat avoidance, only meeting the enemy on your terms. But, also you tend to get no reward for actually killing enemies (you'll almost always expend more ammo than you'll get back), so combat is best avoided whenever possible. But, yeah, the game is very janky and low-budget. Animations are stiff and limited. Graphics are dated. Sound design is bare bones. Combat is half baked. The camera and controls will get in your way from time to time. Aesthetically the game looks good, great futuristic military vibe, and the snow covered war-torn city with Christmas decorations still up really does look quite beautiful at times. But, many areas and environments are reused heavily and/or copy/pasted. The mech designs are really cool (Takayuki Yanase is a great mech designer). The story is interesting and having 3 different perspectives on it is cool, even if the voice acting and script may be a bit cringe at times. Overall, I adore this game. To me, many of its cons are minor or endearing. And its innovations, unique gameplay, vibes, slow pace, and story are intoxicating. But, if you are looking for a polished, well crafted, carefully curated, and non-stop action or pure stealth oriented experience, you'll be disappointed.
I'ma be real, I liked the game.
I thought this game couldn't be that bad. I saw the Rerez video and thought surely it couldn't be THAT bad....but I was wrong. It IS that bad. You get promised a game about the human side of war and all you get is middling gameplay and some of the worst anime tropes in a long while - Mikhail is a completely and utterly useless character and that bozo with his baseball analogy had the worst case of anime villain-itis I've seen in a LONG while; I mean, probably everyone at this point has noticed that any piece of media these days come with a dripping lack of sincerity that shows itself in the way of endless quips, Reddit "humour," dumb dialogues and self-referential jokes that never end, right? The worst examples are, of course, in Marvel and Disney movies of recent years, where characters constantly quip about the things that are happening around them in ways that feel completely unnatural for a person living in that world, and that baseball scene is just that. At least Olga's nice. This game would've been better off if she was the sole protagonist. I could've tolerated the janky, middling gameplay and even the World of Tanks ad nonsense, but Mikhail just singlehandedly kills the game for me. Take that JRPG, shounen ♥♥♥♥♥♥♥♥ and stick it where the sun don't shine, Square Enix.
I really enjoyed this game. I played through the whole game on Casual difficulty and it was pretty fun. On Casual, stealth is optional, and you can gun through every situation. The enemy AI is hilarious. They RUN AWAY FROM YOU! Their behavior is funnier than guys in Tenchu Z. I like the characters, story, mecha, and the many documents that give me world info. The game isn't perfect however. -There should have been at least twice as much mech combat. -The enemy has SILENT HELICOPTERS. Silent... Helicopters... They have some amazing stealth tech to make helicopters completely silent. -The crosshairs are bad in close quarters. -World of Tanks is extremely out of place. My response to other negative perspectives: -"The game is too hard!" Play on a difficulty you can play at. You're a casual gamer, so play on Casual difficulty like me. -"The framerate is bad." Not for me. I have an RTX 3070 and playing on Ultra graphics with a perfect 60fps. -"Crashes" I didn't experience any crashes on Windows 11. -"Bugs" I didn't see any. All other negative reviews are opinionated about some things, or don't list any reasoning for how they don't like it.
I don't get the hate. I mean i got this for like 3 dollars and I'm actually enjoying the game. I mean maybe its the price or because I'm not a Front Mission or MGS fan specifically but I kinda like this game.
Existem poucos jogos que me fizeram questionar como Deus permitiu tal coisa obscena e maligna existir. Esse jogo é tudo o que você não quer em um jogo de ação/stealth. Combate clunky e horrivel. História vazia e vaga. Nada de importante do universo Front mission e... A ÚNICA COISA QUE PODIA SALVAR QUE É O COMBATE COM OS WANZER (que de fato é legal) DURA MENOS DE 1 HORA DURANTE TODA A PLAYTROUGH. Em nome de Deus ou seja lá qual for a sua religião CORRE DESSE JOGO, É RUIM BEM RUIM PODRE MESMO! Ah e ele é mal otimizado também numa 5070ti. NÃO COMPRE ISSO AAAAAAAAAAAAAAAAAAAAAAA
Might be the best game ive ever played well worth the 9 bucks i spent :)
Just don't. Play Metal Gear or Mech Warrior instead of this.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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