
Story-driven open world RPG that throws you into a grand adventure in the world of WestFallen. Explore, quest, and fight your way through the world as you seek to avenge your family. Explore and experience the world of WestFallen as you follow the story or go your own way.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Give it a shot! Solo developer and lots of potential
[h1]The West... has fallen...[/h1] Also ♥♥♥♥♥♥♥♥♥ my game froze and crashed on Wave 40... if there was an ending I unfortunately didn't get to see it. https://imgur.com/a/38FP7vo Overall this is pretty impressive for a one man dev team, good job! Definitely has some potential and I think it's worth improving and building upon! What I liked: - The main menu and ingame UI was really neat, not sure if the in-game compass is needed though (I'm assuming it's for a campaign mode or sth). I guess you probably can remove it for now if you don't need to have it there. - The game environment and models were nice for a low poly styled game, very impressive if you made all the models and environment by yourself. - Enemy variety was actually good. Until round 20 I thought I could only get away with just holding forward and mashing LMB, but that AoE demon guy appeared and spawned the damage sphere under me and kept my on my toes. - Voice acting for the intro cinematic was actually decent, I wonder if you recorded it yourself (in which case well done). What needs work: - Gameplay got a little too stiff and repetitive. It's easier said than done but things would improve a lot if controls were a bit smoother and the combat's pace was a bit faster. Also make the camera not lock on to the default view angle when rolling, it got a bit annoying. - Some of the abilities are a bit redundant and weren't that useful (at least in this iteration of the game), the shield wall is practically useless for instance, and I have no clue what the Q ability does exactly. For the Q ability you could probably add a feature where you get staggered a bit when you're struck by the enemy (so the game gets a bit more challenging) and Q would help you tank through the hits for a period of time without getting interrupted mid swing or ability case. For the wall abilty I suggest you turn it into a dome shaped shield that keeps enemies (or maybe only projectiles) away from it (but the enemies that are close to you in the shield's radius while casting it get trapped inside the dome with you, so it incentivizes the player to cast it at the right distance). - Randomize the enemy spawn locations across the playing field, when you figure out where they spawn, it's easy to stand over the spot and mash LMB and 3. - You could potentially add a randomized player attribute upgrade feature in between rounds (or maybe every 5 rounds) like most wave-based rogue-likes out there. Other than that I think the game is off to a good start. Good luck on the development!
FestWallen
Great game so far! Love the potential. Great new upstart developer. Will be on the look out for future releases.!
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