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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不思議の森に住む一人の女の子の冒険劇ですが 森要素はあまり関係ない物語。 ダンジョンに潜って地下を探索していきましょう。 [h1][b]- 作品の特徴 -[/b][/h1] ・戦闘はタイミングよく攻撃したり避けたり パリィする事で優位に立ち回れるタイプ ・ダンジョンに潜ると一部ランダム要素があり 装備品やレベルは引き継ぎ可能 ・ダメージ補正は強め ・某錬金術ネタを混ぜたりそっち系の空気を出していますが 錬金術要素はほぼ無し ・空腹の概念がある [h1]- 個人的な短所 -[/h1] [b]・ゲーム好きが制作をしていない[/b] 少し遊べば不自由や無意味と感じる要素が山程あります。 家のドアを調べるたびに確認が入り二度手間だったり カメラをキャラに寄りすぎて視界が悪かったり 体力が4ケタになってもスリップダメージが5や50のままだったり 戦闘計算式もアレです。 進めると色々システムは増えていきますが、 スキップできないチャレンジ達成の演出、 逃亡不可能の即死宝箱を沢山設置して 鑑定スキル全振りしないとロクに進めない嫌がらせ、 動物の3Dは雑でメルヘンをやりたいのか ダークをやりたいのかハッキリせず、 ゲームに揉まれた人が作っている手応えはしません。 やたらキャラに喋らせたがるところがあるのと 内容がダークなのに主人公だけ不自然にちゃんをつけているので 開発は恐らくキャラを動かして声を当てたかっただけ なんじゃないかなと肌で感じました。 [h1][b]- 総評 -[/b][/h1] 個人的に幼女に重点を置かない勢としては 辛辣な評価で、この作品ならではの良さではなく不自由さが多く 値段を考えると残念ながらお勧めできません。 ゲーム性はどうでもよくて幼女を操作したいんだという方なら 一考の余地はあるかもしれません。
I loved this game at first, it reminded me a lot of alice in wonderland. the story was so cute and magical, full of creativity and fun dialogues with charming characters and exploring was super enjoyable, plus making potions made everything even better. however i was disappointed that all of that was basically just the intro or tutorial, bc once the game really starts it turns into a pretty boring and repetitive dungeon crawler. i really wish the whole game had stayed like the beginning, just exploring beautiful places, meeting unique characters and creating potions with different uses. its a shame they put all that aside for an endless and tiring dungeon, plus the turn based combat is pretty boring and makes the game feel even slower. and every time you leave the dungeon you have to start again from the first floor, i believe its like that in every layer until you reach some kind of checkpoint, and that makes everything feel even slower and more repetitive. i loved the game and the graphics, but if i could i would give it a neutral recommendation, bc the positive parts were left behind and replaced with too many negatives that hurt the experience. still it might be worth it if you enjoy repetitive dungeon crawlers that are kinda roguelike!!
에피소드 1, 2는 힐링하듯 즐길 수 있었는데, 에피소드 3에 들어서면서 난이도가 확 올라 욕을 참 많이 참았습니다. 특히 5, 6층은 맵이 지나치게 넓어서 지치더군요. 4층까진 할만했는데 그래도 메룬이랑 로제타가 귀여워서 결국 계속 했습니다. 스토리도 무난하고 음악도 좋고 하지만 몬스터는 한 층에 2마리씩인데 5층은 진짜 층이 뒤지게 많아서 똑같은 몬스터 계속잡느라 좀 지쳤네요 쨋든 할인할 때 나쁘지 않은 작품이라고 생각합니다.
