
An epic supernatural horror adventure and the spiritual successor to cult classic Scratches set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and twisted Euro Horror from the 80s.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.57/day in the week after.
About
From the creators of cult sleeper hit Scratches and the haunting Serena, comes a chilling journey into the darkest depths of your mind.
ASYLUM is an ambitious first-person horror adventure casting you into the hallucinatory setting of the Hanwell Mental Institute. As an ex-patient suffering bizarre visions, you must explore the intricate layout of the building, research its past history, and march towards a shocking conclusion.
With influences ranging from Peter Cushing to Lucio Fulci, ASYLUM has been meticulously crafted with a strong focus on storytelling and atmosphere. Visit countless tenebrous environments, make your way through a towering, lifelike mental hospital, and solve compelling puzzles to find the answers you seek.
We poured our heart and soul into creating an involving and endlessly rewarding adventure. If you love the kind of slow-burning horror with an old-school sensibility that creeps upon you, ASYLUM will be an unforgettable experience.

A mind-bending original storyline that we somehow managed to keep secret during 15 years of production.
Around 10 hours of gameplay — and that's without learning all the dark secrets!
An atmosphere so engrossing you will almost smell the stench of decrepitude and putrefaction around you.
Exciting challenges rewarding your wit and observation.
Memorable soundtrack inspired by 80s horror films and quite a bit of John Carpenter.
No jump scares! OK, maybe just a frightening handful that will hit you when you least expect them.
Diegetic interface and other buzz words.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 503reviews | 84% | — | $195.3K |
| $13.99−44% | 43ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's just not very good. Like many I saw a lot of praise for Scratches, and stayed totally blind to Asylum until I had chance to play it. I went excited, and left with the game having next to no impact. If you look at any of the discussion here about the ending especially, you'll see how unsatisfying and thoughtless it is. You'll come up with several theories whilst playing as to where the story is going, but rather than this being out of intrigue, its because the game sets up and abandons plot threads constantly. Characters aren't characters, they're only there as roadblocks and have no real traits or relevance to the plot (asides from Lenny, we like Lenny), to the point where they just vanish once you've solved the puzzle they're attached to. Actually calling them puzzles is incorrect. There's nothing to figure out beyond what order you need to click objects in to remove the next roadblock. It's one of those games where you know exactly what needs to be done, but you need to rummage through screens to figure out what the developer wants you to click, in what order, to reach the same conclusion. It's frustrating, not rewarding. Other than that, it's bring Item A to Location B, nothing else to even critique. Whilst the 00s graphics are charming and help to create a decently spooky atmosphere, the constant plotholes, 2d characters, and lack of gameplay mean that those feelings drip away very quickly. The plot has already happened by the time the game starts, which is fine, but its all told in long text scrolls; Show Don't Tell is a fundamental rule of storytelling, and its totally ignored here, so you don't feel involved in what's going on (SPOILER: this does also deflate the game's big twist as well). On a personal note, and not everyone will feel the same here, but I found the way the story approaches mental health quite insensitive as well. There's no actual commentary on anything, its just used for shock value in ways that would have felt out of place back in the 00s ironically. There's nothing beyond infantilised madmen with no agency to speak of. You learn about a rape victim who 'goes mad' from the ordeal, becomes pregnant, and repeatedly tried to abort the pregnancy herself. This is wholly irrelevant to the story, its just there because its shocking. To me, that's just a bit gross. The final scene of the game is much the same, it honestly reads like someone trying to be edgy. There are so many better horror point and clicks to spend your money on.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Turkish, Ukrainian, French, Greek*languages with full audio support
| $14.24−43% |
| — |
| — |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The story was decent, but otherwise everything was pretty meh. I kept waiting for something cool to happen but the game was short on action and had little drama.
