
A ghost and her doll guardian explore the mysterious town of Penwyll and the sprawling graveyards, tombs, caves and rotting estates that surround it in this Horror Action RPG from the solo developer of Withering Rooms.
Modeled estimate, not a reported figure. How we estimate →
About
It is 1926, ten years after an immense “occult event” halted the Great War and transformed the world overnight. The dead walk, spirits roam, and a gifted few can even cast spells.
9-year-old Clover awakens alone in a decaying mansion just miles from the epicenter of the occult event, and soon discovers that she is a ghost.
Her only companion is a strange and powerful doll constructed from wood, metal, and human remains.

In this Horror Action RPG from the creator of Withering Rooms, join Clover and her doll guardian as they explore the mysterious town of Penwyll and the sprawling graveyards that surround it, seeking a way to bring her back to life.
Descend into tombs, caves and rotting estates in search of treasure, upgrade materials and magical artifacts
Craft weapons and machines to slot into the doll’s missing right arm like the Enchanted Candelabrum, Chain Rock, Machinegun, or Flamethrower
Expand the world map by defeating massive perimeter guardians
Make allies such as the daring freelance investigator Althea who will do anything to uncover Penwyll's dark secret including interrogation, lockpicking and forgery
Return to any area at night to encounter new, horrifying creatures and secrets
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 333 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really enjoying it! Keep it up :)
I was a private beta tester but I'll try to keep my review fair. I'll update this with a more proper review later at launch. Short answer: If you're a fan of Withering Rooms this game is different but still has the same soul. If you're new or on the fence you might consider buying it now while it's cheaper and/or waiting for feedback on the full game. Long answer: The game is in a good place. It's still a passion project made largely by a single dev and absolutely a cause for celebration. A lot of changes were made both learning from Rooms and as a change in genre. Some changes were good, some I'm not a fan of. Generally I prefer Rooms but it's unfair to compare a game in early access to a game that's been complete for two years. The beta has already gone through some large changes and I imagine that by the time of launch (and maybe a bit thereafter) it will change a fair bit more. Plenty of Rooms' content that we now take for granted was added late into it's dev cycle. The best may be yet to come. If you're the kind to only play games once or only want to see the best version of a game then sure, go ahead and wait for the full launch, maybe even take that time to play Withering Rooms. Rooms isn't required to enjoy Realms at all but it does enrich the experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 334 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game with "souls like" combat and equipment slots, dodging, etc but is janky as ♥♥♥♥. Floaty as ♥♥♥♥. First boss you try to use ranged and it's useless, but you can just get a piece of pipe and R2 and jump and stun him repeatedly and win. Card game is completely rigged, you'll see if you get to it. Complete pile of ♥♥♥♥. I mean the atmosphere and aesthetics are cool but that's where it ends. It's kind of like darkest dungeon in the way that the RNG and ♥♥♥♥ doesn't feel organic, it just feels cheap. The card game is a good example, you get dealt 7 cards. 4 of them are 1s every time. The NPC you face always has one more high card than you. That's lazy, cheap design. There is a card mini game where EVERY hand, your NPC opponent starts with 1 more high card than you. That's how they do "difficulty" Oh and my controls randomly reset, another negative.
First impression is that it's fantastic. Its an homage and amalgamation of the soulslike body and horror genre. You get all the highs of static camera horror and sound design and visual design. Really liking what I've encountered so far.
Awesome, make new one pls :7
This game might be considered a bit niche for some, but it has been pleasantly and surprisingly fun to play! Intriguing story that unfolds. Really good dialogue although there is no voice acting, at least not yet. Combat can be a bit challenging but very fun and engaging. A number of ways you can build your character and a whole slew of weapons to get, not to mention different types of magic to use. If you're looking to play a new RPG that has some horror elements, I say give it a shot. At the very least, try out the free demo. Check out my YouTube gaming channel (see my profile) if you want to see more game play.
