
Witching Hour is a horror story that takes you out of your family home and across the quiet town of Hollow Hills. Your fate depends on making difficult choices, your relationship with your family, and confrontations with the matriarch of the town’s affliction with witchcraft, Lucilia.
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Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
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Reviews
Witching Hour is solo developer Vincent Lade’s latest release, a story-driven horror about witchcraft and the occult. Unfortunately, this has to be my least favourite amongst the developer’s projects. It is riddled with bugs, odd camera angles, strange unrealistic dialogue, unbelievable characters and horrific character models and shading. I quite liked Vincent’s other titles such as Deathbloom chapter 1 & 2, but sadly, this was an immense letdown, and I cannot recommend it. [b] [u]Pros[/u] [/b] [list] [*] Different endings [*] Interesting premise for the story [/list] [b] [u]Cons[/u] [/b] [list] [*] Awful character models and shading [*] Bizarre camera angles during cutscenes [*] Dialogue is unrealistic and almost comical [*] Performance issues, stuttering & frame rate drops [/list] [h1]Story[/h1] A family of two young sisters and their father move out to Hollow Hills, a rural and abandoned township far from civilisation. Playing as the eldest sister, players learn about the town’s history of witchcraft and the occult by exploring the few locations nearby. The source of the town’s affliction, Lucilla, soon becomes clear. This horror story runs alongside interactions with the family. The father is burdened by sickness and the 8-year-old sister is careless, but begins acting strangely in the new house. Your interactions with your family all impact the final ending. https://steamcommunity.com/sharedfiles/filedetails/?id=2836880049 I do not have any issues with the story itself. I liked how it is centred around the comfort of your own home and family members. It is nothing super complex, but had enough mystery involved to keep me curious. The characters themselves though, that is another story. [h1]Gameplay[/h1] Gameplay is the usual shtick with horror games. Explore different areas and complete puzzles. Although, the interactions with family members and different endings make it a little bit distinct. Yet, Witching Hour manages these concepts very poorly, creating an unpolished and almost laughable mess. [b][u]The Bad [/u][/b] Unfortunately, there is a lot wrong here that it deserves its own sub header. I understand this is an Indie project by a solo developer and do not expect AAA standards, but this is just too scuffed to be passable. During cutscenes, the camera angle is fixated at the worst possible angle, such as the characters feet or their back. Showing nothing of substance despite a normal conversation happening in the background. Graphics are of a unique style, but shading is horrific. Characters that are lying down appear to be levitating on objects, facial expressions are nonsensical and characters hand movements do not match up with the task they are doing. Not only this, but the lighting for the game is splotchy and areas right in front of my face, I cannot see unless I am almost touching it. I also became physically stuck many times, after exploring off-track. This forced me to restart from the last autosave (no manual save option). I also quit at the beginning of the basement level and when I restarted it, my lantern was nowhere to be found. Despite there being a dozen or so other lanterns lying around, I could not pick any of them up and therefore I had lost my light source for the remainder of the game. This halted my progress, unless I walked around in complete darkness. Continuing on, at one point, a character follows closely behind you and she mimics your every move. Turn around and she is standing right on your behind with the same dull expression that never changes. This was perhaps the scariest moment in the game, alongside the fathers extremely creepy expression and unmatched animations. https://steamcommunity.com/sharedfiles/filedetails/?id=2837796904 The characters themselves cannot redeem their buggy exterior as they are just as bad. The family speaks to each other in such a bland way it does not seem realistic, certainly not for a family. Furthermore, their behaviour is just odd. They move into a house with a CHAIN LOCKED door with a CRUCIFIX on it and think nothing of it, even when the chains slowly start breaking off after they experience haunting events. There are no comments besides huh, that’s interesting. Or when the protagonist walks into a house with a creepy doll with a blood-soaked mask, it’s just… ignored? [b][u]Puzzles[/u][/b] Puzzles are generally simple, but feasible. Explore an area, read a clue, go back and use this clue to work out a combination and so forth. The trouble is actually using the mouse to complete the puzzles. Indeed, this was the most complex part. If you press escape, shift tab or alt tab during the middle of a puzzle, the cursor disappears, and the puzzle icon (the eye) lingers forever. If escape is pressed again, the game is not paused, as the character can still move around with the menu screen up. After this happened a few times, I figured out you can just repeatedly click escape, exit the puzzle, look away and then try again and the cursor is back. But…. There are more issues. The cursor does not always match up with the hotspot in the puzzle, such as in jigsaws puzzles. There were many times I knew a puzzle belonged in a certain spot, but it would not stick, not because I was wrong, but because I had to find the hotspot the game allowed me to place it. This made a 10-piece jigsaw puzzle somewhat excruciating. [h1]Visuals & Sound[/h1] As previously explained, the gothic style is distinct, but the shading issues are horrifically bad. The game suffers from immense lighting problems, awful character models and questionable camera angles. https://steamcommunity.com/sharedfiles/filedetails/?id=2836880243 The sound is better, voice acting is average but the dialogue itself undermines any work the voice actors may have put in. [h1]Technical & Stats [/h1] [quote][b]This game was played using keyboard & mouse and with the following PC specs.:[/b] Intel i5-9400 2.9 GHz 16GB RAM GeForce RTX 2060 6GB 2560x1440 resolution HDD Windows 10[/quote] [b]Playtime:[/b] 3.5-5 hours. [b] Controller Recommended? [/b] No [b]Replayability value:[/b] Supposedly, to retrieve all endings. [b]Performance issues:[/b] Yes, constant stuttering and frame rate drops when entering a new area [h1]Conclusion[/h1] Putting my thoughts into written text, it has become apparent to me just how many problems there are in Witching Hour. Despite my review being heavily on the negative side, I know the developer can and has done better, as seen in his previous games. With an abundance of issues in the core foundations of gameplay, visual design, characters and performance, I simply cannot recommend it. