
Without Escape is a point-and-click horror game in which players must investigate gruesome, unearthly events that have begun to manifest in their own home.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
[h1]The real horror is only having frozen lasagna to eat.[/h1] If there is one milestone I looked forward to when I was young, it was the day I would be deemed trustworthy and old enough to be home alone. When that day came, the days of having babysitters finally ended. However this came with a new realization, the usual noises can and would be categorized as scary. The same noises that you hear when someone is with you can suddenly seem more sinister when alone. Is it just regular house noises or is someone trying to get in? You, our dear protagonist, is in this same situation. After a long day in class, you come home to an empty house due to your parents visiting your grandparents for the weekend. Shrugging off the lonely feelings, you grab some lasagna, sadly not the good kind, watch some old TV shows and movies, and go to sleep. Oh, if only that plan worked out. Startled awake by strange noises that can't possibly be the house settling, you decide to explore and just hope that who - or what - ever that caused the noise isn't trying to murder you. If only you knew what was waiting, perhaps you would have settled for staying over at a friend's house? Going around your house, trying to not look at that painting that gives you headaches (actually do, it's a save point), you find out that doors are suddenly locked, some lights not turning on, and the batteries are mysteriously out of the TV remote. Well, might as well find those keys and find the batteries. Without Escape does do a surprisingly good job in making you want to see why all this is happening. Just by playing the demo I wanted to see what was going to happen and what this mysterious alternate dimension was. To find out why this is happening to our dear protagonist. However, story-wise it really falls apart when you look at it more and especially the ending that comes out of nowhere. Nothing really points to the ending and it really could have worked better if it was hinted throughout. The puzzles are pretty easy. For the most part, you are just finding keys that leads to the batteries you need to get past the beginning area. Other than perhaps the placements, there is one that just doesn't make sense, the picklock. You'd think any door would be opened with this picklock, but it seems it doesn't and just acts like a key that has a one time use. The solution could have just been that only one door has normal locks while the others required weirdly shaped keys. Past this, you have a couple more scattered around that is easy to get past once. There was one puzzle that is, well, puzzling on why it was implemented in the way it was. Later in the game, you will come across a puzzle where one of the steps is to change the water temperature to the same number as an element's atomic number. However, unless you memorized the periodic table you have to take yourself out of the game to find the solution as there is no periodic table laying around. There really should have been one laying around so players would not have to take themselves out of the game just to look up a vital part of a puzzle. And on this, there really should have been more images that were close ups of notes and such. Just having it as text just doesn't cut it sometimes. When you want to have a note with stains that makes it difficult to read, why not show it rather than describing it and using symbols where the stains would be hiding letters. I do kinda see why it might not have been considering this is a puzzle with a changing element with each playthrough, but it is the only puzzle that changes. With Without Escape also focusing on speedrunning, it wouldn't have made much difference if it the element never changed. Weirdly enough, the first clue in the game, being a note with a number on it, does get the treatment of being an image that you can view. I wonder why it wasn't followed up through the rest of the game. Without Escape does look nice and there are some short cut scenes implemented. The soundtrack goes go along with trying to keep a mysterious, but sinister, setting as well. If you play for long enough, you might hear some disembodied sound effects. Not going to lie, but I totally freaked out over hearing light clapping, ironically I was home alone at that time, before I realized it came from the game. [b]Verdict[/b] Without Escape is one of those games where it just hits a middle ground. You can’t really get mad as it does succeed in what it set out to do, but at the same time some elements just brings it down. If you enjoy point and click games and don’t want to go through difficult puzzles, sure try it out. There are six endings you can try and go for and if you like speedrunning, Without Escape has a leaderboard that keeps track of who finished which ending the fastest (which, in hindsight, can explain why the story is weak). I do suggest waiting for a sale though. [code] [url=http://saveorquit.com/author/ripwitch/] 💜 Check out my other reviews at SaveorQuit! 💜 [/url][/code]
I bought this after playing the Xbox 360 version of it years ago (2013 or 2014 or something) and it's definitely a big improvement, since everything that exists in the Xbox version also exists in this version along with even more content (e.g. the last few parts of the game are completely new). Pros: -Anyone who likes point and clicks will like this game. -Nice soundtrack -Six different endings meaning you can play through six times (or more if you want a certain achievement) -Leaderboard system for speedrunning is pretty cool. Cons: -On Xbox 360 I remember this game costing 80 Microsoft Points, equivalent to £0.74, or $1. Considering the fact that this game contains significantly more content, you could say that the price definitely should be more than the Xbox version. But asking for £5.19, or $7, is pretty ridiculous. The game takes about 45 minutes to 1 hour to complete, and most people will only play through once. -The puzzles are the same in every single playthrough. Why would you make there multiple endings if nothing changes at all? The only exception is one that involves changing the water temperature. - Speaking of the water temperature puzzle, you have to use Google to find the answer unless you've memorised the atomic number of complex elements such as Krypton. You should never have to tab out of a game to find the answer to a puzzle. There should be some way of finding the answer in-game, for example placing a periodic table poster on the wall in your bedroom. -Thinking about it, the ending and storyline was pretty weird. Especially the main ending which seemed kind of out of place. Not too big of a deal though. Suggestions: lower the price (to about £2-£3, $3-$4), add a periodic table poster in the bedroom so you don't have to tab out to find the answer, make the puzzles change in different playthroughs. Overall: Good game but you should only buy it when it's on sale.