Imagine classic Resident Evil 1-2, Silent Hill 1-3 and Dark Souls 1 had a love child. That is this game. A one of a kind, beautiful gem. The developer clearly understands in great detail what made the above the classics they are and manages to create his 2nd own amazing game from it, that is still its own unique thing and not just a copy. A must play if you enjoy the above concepts. It combines everything you ever wanted in 1 game. Its a ton of fun to explore the game world, find secrets, come back to previous areas and unlock things you couldnt unlock at first. The very first bigger area (a forest) is slightly mundane, but immediatly after the game just pulls you in and you get to experience one really cool level after another. It manages to create an amazing blend between beautiful, nostalgic, cool vibe and dark horror atmosphere. There are also little to no cheap jump scares, but instead incredibly tense atmosphere like in classic Silent Hill games. The scary stuff doesnt suddenly jump at you out of nowhere, but instead is everywhere in the dark around you and you can hear them before you see them. Map layouts of dungeons are like a blend between classic Resident Evil maps and Dark Souls 1 short-cut creating, interconnected areas. There are also puzzles and riddles to solve, like in Resident Evil or Silent Hill. Its amazing. If you look enough you will stumble upon whole secret areas, leading to other secret areas and so on. The combat system is like a souls like and works very well, but it can feel a little clunky if you are used to the super high polished fromsoftware games. But still, it works just fine and feels good and responsive enough. The game also supports a ton of cosmetics for you to glam (keep visuals despite changing equipment for stats) and you can even dye your gear visuall, without having to buy new dye again and again. Instead, if you find 1 dye color in the game world once, you have it unlocked forever with an endless supply, which feels very good. The progression systems start out simple enough to not overwhelm you, but the further you get, the more systems unlock and the games depth really begins to show and it makes you want to experiment with new builds and different stats. You can re-skill an unlimited amount of times, but it consumes an item each time, which is intentionally a bit more expensive, but still unlimited as long as you gather enough money to buy a new one each time. Either way, the amount of depth in the build and upgrade system is very surprising and a lot of fun to experiment with, without getting overwhelming. There are also some unique ideas that I havent seen in any other souls like before. The game world also features many optional side activities and even mini games that eventually lead to optional or even secret rewards for you collection of weapons, passive boni and cosmetics. You can even just go into the towns bar at night and play a card game to try and win some extra money, while incredible night-rainy vibe soundtrack plays in the background, pulling you into the games world. Even just strolling the towns streets at night, with NPCs passing by and music playing feels really immersive. You also got your apartment in town. And then, whenever the game wants to be really creepy, it suddenly gets really creepy. Classic Silent Hill 2 apartment level creepy. Its insane and you siddemöy remember: This isnt just a souls like, its also a horror game. The last thing I want to highlight is the amazing soundtrack, both music and sound effects of the environment and monsters. It creates an amazing and unique atmosphere with changing moods from area to area. The monster design in this game is also really cool. There are some really unique, scary monsters in here. I could go on, but long story short - this is a real gem and you should probably play it. There is a reason why this sits at 95%+ positive.
Дождался и прошёл почти на одном дыхании 🙏 Теперь буду ждать выхода из раннего доступа ради NG+ ✋🐳🤚
My kind of doll dress up game
Just amazing. To put it simply, Withering Realms, like its fantastic predecessor Withering Rooms, is a game that just wants you to have fun. I'm still just starting out, but already this is a game I can just lose myself in and lose track of time, which is a rare achievement. The game is clearly designed to be accessible whether or not you've played Withering Rooms, with plenty of connections to the first game that are satisfying for return players without being confusing for new ones. And at every turn, it does exactly what you would want: hidden corners have exciting little easter eggs or items in them. Taking down a difficult enemy early rewards you with an exciting piece of gear to slot into your build, or a unique cosmetic. You are left to wander somewhat freely, but there is no lack of clarity about how you can progress. The soundtrack is top notch, the visuals are nostalgic but also incrementally improved from the previous game, and the combat is just plain fun. In comparison with Withering Rooms, "Realms" seems to be less of a Roguelike and more of an RPG. And I think that's OK, as that's more or less what "Rooms" turned into by the end anyway. So far, the horror aspect is lessened (though definitely not gone entirely), but the world is much bigger. This game has its own unique voice and feeling so far, one that is more relaxed and more open, as compared with the often claustrophobic and unnerving mood of the first game. Troublesome mechanics like Curse Toll from casting spells have been streamlined away, and death is only penalized by enemies returning and the maps being scrambled slightly. Some may feel this makes the game too easy, and I would welcome additional difficulty if it is introduced, but as-is, the game is far from a cakewalk. I really encourage everyone to support this amazing game by an amazing dev. Even on day 2 of Early Access, the game feels like a finished product, and I'm having a blast with it so far.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4K | 27 | 89% | $14.99 | |
| $9.5K | 23 | 83% | $19.99 | |
| $2.1K | 3 | 33% | $29.99 | |
| $1.1K | 3 | 100% | $17.99 | |
| $621 | 5 | 80% | $5.99 | |
| $1.2K | 6 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $186.8K | 351 | 57% | $32.00 | |
| $186.7K | 605 | 59% | $14.99 | |
| $186.8K | 1.4K | 68% | $4.99 | |
| $186.6K | 1.6K | 97% | $9.99 | |
| $186.6K | 98 | 84% | $49.99 | |
| $186.9K | 525 | 59% | $9.99 |