
WitchSpring R is a story-driven RPG combining elements of collecting, simulation, and battling. Experience the joy of training a young witch and accompany her on a grand adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 11 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.2Kreviews | 96% | — | $5.2M |
| $19.99−50% | 1.1Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游玩结束后,感觉像是读了一篇很美好的童话,这个故事里,大家最终都得偿所愿。没有什么遗憾,是一个很难得的用来打发时间、恢复能量的游戏
发现这个游戏是因为前两天无聊微调了一个游戏知识问答的 LLM 出来,看看它能不能根据我的描述来为我找到一款游戏。测试的时候,我输入关于另一款游戏的描述,误打误撞地找到了这款游戏,这却让我意外发现了宝藏。 当今游戏,似乎只要离开了故作高深的"黑深残"、名词堆砌而成世界观和云里雾里的碎片化叙事这三个技能中的两个,就不会写剧情。这款游戏游玩到现在,我只感觉一个好的故事不需要词藻堆砌,只需要真诚的情感连接和严密的逻辑自洽。 它像是一本精美的童话书,虽然翻开前大概知道结局是美好的,但阅读过程中的每一页都充满了温度。 战斗系统和探索系统也相当有趣,即使我玩过这么多的回合制游戏,让我感到重复刷怪也有意思的游戏真的不多。困难模式下,数值设计得极其巧妙,一些关键的战斗也许需要合理的速度、合理的输出节奏来取胜,光狂堆数值是没有用的。因此你需要去刷一些材料来制作药品和装备,但是就目前为止,没有那种纯“练功房”的无聊地图,即使是此前已经探索过的地图,重复再去探索的时候仍然有可能有新发现,这种设计上的巧妙是真的相当难得的,尤其是对于我这种习惯探索完全所有地图的玩家而言,居然能做到二次甚至三次探索还有新东西玩,真的是非常了不起的地图设计。 总之,虽然没有玩完,但是我相信,所有仍然相信童话和热爱冒险的灵魂,都应该尝试一下这一款游戏。 ---- 后日谈开始 ---- 我还以为正篇结束后后日谈就是走走过场,没想到还大有乾坤是吧。这下是真的量大管饱了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Japanese*, Simplified Chinese, Traditional Chinese, French, German*languages with full audio support
| $39.99 |
| 115ratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了一个小时觉得有点无聊,没有之前玩3和4的那种感觉了,在仓库吃灰两年了。这次沉下心来玩了两三个小时,就喜欢上它了,又找回了年轻时候的感觉。
女儿真可爱awwwww 话说这代的男主竟然还能接受,玩过2、3本来已经做好了男主渣男的准备,结果这代竟然是女儿看上男主的脸了主动调戏男主,甚至是强制爱,怎么讲,反正女儿没吃亏,男主也没伤害女儿,可以的,对于这个系列的剧情来说,已经算满意了
This became one of my favourite games of all time! Such a fun experience, great story and gameplay.