Although [b]Without Escape[/b] is an undeniably pleasant throwback, it lacks the depth of a conventional adventure and as a result, it leaves you with a bittersweet taste after you finish it. Granted the story is [i]meant[/i] to be confounding; however, there is a limit to [b]how little of an explanation[/b] you get as to why the whole ordeal began to start with. In fact, it seems some of the [b]Silent Hill-inspired scenarios[/b] are there just to appeal to its [i]horror[/i] tag rather than serve an actual purpose. Yes, the general vibe is [i]adequate[/i], but if you are looking for a typical horror experience, you [i]may[/i] end up disappointed.
这个游戏看似是个普普通通的解谜游戏,玩到最后才发现里边包罗万象.... 这种脑洞题我实在是太喜欢太兴奋了....
I lasted two hours, the insanity of the plot and a total lack of logic made me lose the will to live. The ridiculous comments made by the character you play could be seen as amusing or that he was probably very embarassed to find himself in this game... Maybe it gets better later but I just can't stand to play any more. It could have been fun but it just wasn't.
A fairly solid, but basic point and click adventure that will last you around an hour or so. Nothing too scary to speak of really, just simple gameplay paired with some really nice looking visuals. The story is also... Odd. Take it or leave it. For the price, I'd recommend this one. https://www.youtube.com/watch?v=ZsBMJjZ8uOI
I really wanted to like this game and in the beginning I did. But the farther along I got, the more convoluted the puzzles became. There were a few that made absolutely no sense to me as there wasn't even any indication as to how I was supposed to complete said puzzles. I felt that the game was over with too quickly, I think the game concept has a LOT of potential, but I feel there could be more added to it.
Жаль что игра на Английском,хоть он и довольно прост - кому то может не подойти) В целом - я не любитель такого жанра Хоррор Пиксель Хант , пугаться нечему, кликать пиксель в поисках чео - то же не особо нравиться . В целом - судить могу по тому что видел Посоветовать могу лишь - любителям жанра. 20 минут геимплея вам ) https://www.youtube.com/watch?v=I12gIg-2Uic&spfreload=5
I try to be a bit lenient on indie games as sometimes they're just finding their feet but Without Escape was...not very good. The graphics were decent enough. he music fit the moods and scenes. The rooms felt real. But the angles were off. Not in the Silent Hill 'ooh, this is a little mind-♥♥♥♥♥♥♥" in a good way but off as in they make no sense. You play in first person, pretty typical of point and clicks, and upon leaving the bedroom that I was currently in, I was in a hall. No problem. But on trying to move I realized that I was not on a hall facing another landing of doors but my view was from an upper corner and my person was apparently invisible. This angle was repeated often, almost like a surveillance camera. The puzzles make zero sense. If you're trying to fish a key out of a poo toilet in a bathroom with running water, what do you do? Grab that key and wash your hands? No, silly. You find a sweater, wrap it around your hand and grab it. So now you not only have a poo covered hand but a poo covered sweater. At least they don't make you see it. Another odd puzzle is where you need a specific number from a periodic table (the element changes during each playthrough) but you have to actually look it up out of game. The answer or hint should be in the game somewhere. It is not. So you'll be leaving the game (or using your phone). You shouldn't have to do this. To talk about the other problems I had with it I have to spoil the ending. So, beware upcoming spoilers if you plan on playing it. You start out in your house, left alone for the evening. A noise awakens you and kicks off the game as you explore your normal, but slightly off, home. After reaching a certain point the game turns your lovely home into a hellish area with bodies, heat and torture rooms. It feels very much like an homage to Silent Hill (as does the poo toilet and your player's comments on the save point). Once you've completed the required elements to get to the third act you're...in space. And aliens are so impressed with my ability to find keys and figure out a few puzzles that they want me to join them and become a new Maker. Our universe has been rendered extinct. You have two choices for two different endings. There are five in total. Soooo, what's the deal with the horror-themed areas? You got me. They don't seem to go with the overall story and your actions there don't go with it, either. It feels very tacked on to score horror points. All in all Without Escape is not a terrible game. I've played a lot worse. It's not broken and I had no tech issues on my potato laptop. It seems to be set up to be speed-run friendly with leaderboards and scores for times. Which is probably why it's light on story. It has a bit of replay value for that if you're interested in speedruns. It also has several different endings that you can get and nine achievements total. After my first playthrough I did another and it took me roughly twenty minutes or so. So, while it does have some replay value, it's also very short. I would get it if it were on sale like I did.
Meh.. It's an okay point and click puzzle horror game that has decent visuals and reminds you of 90's point and click adventures, but that's about it. There isn't anything particularly scary about this game other than the odd movement sounds in your "normal house" and a few grotesque images in the alternate realm. The puzzles are straight forward and quite goofy and the story doesn't really make any sense. Too many random endings/achievements try to make up for a lack of depth. I would give this a more than a thumbs down but can't. It's a very average game that can be completed in under an hour easily and doesn't really provide much else.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, Spanish - Spain
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Chocolate makes you happy 2 | $2.3K | 136 | 77% | $0.55 |
| Russian SuperHero Dead Ivan | $2.3K | 272 | 48% | $0.49 |
| The Darkest Woods | $2.3K | 50 | 80% | $2.99 |
| Puzlogic | $2.3K | 50 | 88% | $2.99 |
| Kuchisake Onna - 口裂け女 | $2.3K | 50 | 70% | $2.99 |
| Psi Project: Legacy | $2.3K | 97 | 37% | $0.77 |