游戏玩法:梅露可爱捏 游戏剧情:梅露可爱捏 游戏画质:梅露可爱捏 游戏难度:梅露可爱捏 购买建议:梅露可爱捏
游戏一般,音乐不错.人物萌萌的.. 以为是炼金采药养成游戏...结果是地下城迷宫冒险
[h2]程よいボリュームでやり応えもある良作RPG[/h2] 全3部作に分かれており、第1部はおつかいADV・第2部~第3部はダンジョンクロウルRPGになっています。 メインとなるRPGパートはリアルタイムで敵の動きを見ながらこちらの行動を選んでいく、ある意味QTEのようなユニークな戦闘システムです。QTEには賛否ありますが、本作に限っていえば個人的には最後まで程よい緊張感があり楽しめました。 雑に動けばすぐ死にかける一方で、相手の動きを覚えレベルを上げて装備を整えていけば、戦闘が目に見えて楽になる。そうした[b]成長を実感できるバランスが非常によくできている[/b]と思います。すごく「RPGを遊んでいる」感のあるゲームです。 残念な点もないわけではありませんが(後述)、全体として見ると、やりごたえのあるダンジョン探索とよくまとまったストーリーがちょうどよいボリュームに収まっており、最後までクリアした時のスッキリ満足感が高い良作だと感じました。 [b]『大作をプレイするほどのモチベーションはないけど、なんかちょっとダンジョンで冒険したい』[/b]――そんな気分の人には特におすすめです。 本編クリアまでの時間目安:[spoiler]20[/spoiler]時間くらい 実績全解除まで:[spoiler]30[/spoiler]時間くらい [h2]☆よかったところ[/h2] ・ほどよい緊張感のあるバトルシステム ・成長を実感できるコツコツ積み重ね系なところ ・レア装備掘りもちょっとあるよ ・魅力あふれる登場キャラたちとストーリー ・長くも短くもないちょうどいいボリューム ・かわいい [h2]☆憤死しそうになったところ[/h2] ・取り返しのつかない要素が多め([spoiler]実績とかアイテムとか[/spoiler]。[spoiler]章ごとにセーブ保管推奨[/spoiler]) ・時々カメラアングルを強制的に変えられて首の骨が折れそうになる ・宝箱開けや罠回避時などの演出がもっさりめ ・一部ボスたちのクソ行動の数々 ・特にミミックは絶対に許さんぞ…
游戏时间显示有问题 提醒各位想拿全成就的盆友最好多刷点再到下一部分 游戏剧情动画都挺不错 很可爱 虽然后面会[spoiler] 有点扭曲 [/spoiler] 如果你会晕3d的话还是慎重一点 我也是有点晕3d 每次上下1个小时就受不了了 游戏到结局大概20小时流程[spoiler]不包括ex和全成就[/spoiler] [spoiler]如果你想打隐藏结局和全成就的话后期注定是很漫长的[/spoiler]
美好记忆仅存于第一个小时的游戏...总之就是不太行
3/10 its a game + voice acting - gameplay - 35$
I have mixed feelings, because this is a niche game. Honestly, I bought it because I thought I was getting an 'Atelier by Gust look-alike' game, and I was all for it. Instead, it has the 'barrel/taaru' reference, but no similar gameplay. So, Märchen Forest has one of the wackiest beginnings I've played through a videogame, but once the 'dungeon crawling' part started, it kind of normalized. It's fun for a while, but becomes gruesome and repetitive soon enough. I believe the game didn't need the EX dungeon AT ALL, as getting through Episode 3 is already grindy and annoying enough. Is highly likely you'll need to switch to Easy mode to beat the EX dungeon boss/es. My main issue is, who the hell designed the mimics attack pattern? They spam an unblockable/undodgeable attack that takes 50% of your max HP constantly. And who designed the last maps of the game? They are huge mazes with barely stuff to find. Anyway, story is... average, short and endearing. It gets more complex and interesting by Episode 3. Also, there's extra stuff do in each episode of the game, so be on the lookout. Penguin's training or collect paladin souls are a couple examples. Before buying it, make sure to watch a gameplay on YT, to make sure is your kind of jam. There isn't that much info about it on the net, but on steam you can find an older guide with maps (only for episode 1 and 2!) plus an achievement guide. Shout out to WishingTikal for their video-walkthrough, it helped me get through Sixth Layer. A bit of help for those playing through it: *For those struggling with finding the 12 Paladin's bodies: - First is on Room 7, to the left. Then take the right ladder down to Room 8 - Second is on Room 8, to the north (on a dead end). Continue down to Room 9. - Third is in Room 9, go west then south to find it. Continue down to Room 10. - Fourth is in Room 10, a bit to the east of where you climb down. Continue to find a ladder going up, back to Room 9. - Fifth is in this new area of Room 9, can't really miss it. Continue down to Room 10, pass the cab taxi, go down to Room 11. - Sixth is in Room 11, to the south, near the switch for the door. - Seventh is in Room 11. When marching north, choose the north path first to find the body before the ladder. Take the ladder down to Room 12. - Eight is in Room 12. Ignore the ladder to the north (returns you to previous floor) and advance through the only available path. Past the spring, you'll find the body. - Last four (9-12) are right before the boss fight. *I advice to farm the Lv 99 'secret' boss by the time you are around lv 28-29, he is more than doable. He is the fastest way to get to lvl 40-50, and a good source of sushi points/great equipment for Third Layer. *After defeating the Boss on the Fourth Layer, go back and use the key he gives on the Door LV ? that's downstairs to obtain the High Explosive Bottle with infinite uses. *On the fifth layer (which is rather long), in Room 16 'speak' to the door downstairs to the right. An old woman will give you a quest about bringing a smelly oilment to the 'tallest man in town'. Give the oilment to Resident E to obtain Apollo Ring. Bacchus wine is on a shelf beyond the path blocked by an obstacle. *If you want to do the 'defeat X number of enemies' quests, fastest way is to buy and equip a bad luck ring and fight inside tombstones.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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