
In ATC Infinite you can play different airports where you need to manage and control departing and arrival aircraft.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game really has a lot problems; some of which are probably unsolvable due to the game design. First, some pros: 1. The command line design is actually the simplest I have ever seen; this makes controlling a lot easier. 2. The game runs smoothly and has a clean interface. Now the cons: Let's start with something that can be fixed: 1. [strike] Graphics error: I see a "discord" button on the airport selection page. [/strike] (Fixed) 2. [strike] Gameplay Bugs: I have experienced problems like collision, even with vertical separation. I have also experienced bugs that planes fail to intercept the localizer even I have guided the plane to the orange line. [/strike] (Fixed) 3. Lack of cues of aircraft entering your airspace: This makes it really hard to spot an incoming traffic if you are working on consecutive vectors. Some cons that may come from the game design: 4. [strike] Insanely FAST traffic flow. The problem is fast, not just a huge amount of traffic. More specifically, traffics in this game flows a lot faster than what you would expect in real life. However, the traffic flow is still huge. I have tried 5-10 minutes sessions, and I really thought I was in a typing contest even with a very nicely designed command line! This speed and volume of traffic make it really hard to sequence and vector your planes. [/strike] (Speed changed) 5. Lack of realism. About this, I am going to write a few paragraphs below. I can see the game tries to simplify the controlling process by having outbound traffic fly to a waypoint and inbound traffic on a heading waiting to be vectored to the final approach course. However, the outbound exit waypoint seems to be random (for example, for JFK, the exit waypoints are not the famous JFK exit gates but random waypoints on your scope), and inbound traffic comes in at 3500 feet. Using SID and STAR in real life usually helps build a departing and an arrival traffic flow pattern, which are related to airspace, terrain, noise abatement, and in-outbound traffic separations; without the procedures, the player has to build a pattern on one's own. However, it is not easy to build a complex pattern because the traffic flows FAST, so you cannot really send many commands to enforce a pattern. For a 5 dollar game, you prolly should not expect a high realism; however, I still want to talk about things that can enhance player experience. The game does include a number of airports. However, the airports are not really "designed"; I really feel the individual airports are not unique enough. Let me elaborate on this. For example, JFK (again) has VOR/Parkway visual approaches for Runway 13s; HND has very special runway operations. These specialties should be included as a part of the game because they are intriguing! I mean, we are all trying to find some realism in these simulation games, right?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is amazing, its great fun for when your bored or when you want to test your brain and being focused and organised.
A very original proposal. The game is a simulation of air transport and its commands define the routes that each aircraft will follow. Initially I had a little difficulty with the game, it is very challenging. However, after some time and practice it becomes more intuitive. A very fun and original game, for more games with this theme! On top of that, the price of the game is great, it's worth getting it!
TO HARD TO PLAY
so after playing this game for while gotta say im pretty pleased. tihs game is perfect for spending your free time.tutorial is pretty good , it explains everythin perfectly and gameplay of game is very new for me and not goona lie it was amazing. only problem i had is height was in Feets and there wasnt second opinion for CM.game is little hard at starts but when you learn how to play its very pleasant to sum up this game is absolutely worth of this money and its have very chilly gameplay
ATC Infinit is a very interesting game, it has a simple mechanics that can be scary at first but then it's just fun and entertainment. Initially I found it a little difficult but after some time of gameplay I mastered the game's commands and the game really started. It's a lot of fun creating the planes' routes and putting them in the direction of the right airports, always avoiding accidents and choosing the best paths! The price is very interesting and the game matches everything it proposes: Manage the air routes of several planes at the same time. So, do you want a great challenge? Try to beat this game's Hard mode!
An enjoyable game I recommend it. surprisingly fun, and hard.
我是SB,玩nm。退款了
its a simpel game its fun
The game has a big potential but lacks features and the development is very slow. There are game breaking bugs, few settings, and the command line that the game centers itself around does not feel like it is well integrated into the game: - command parsing is white-space sensitive - no keybind to start typing commands - aircraft keep spawning when pause menu is on and other small issues. Some of the things to improve would be to focus more on the player using keyboard, add features that allow for more interaction with aircraft or, allow the player to bind keybinds so that UI does not need to be navigated with a mouse. Right now the gameplay mechanics are too simple and it feels more like a demo than an actual game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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