
Reality broke when the ARGOS jumped into hyperspace. Sister Superior Zola must navigate corridors where her own crew has twisted into monsters, rogue machines hunt the living, and deadly anomalies tear through the ship. Humanity's last survivors lie frozen in cryosleep, depending on you.
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About

The Moon was shattered. A mysterious impact knocked it off course, and now it's on a slow, inevitable collision with Earth. Humanity's last hope lies in three massive colony ships bound for the closest thing to a new Earth, Proxima B.
You play as Sister Zola, a nun, psychiatrist, and high-ranking officer, tasked with protecting the minds of the colonists during their long cryosleep. But hyperspace, as you will soon discover, is not empty, for some devils have found their way through.
When the Argos jumps into the unknown, reality fractures. The crew loses their minds or their souls. Some awaken changed, twisted into nightmare beings. Rogue machines stalk the corridors. The ship itself becomes a hostile, ever-shifting maze.
Armed with faith, newfound powers, and your precious staff, you must fight your way through the shattered halls of Argos. Save who you can. Destroy what you must. And pray that, in the abyss of hyperspace, you don't lose your soul too.
Tactical Combat: Every encounter demands thought. Cooldowns govern your abilities, positioning determines survival, and timing separates victory from failure. Each confrontation requires careful consideration of when to strike, where to stand, and how to react.
Narrative-Driven Exploration: The Argos was meant to carry humanity to safety. Now its corridors echo with madness and whispers from the void. Piece together what happened when the ship entered hyperspace through scattered logs, twisted crew testimonies, and signs that defy explanation. As Sister Zola, uncover the truth behind the corruption that has taken hold, and face impossible choices about who can still be saved and who is beyond redemption. Your decisions shape both the story's outcome and the ship's fate.
Build Flexibility: Your abilities adapt to your approach. Channel Zola's powers through devastating spells, hone your skills in close combat, or perfect ranged precision. No rigid classes, so you can shift between styles as the situation demands or the story unfolds.
Haunting Atmosphere: The ship itself tells the story: flickering lights reveal traces of struggle, distant echoes hint at unseen horrors, and corrupted transmissions bleed through the silence. Every sound and shadow contributes to the unraveling mystery of what hyperspace has done to the Argos and its inhabitants.
Streamlined Experience: No cluttered menus or resource management to break the tension. 2nd EVE keeps the interface minimal and purposeful, stripping away inventory screens so nothing pulls you out of the moment. The story lives in the environment itself, told through the ship's decaying corridors, scattered crew logs, and the silent evidence of what ARGOS has done to the people left behind. When the horror speaks, you are already inside it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Nice, immersive world. Good visuals, very detailed, the combat is actually pretty good and feels satisfying once you get the combos down. Decent variety of enemies: zombies, soldiers, robots… some tougher, some easier. Mostly I got pulled in by the story and decided to start over on easy just to find it faster. Overall, the space drama I was looking for.
Love the immersive world, the ship looks awesome. The story got me invested into the game and the combat system plays nice. Having fun so far :). Highly recommend the game!
Love the game so far. Just finished the first ring, playing the second. Love the combat and the feel of the game. Will be back with updates as I make my way though the game but so far it's pretty awesome!
Played the game for the first time during the Next Fest demo, and I was hyped and curious. There is a great degree of polish from that version to this EA version, especially in combat, which feels much better. The overall mood and atmosphere kept me interested, and the lore does a good job supporting it. There are some difficulty spikes that required several retries, hope it gets better once you're used to the game. If you're into sci-fi horror and doomsday scenarios, this game is for you.
Worth your time and worth your money. Very excited to play the next seven levels.
Very nice game if you are into a space horror RPG and like side scrolling games, its not a classical platformer or metroidvenia, its more like a story driven RPG played in side scrolling view. You play as a battle nun from the future, with a two-handed weapon and jedi like powers. The initial feel is that it looks cool and feels good, overall. I’m here more for the sci fi horror vibes story, and so far I’m in. Cool stuff overall.
2nd EVE really caught me off guard in a good way. I went in expecting a decent sci-fi action game, but what I found was a game with a strong mood, a striking visual identity, and combat that feels much better once you settle into it. The atmosphere does a lot of heavy lifting here: it’s dark, eerie, and has that creepy space-opera feeling that makes every new area feel important. The setting alone gives it a personality that stands out from a lot of other games in this genre. What I liked most is how the game commits to its tone. You’re not just running through generic sci-fi corridors; it feels like you’re moving through a broken, dangerous world where something has already gone very wrong. The idea of playing as a combat-trained nun in the middle of a cosmic disaster is weird in the best possible way. It gives the whole experience a memorable hook, and that makes it easier to stay invested even when the fights get tough. The combat is probably the biggest reason to keep playing. It’s challenging, but not in a way that feels cheap to me. Once I started learning enemy patterns and getting used to the timing, it became satisfying in that classic demanding-action-game way. It rewards patience more than button-mashing, and that makes victories feel earned. I also appreciated that the game seems to know what it wants to be instead of trying to do everything at once. Visually, the game looks great. The details, character design, and overall presentation all help sell the world, and the soundtrack adds even more to the mood. It’s the kind of game where the atmosphere sticks with you even after you stop playing. If you’re into sci-fi horror, Souls-like combat, and games with a strong sense of style, this one is very easy to recommend.
Saw recently Event Horzion and Nightflyers, searched a bit and found this, a very good fit to the mood I was looking for. I recommend play it on easy, if you are here for the story, the game is hard on normal and you cannot go back once you start on a difficulty. Anyway, nice mood, smooth RPG mechanics and combat. I just hope to play the full game before I forget the story.
Nice story, nice graphics
I had the 40k sister of battles vibes when I saw the game, and pretty much this is it, except a touch of occult in storytelling and some sort of souls like combat. Looks cool, moves decent, and the mood is spot on. Really hyped for the wkd to finish it.
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