Good gameplay that is held far back by baffling design decisions, lack of quality of life, tediousness and a atrocious story. I would have given it a mixed review if that was possible because it had the potential to be a great game. I think I kept everything spoiler free. How the game works: Defeat always visible enemy groups that respawn at the same location and drop the same loot to get equipment or craft potions, new spells or stat increases. A group only gives exp the first time you defeat it and thougher enemies take longer to respawn. By defeating enemies you also fill a bar that you can use to train your character to get further stat increases (increased by performing well in the minigames). Certain enemies can be mind controlled, in future fights you can summon them and use their normal/special ability to assist in battle (up to four summons per fight later on). What makes the game tedious: The story interrupts gameplay way too often, instead of one longer story scene you instead get multiple smaller ones. Enter a cave -> cutscene -> walk 5 meters to a hole in a wall -> cutscene -> defeat two enemies -> pre boss cutscene -> boss fight -> after boss cutscene -> need to walk outside the cave -> cutscene -> report back that you killed the boss -> cutscene -> let your friend know you are alright -> cutscene, ... Alot of times there arent even enemies to fight so there is no reason to not automatically teleport me back or whatever and make it one longer cutscene. Story quests are legit worse then fetch quest because atleast in fetch quest you have to get something beforehand and not travel between places for nothing. More tediousness/lack of qol: You unmount after every fight or cutscene. Turtle unreasonably slow on land. Mind control can miss but ofc the monster can die from it. Do annoying minigames multiple times or spend extra time to farm more. There is only a teleport back home button, you can teleport to other circles but you have to open the map first and the animation ports you back home first. Game should start you off each battle withc max hp and mana because you have more than enough to refill after every fight anyway. Bad game design and balancing: 90% of the staffs you get in the second half of the game before that you will have way more swords than staffs. Missible content or obscure ways to get it (or both for the best spell in the game) Magic shield spell being weapon dependent. You will reach lvl 5 (max lvl) in the first quarter of the game. Weapon specific and blessing attacks are weaker than most of your normal Spells. Sword skills aka attack the same single opponent 1/2/3/4/5/6 times. Superbosses HP scales with your damage stats. Your counterattack after a dodge screws you over more often (killing captureable monsters) than it helps in a real fight. Only the highest difficulty is what I consider a normal difficulty that requires you to redo a few bosses (never grinded or had to gain more stats outside of epilogue bosses and a few normal monsters that are terribly balanced). Temples are too tiny and kind of a joke. Alot of summons are just worse despite you getting them later. You get ice magic too late and the spell effect of all spells could afford more variability. Fire spell burn scales with the initial damage so multihit fire spells are pretty useless (they also remove slow effect and thus are terrible later on). Forced allied summones that remove slow effects which results in a altered turn order and harder fights. Some normal enemy groups (plants in swamp as an example) will outspeed and oneshot you despite being a normal enemy without any special loot for that area (no choice but to come back later). Other enemies you encounter, have stats you would expext in the first hour but they appear in hour 10/20/30 or so. In the epilogue you even have to fight a boss battle against three bandits with 300 health only to get a boss battle against 3 200k health golems right afterwards. Agility and slowing through ice spells is too unbalanced but also required later. It is the difference between the enemy getting two attacks for every turn you do and you getting two turns for every turn the enemy does is insane. Especially because certain skills and summons allow you to get even more turns in and all special abilities having turn based cooldown. Self harming skills are broken, they increase by 36% multiplicatively (100/136/185/252/... damage) and they scale even if they are different self harming skills. The horrendous story: The premise of the story is fine: Mc is a witch, the pope had a war against deities and witches, won, deities are gone and the remaining witches are hunted. There are plenty of story twists too. The problem is that the premise clashes with the presentation, almost nobody dies, everyone is forgiven and there are no consequences for both sides rather you are the idiot that gets backstabbed a third time or you are the backstabber. Ofc there is no blood or injury and the presentation is purely with the ingame models. There is also a romance between the mc, a ten year old girl and a 15-20 year old warrior that tried to kill her multiple times but it is fine because she is a simp and he is "handsome". MC magically gets her appearance aged to 15 later on which for some reason also completely alters her personality (they didnt bother to redo voice lines so you still get her previous voice style when you hunt rabbits or so) The story slowly gets bad with more and more plot holes until you reach chapter 7. Chapter 7 is one gigantic plot hole after another and even the few "explanations" trying to explain something make no sense and just open up more plot holes before ending in the equivalent of flipping your boardgame over. I was genuinely enraged over how bad the story in chapter 7 and the epilogue was.
遊戲本身不錯,但劇情也太爛了吧...... 男主的塑造很失敗,感情線也很失敗...... 50%折扣入手,還行 不推薦原價購買
I like this game.
If you are on the fence on playing this game because the tags include the pedo dogwhistle "cute"+"funny", you'll be glad to hear there is no gross sexualization of any kind in the game! This is just a fantastic indie JRPG that plays like an Atelier game more focused on combat than crafting. It is a little bit janky since this is essentially a remake of an old mobile game but the devs managed to iron out most of the "cheapness" away. Just make sure you play on hard difficulty if you want to face any sort of challenges.
This is unironically one of my new favorite video games. The story is surprisingly well written for being so unassuming and full of heart. I hope I get to play more from this series.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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