[h1] Начали за здравие, а кончили за упокой или почему Вам не стоит проходить данную игру.[/h1] Моментальный ввод в игру без меню и паузы втягивает игрока в антуражную заброшенную больницу, в которой погребены чьи-то темные делишки, трагедии и смерти. Меню сохранений, оформленное в виде карты пациента сразу с диагнозом «Шизофрения» без каких-либо других данных, как бы намекает игроку о том, что его ждет: как главный герой будет вспоминать себя, откуда он, почему когда-то оказался в этом месте. Как бы я не хотела спорить визуальный дизайн здесь выполнен на ура, персонажи аутентичны, и атмосфера составляющая. По началу Вам захочется исследовать локации, комнаты, нажимать на все, что вас окружает, вчитываться в записки, погружаться в события и по крупинкам выуживать правду. Но потом… Вы пожалеете, что потратили на это не только деньги, но и свое время. Дальше все без спойлеров к сюжету. Игра претендует на жанр Point-and-Click со свободной камерой и 3D графикой, что отличает ее от своих собратьев в данной стезе, как, например, True Fear: Forsaken Souls или Ghost Files, которые используют по большей степени готовые картинки. Это дает игроку чуть больше воли. К тому же игра не старается вести Вас по сюжету, но это только по началу: она делает намеки на то, куда тебе нужно и что, собственно, делать через диалоги с персонажами и их просьбами. Спустя несколько глав забудьте об этом. Вы будете тыкаться от помещения к помещению, прокликивая каждую полку или тумбочку, а когда нужно будет воспользоваться предметом, Вам придется прокручивать каждую вещь в инвентаре, просматривая каждый раз анимацию доставания и убирания того или иного айтема. В купе с этим Вам придется просматривать обязательную анимацию открытия дверей – дань уважения первой части Resident Evil и неуважения игрокам, которые в нее как раз таки вводили пропуск этих видеозаставок – и прокликивать каждый коридор, в которой не будет никакой важной сюжетной информации, а они ведь всегда длинные. Первые минут тридцать Вы будете привыкать к этому геймплею, спустя два часа Вы возненавидите это. К последним главам Вы будете молиться, чтобы Вас вновь не отправили с третьего этажа в подвал, чтобы открутить один вентиль. И на это уйдет большую часть времени, ведь если не такая медленная «хотьба» игру бы Вы осилили меньше чем за два часа и успели бы за неё запросить возврат средств. Так же, хоть и сюжетно оправданной, но в какой-то момент раздражающей частью будет то, что даже если Вы знаете, что нужно делать, то соответствующий ивент не активируется, если главный герой сам не пришел к этой мысли. Да, это логично, однако если игрок уже догадался до этого, то не хорошо ни давать ему возможности самостоятельно все сделать. Загадки по началу будут интересные, отмечу загадку с кодом, загадку с моргом и с музыкой, все остальное, однако, будет в стиле: «возьми предмет А из комнаты Б и отнеси его в комнату В, чтобы объединить его с тривиальным предметом Г» и так постоянно. Конечно, это же больница для психически нездоровых людей, о каких загадках может идти речь, но Вы играете в игру-головоломку, разработчики в описании обещают нам «зловещие головоломки», но на деле мы это видим от силы несколько раз. Нам обещают так же общение с «необычными обитателями», на деле их будет четыре, и участвуют они всего несколько глав, а потом куда-то исчезают: у них нет никакого оправдания, где они, они перестают вести дневники, и их нигде не найти. Я уже молчу о концовке – наличие всего одной вне зависимости, чтобы мы делали или не делали – где главный герой непонятно по каким причинам совершает свои действия и на этом игра моментально заканчивается, а также никак не изменяющееся «то самое меню» – карта пациента – расстраивает до глубины души. Спустя несколько часов прокликивания Вам проводят по губам с фразой «а дальше сам додумывай, почему мы решили сценарно сделать так, а не иначе». И на десерт игра неоправданно решает называться хоррором, ведь у Вас кроме одного единственного момента в игре – в котором, кстати, оказывается Вас не ожидает никакой опасности – не будет ни страха, ни тревоги, ни какого-либо саспенса. Игра не будет Вас пугать или напрягать хоть как-то, Вы буквально на прогулке. Иными словами, если Вы все еще думаете о прохождении, то ожидайте сюжетного поворота «это всё-таки НЛО украло корову, а не наш сосед», отсутствие качественного саундтрека и всепоглощающей скуки.
Образцовый квест, созданный по лекалам нулевых. Всем дедам-пердедам, заставшим расцвет подобных игр - рекомендую без сомнения. Любители "Шороха" я думаю тоже оценят. Что касается более молодого поколения - ну я в принципе понимаю что вот это может отпугнуть. В то время как Myst переиздают в vr и с rtx, да еще с полной свободой перемещения, тут наоборот, в наше время на современном движке выходит игра, по ощущениям 20-летней давности, зато с такой-то атмосферой, проработкой локаций, почти без духоты и по адекватной цене. Я лично доволен.
