
WitchSpring R is a story-driven RPG combining elements of collecting, simulation, and battling. Experience the joy of training a young witch and accompany her on a grand adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 11 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.2Kreviews | 96% | — | $5.2M |
| $19.99−50% | 1.1Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PC+PS5slim两次通关 养女儿真是太棒了! 闪电剑yyds!可增幅可强化,数值高,还有召唤闪电龙的技能!
纯粹的养女儿游戏,画面看得很舒服,立绘和小人建模都很可爱。 抛开画面剩下全是问题。包括但不限于,养成小游戏需要反复刷熟练度,刷满了还得手动玩拿额外奖励,开自动直接少一半额外加成。商人卖的加五围的道具每章节刷新,上个章节没买完的直接不卖了,还想提属性就得满地图跑刷怪。 战斗系统就是很普通的数值对撞,没什么机制,怪的数值还是根据养成来动态调整的,导致最后到铁匠铺边上敲半天装备进战斗一看boss血量翻了两三倍两眼一黑,自己提升了多少不清楚但右上角血条实实在在多了一位数,玩到最后发现本质就是猛灌加速药再给对面脑袋上砸减速然后猛猛打桩。 以及重灾区剧情,人物塑造平淡的像是刻板印象盲盒,随便抓几个刻板印象拼在一起就是一个新角色。主线也是纯粹的流水账,东拼西凑了一些转折和展开,但没人物塑造没剧情深度,结局更是把问题留给下一代不了了之,观感感觉还不如新番列表随便捡个厕纸。 当然毕竟是养女儿游戏,其他地方做的差一点也不是不能接受。什么叫我养了半天的女儿对路边的黄毛一见钟情了,黄毛还是见魔女就图的勇士小队长,我女儿还整天爱围着他转一个劲的夸。我上辈子作恶多端这辈子来看辛辛苦苦养的白菜被猪拱,原来我在屏幕前过剧情也是play的一环吗。剧情推到结尾就在那看那黄毛和女儿腻在一起,看了半天终于结束放制作人名单了,回到主界面,跟我说后日谈开了,点进去一看,我女儿给黄毛领小屋里了,两眼一黑。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Japanese*, Simplified Chinese, Traditional Chinese, French, German*languages with full audio support
| $39.99 |
| 115ratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游玩结束后,感觉像是读了一篇很美好的童话,这个故事里,大家最终都得偿所愿。没有什么遗憾,是一个很难得的用来打发时间、恢复能量的游戏
I've completed the game two times on my Switch and it was such a fantastic journey that I had to get it as well on Steam. No matter if it is on sale or not it is one of these games that are worth full price. You get a fantastic story which is cute but also can make you cry. The artstyle is pure magic, I LOVE it. When it comes to grinding it's not necessary but if you want to be a little bit OP or want to have simpler fights you can do it. There is plenty to discover in this beautiful world and with the cute and relaxing music I can easily recommend it to turn based RPG fans which also want a deep story which puts it into a quite cute setting even though not everything is as "cute" as you think as the story progresses. I was hoping that they are going to release the DLC for the Switch too but I guess this probably will not happend so that was also a point why I got is for PC too. I wish I could erase my memory so I could experience it all for the first time but still even though I know the plot already I love it and it's so much fun. The battles are nice, the creatures you can find and summon are cute and very helpful. I give this game a 11/10 and even though I was completly fine with the graphics and limited frames on my OLED Switch it feels wonderful to play it now on the big screen with even more details. This is a game that found its way to my top 10 games of alll time in a single heartbeat.
very cute turn based rpg with potato daughter protagonist, heavily recommend. Has a nice soundtrack, very lovely artstyle and art direction, surprisingly much to discover in game. Missed quite a bit during my first playthrough.
