
Join Gabe Newell in his adventure to save his company and find out why his long time friend, and co-worker Robin Walker sabotaged Valve's 3 most wanted games.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wish GabeN was my daddy.
It was a great sarcasm....
GabeN: The Final Decision developed and published by Alex Zhang is an unusual indie RPG that blends internet satire, gaming culture references, and classic RPG Maker mechanics into a deliberately absurd adventure. Rather than presenting a traditional heroic story, the game builds its premise around the exaggerated online mythology surrounding Valve and its co-founder Gabe Newell. The result is a parody-driven role-playing experience that draws heavily from internet memes, community jokes, and the long-running fascination with Valve’s famously unreleased sequels. While the concept is intentionally ridiculous, it provides the foundation for a quirky adventure that explores the strange intersection between gaming culture and humor. The story unfolds in a fictional future where Gabe Newell is preparing to release several legendary titles that fans have been anticipating for years. In the world of the game, these long-awaited projects are finally complete and ready to be unveiled during an enormous Steam sale event. However, the situation quickly spirals into chaos when the projects are mysteriously sabotaged, forcing Gabe himself to step in and uncover the truth behind the disaster. The narrative follows his investigation through a series of bizarre encounters, conspiracies, and surreal situations involving fictionalized employees, strange enemies, and over-the-top scenarios. The plot is intentionally exaggerated and comedic, playing off the internet’s decades-long obsession with jokes about Valve never releasing sequels. Gameplay follows the familiar structure of RPG Maker titles, featuring top-down exploration, dialogue-driven storytelling, and turn-based combat encounters. Players move through small maps, interact with characters, and battle enemies using a simple system of attacks and abilities. The combat mechanics are straightforward and easy to understand, making the game accessible even to players who are not experienced with role-playing games. However, the simplicity of the system also means that battles rarely evolve beyond basic exchanges of attacks, which can cause the gameplay to feel repetitive during longer stretches of the adventure. While the combat serves its purpose within the short campaign, it lacks the strategic depth that players might expect from more polished RPG titles. The humor is the game’s most defining feature. Nearly every aspect of the experience is built around references to gaming culture, particularly jokes connected to Valve’s history. Longtime players will recognize references to mythical sequels like Half-Life 3 and other exaggerated community memes. Dialogue frequently breaks the fourth wall or leans into deliberately ridiculous scenarios, creating an experience that feels less like a traditional RPG and more like a playable internet joke. For players familiar with the online culture surrounding Valve, these references can be entertaining and nostalgic. However, the heavy reliance on memes may feel confusing or uninteresting to players who are not already familiar with these inside jokes. Visually, the game reflects the limitations and stylistic conventions of RPG Maker development. Environments are presented through simple tile-based maps, while character sprites and animations remain basic and functional. Many of the visual assets resemble stock resources commonly used in RPG Maker projects, which can give the game a somewhat generic appearance. Despite this simplicity, the presentation serves its purpose by keeping the focus on dialogue and humor rather than visual spectacle. The minimalist graphics also ensure that the game runs smoothly on virtually any computer. The overall scope of the adventure is relatively small. Most players will likely finish the entire story in just a few hours, making the game feel closer to a short comedic experiment than a full-length RPG campaign. Multiple endings offer a small amount of replayability, allowing players to see how different choices influence the outcome of Gabe’s strange investigation. Even so, the limited length means that the novelty of the premise carries much of the experience, and once the humor begins to wear thin there is little mechanical depth to sustain extended playtime. Despite its rough edges, the game does manage to capture a certain charm through its unapologetic embrace of internet culture. It feels like a project created by a fan of gaming communities who wanted to transform popular memes into an interactive experience. The satire occasionally succeeds in highlighting the absurdity of gaming hype cycles and the myths that develop around beloved developers and studios. In that sense, the game acts as both a parody and a playful tribute to the passionate fan culture that surrounds major gaming franchises. However, the game’s reliance on jokes and references also exposes its weaknesses. Without the humor, the gameplay systems and storytelling would likely feel too thin to stand on their own. The limited combat mechanics, simple maps, and basic progression systems prevent the game from achieving the level of depth found in more refined indie RPGs. As a result, the overall experience feels more like a novelty title than a fully realized role-playing game. Ultimately, GabeN: The Final Decision is best approached as a short comedic experiment rather than a serious RPG adventure. Its appeal lies almost entirely in its satire of gaming culture and its playful portrayal of one of the industry’s most recognizable figures. For players who enjoy meme-heavy humor and unconventional indie projects, the game can provide a few hours of strange and amusing entertainment. For those seeking complex gameplay systems or polished storytelling, however, the experience may feel too limited to leave a lasting impression. Rating: 6/10
a casual game. overall its alright. the price of this game is good.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
[b][h1]GabeN: The Final Decision[/h1][/b]I have to imagine I got this from a cheap games bundle because I would have had no reason to buy this, it's an awful RPGmaker game based on GabeN and valve properties, if it wasn't for the fact that at certain points it just drops those for generic monster fights I may have had more positive to say. [b][h2]Gameplay[/h2][/b]The gameplay consists of walking around an rpgmaker map, collecting items and battling opponents, most of which are valve property enemies and items like tf2/portal, I was finding the game funny up until they stopped using these and started using generic rpgmaker art for the enemies. Enemies don't have health bars so you end up not knowing if abilities are even damaging the enemies, which makes the boss fights even more tedious because they last a stupid amount of time. It's been a while since I actually played but the only other thing I remember is that the controls were dumb. [b][h2]Achievements (13/13)[/h2][/b]The achievements are for playing for 2 or so hours to finish the "story" and final boss. [quote][url=https://store.steampowered.com/curator/39729435-JHG-Reviews/?appid=2218750]Check out my Curator page[/url][/quote]
Not Recommended
is this the bible ?
This is a game you bought specifically for the GABEN memes, but outside of that, this isn't a good game. Much of the game is made in RPG Maker and it even failed in many areas such as extremely easy enemies and bosses (with the exception of the final boss which is HARD), sprites which are stock images and using Valve Assets and real life photos as in-game items, and pointless weapons and power-ups that never get used once. If you want the achievements and the cards, this game can help you with that but outside of that, nope!
2024发现的最垃圾恶心人的游戏,打到一半就会弹出,Nihilanth打了无数次,每次都崩溃弹出,开发者你干什么吃的? 赶紧下架,别丢人现眼了。 再加上这是一个成就坑游戏,打开new game就弹,纯粹膈应人的东西
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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