There's some interesting ideas here, which are let down by a weak narrative, clunky game mechanics, and a decidely spongey ending. Some effective scares but nothing inspired, and the NPCs are flatter than a piece of paper.
I wish i could do a neutral review i really do, i dont feel like this is a great game nor a bad game. As many people i came to this after a Scratches essay that i sadly did not get to play, and i was expecting something like it. While the elements are there the game misses in several points. The story was.. meh at best, started really strong but halfway through it just felt like the game was done with it and wanted it to end. We learned little in what the end actually was. I wish there was more everyormental story telling rather than just the notes and newspapers, it just felt off. The puzzles, im sorry to say were not puzzles, it was fetch quests that had zero brain effort to work out. Another issue i have is the asylum was too big, there was way too much backtracking and some rooms felt useless, not enough story to them, nothing interesting, just..there. The long always filled with literally nothing made the game a slog to get through. I love the atomesphere but it was lost in how tedious it was to walk around it ended up losing the tension the game had. Scares? No, it tries but fails, again i was hoping for more, the enviorment felt too safe. Once again the tension i had at the started just left. I dont want to leave a negative review because the game is good, but just not up to par with what these devs can do. We have seen their amazing work so what happened here? Such a long development for this seems out of place. Like many have said if you find this at a discount go for it, its worth the play but dont expect the master piece that was Scratches, its much more linear, more backtracking, no real puzzles and a lackluster story.
I honestly absolutely loved my time with this game, and it came as a surprise. Not that I thought it was going to be bad, but I didn't think a Scratches style point & click adventure game would be this interesting, this moody, this fun. Simply put, it's one of those games with atmosphere and identity. I find myself often wishing for more games like it, not with similar gameplay, but with the same untangible qualities that made it so appealing. Is it the characters? The environment? I don't know, but it sure transported me to older times and enraptured me in the story. Some time later after finishing it, I still remember it. Which is saying a lot for a game I absentmindedly purchased one afternoon and finished in a couple of sittings. And curiously, they're all good memories.
[h1]Review after 100%:[/h1] 7.4h to play 8h to perfect (/w save scumming) Rating:⭐⭐⭐⭐⭐5/6 A wonderful 3D, modernized, point & click, atmospheric, horror game that I've (among many) have waited patiently for since 2013, though that's irrelevant. Visually its stunning with insane atmosphere and a very well designed asylum, everything is laid out nicely and usually within the floor you're on. The story is great, easy to follow and understand. It constantly sucks you in. The sound design is perfectly complemented and immersive. Nicely voice acted, and the puzzles are solid with a good balance between easy and frustrating. Now, if you miss out on information or a location throughout your journey the puzzles can become quite tedious and prolonged as you'll need to make your way through the entire asylum in hopes of stumbling into what you missed. While the story is great and holds your attention all the way through, there is a lot of reading and the ending can be quite confusing/dissapointing. There's multiple locations you're never allowed to explore for some reason and the worst part is Bruno being a terrible guard. While most of the achievements are tied to progression, the extras are all pretty easy assuming you save prior to entering the endings tunnel. You don't need a guide what so ever however I used one for a single curious item I somehow missed multiple times over. While the hardest achievement on steam is Fan of Wire Cutters (just don't use them until [spoiler]you must.[/spoiler]), I think Fan of Valves was a lot more toxic. If you do the sewer valve first instead of last you'll need to replay the entire game over unless you scum saved prior. BUT would I recommend it? well... Yes, absolutely. Just don't compare and expect it to be their older title, enjoy it for what it is. If you're a fan of this genra it's truly a work of art I know you'll enjoy just as much as I did!
Horribly anti-climactic ending. I expected a lot from the game due to the dev's previous work, Scratches, and the beginning of the game certainly makes you think it will meet them, but as the game kept going it continued to feel more less special and more uninspired. Once you catch where it's going, it becomes easy to predict and does nothing to surprise you. Many might love it and call it "a love letter to classic point-&-clicks", I would instead say that this ironically makes it feel uninspired. Definitely don't get it for more than $10.
Sell game for macs, then remind users on a macbook every two seconds to press the middle mouse button, which does't exist on that. Also provide no option to change the mouse bindings. Brilliant.
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