An [b]excellent[/b] game that a lot of JRPG studios should take note of, in the QoL department. Despite having one of the most comfortable QoL in JRPG, it still has [i] some minor flaws [/i] Story: You are a little witch in the forest, set out to explore the unknown world. Sounds familar? Yea, you should know what to expect. Though could have been a bit stronger Graphics: While the graphics is very nice to see, i.e it has that low/mid polyon baked mesh environment incoperate with very cute anime characters, you still still see the seams of the grass floor or the very meh bridge. While its not that bad to look it, it could have been done better to enchance the visuals. Characters: Characters are very cute and loveable. Dialogue wise is pretty solid. Pieberry has some lovable dialogues, meaning you can feel the naivety in her as well has her dangerous remarks. Character stereotype is on point too. Tsundere characters are tsundere while steadfast characters are steadfast, meaning they dont do a weird 360 attitude change. Its acceptable to have an attitude change but most often than not, it doesnt work or it puts a ? to that character. Game Progress Simulation: The NPC in the game arent idle all the time. Most JRPG games, those f*cking NPC just fills the area and have 1-2 dialogue for the rest of the game. WitchSpringR, when certain stories or chapters happen you can see them doing 1 certain thing to another certain thing with different dialogues. Refreshing because at least there is some lore content behind it Animation: Each cutscene looks refine. Not going to lie, despite having some weird animation, at least it looks like effort is put into it. Every cutscenes has some sort of animation so it doesnt feel stale or boring. Its not like those anime shows where they stall 5 mins being in 1 frame without the MC doing anything. There is some sort of flow. Difficulty: The hrs I put into this game to complete is 2x more than normal people ( normal hr to finish is 20hrs ). Well honestly, I spend most of my time grinding for stats since I just start out with very hard difficulty. That said, if you are under normal or easy, you can easily finish the game < 20 hrs. QoL: This aspect is 1 of the best part about the game. You want to teleport to home? Instead of going through your map and seach for your house, you press 2 buttons. You want to roam around? Press 2 buttons to summon a pet to move faster around. You want to check what spells material needed to craft or check when is the spawning of enemies? 2 buttons in the menu. Grinding: Grinding is really good in this game because you arent griding for levels. Honestly, you dont technically need to grind too since after the first encountered, they dont provide you any more lvls. You only grind for materials which is fine too. You want a specific monster part? Just grind other monsters and after a few rounds, you can get that monster part. Ofc, the strongest monster will take awhile but you dont need A LOT of items from them. [b] Now the cons [/b] No one likes missable content that ties to achievements. I really do not like the idea that I have to look through a guide, in case I miss something in some chapter that eventually will not allow me to have it. Here is my thought process about it: I love the game > I want to 100% it > But because some items are missable, I have to look at a guide > Which means I could be spoil / it hampens my fun experience with the game > But you dont have to 100% it > Then you dont understand the meaning of resolve. If you are commited to something, might as well do it. If I didnt want to commit, I could just play it easy mode and call it a day, wasting my money for something I would like to love. Weird animation cutscenes. It is what it is. Sometimes the scenes from 1 scene cut to another is exactly on the first frame or something. Its dank but not too bad. Enchantment. Sucks it has to be so far. The lack of tutorial and understanding about it is uhh meh. Map. Why are some areas unaccessable and why does the ocean part is so bad. Lastly stats issue. Without going too much without spoiling, the game has a very weird balancing issue. The problem lies with the issue of agility and defense. Thats all I can say about it. Overall: I have a lot of fun in this game to the point I would consider it that I love this game as much as Octopath but music could have been better lol. Pieberry reminds me of Tales of Vesperia where the MC is just different. Probably top 5 fav JRPG games
除了日配小时候的声音太夹了和我养的白菜让弱智黄毛拱了,其他很棒了。
The game feels like it is 90% backtracking. It just got really tedious after while. Also the combat system is lacking any real depth. I wouldn't recommend it unless it is on sale.
游戏的玩法和美术都做得不错,本来应该是一款不错的休闲游戏,但是剧情上让人感到反感的部分太多了,这是可爱的画风和游戏性无法抵消的扣分项。
真的是又香又臭的,你说好玩吧确实好玩,但你要说有多好玩吧,都什么年代了,一堆JRPG的臭毛病是一点没改,从数值崩坏到雷人剧情,从糟糕指引到逆天隐藏,我就搞不懂一个支线任务如果不能回头来做,那要藏得那么深干嘛,是生怕为此重开存档的人太少了,所以故意用这种逆天设计来拉高游戏留存率?还有,对话就不能设置一个快进或跳过吗?选择自动对话很多场景能硬聊十几分钟,有那么多好聊的吗?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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