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [quote] If you would like to see more reviews written by me, please follow my curator page and help support my reviews [url=https://store.steampowered.com/curator/34936724/] Cookie Reviews[/url]. [/quote]
Предыдущий проект разработчика одиночки [b]Vincent Lade[/b] подарил неплохой опыт на вечер, а в [b]Witching Hour[/b], исходя из описания проекта, ставки были повышены многократно. Разочарование ждало меня уже на первых минутах игрового процесса, а надежда на улучшение гасла с каждой игровой сессией. [i]Сюжетная[/i] завязка не претендует на лавры оригинальной истории, семья переезжает в старый дом у черта на рогах, где после переезда начинают происходить необъяснимые события, а местность хранит давние секреты. Подобный старт развития истории использовался неисчислимое количество раз, но все же имеет право на существование. Наибольшая же проблема в том, что автор очень неумело чередует подачу сюжета с игровым процессом, в котором нашлось место очень неудачным решениям. Последний нагоняет такую тоску, что поглощать информацию и собирать картинку в голове уже не хочется, хочется лишь надеяться на скорейшую развязку. Персонажей немного, а катсцены больше пугают своей постановкой кадра. К слову о страхе, Witching Hour совсем не ощущается как хоррор, скримеры не пугают, атмосферы и саспенса нет, даже угрозы не чувствуешь. https://steamcommunity.com/sharedfiles/filedetails/?id=2948719542 Казалось бы, что можно рассказать о [i]геймплее[/i] в инди-хорроре? Ходи себе и лови скримеры, но здесь набирается просто целый список отвратительных геймдизайнерских решений. Самое плохое - скорость передвижения главной героини, она как-будто постоянно крадется, без зажатой клавиши shift даже передвижение по небольшому дому будет ощущаться как целое путешествие, это не говоря уже о достаточно просторных локациях за его пределами. Вишенка на торте - иногда игра запрещает ускоряться и топать приходится долго. Еще и задания зачастую предполагают пешую прогулку по серым, пустым локациям в поисках чего-либо. Головоломки простые, не всегда подходящие под контекст, и постоянно повторяются. Во время диалогов, после каждой фразы необходимо нажимать "далее", ладно бы было много текста, но персонажи общаются короткими предложениями, даже если реплика персонажа состоит из многозначительного молчания, диалог не продолжится без вмешательства игрока. В игре нет никаких сохранений, кроме автоматического в начале сцены. Если игра вылетела в какой-то момент, или захотелось приостановить прохождение, то при следующем запуске прогресс продолжится с начала локации. Взаимодействие с объектами тоже вызывает раздражение, не всегда понятно под каким углом посмотреть на предмет, чтобы появилась возможность его поднять или использовать, в случаях удержания клавиши для взаимодействия держать ее приходиться непростительно долго. Неудовлетворительное [i]техническое[/i] состояние проявляется в отвратительной оптимизации на открытых пространствах, застревания в объектах, вылеты на рабочий стол, просвечивающие стены, пропадающие объекты, неоправданно большой вес загружаемых файлов. Игра и используемое устройство ввода определить не может, поэтому на всякий случай выдает подсказки для клавиатуры и двух типов геймпадов. Даже общей неотполированностью это не назовешь. Если со всем вышеперечисленным еще можно смириться, то [i]графика[/i] не оставляет желания идти на компромиссы. Настолько накосячить можно только специально. В помещениях огромное количество слишком глянцевых предметов, а так как к персонажу приделан источник света, все постоянно в неестественных бликах. На открытых локациях большие проблемы с освещением, солнечный свет застилает весь экран, при этом картинка умудряется быть до невозможного тусклой. И если серость и дефицит цвета можно списать на попытку передать общую атмосферу покинутого захолустья, то общие впечатления от графики заставляют задумать о неумении автора работать с технологиями. Это я уже молчу о качестве анимаций. Любительскую озвучку и работу со [i]звуком[/i] в целом ругать не буду, ничего критичного, да итак достаточно тезисов обходить проект стороной. https://steamcommunity.com/sharedfiles/filedetails/?id=2948719664 Создавать игры, тем более в одиночку, это очень трудоемкий процесс. Vincent Lade уже принес несколько хорроров в стим, но Witching Hour это, пожалуй, самый амбициозный его проект. Несколько концовок, открытые пространства, бо́льшая продолжительность, но если говорить прямо, он его просто не вывез. Ни в техническом плане, ни геймплейном ни в каком-либо другом. Даже спустя почти год после релиза состояние проекта плачевное. [code] Больше обзоров [url=store.steampowered.com/curator/11769719/]тут[/url][/code]
I wish I knew that partial controller support meant no controller support whatsoever.
With 5 possible endings, your first playthrough is only the beginning! I love all of Vincent's games. The sound design is hauntingly beautiful, the ambiance is Gothic & the controls are easy to use. I was entranced with the story and wanted more. The story had funny moments, heartbreaking moments and well timed moments of horror. Jumpscares weren't too overdone and were well placed. The tension toward the end built up and never stopped. I highly reccomend Witching Hour if you're looking for an visually pleasing game with a great story and challenging puzzles. The best from Vincent Lade so far!
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] A walking simulator horror game about a family who moves into a haunted home. The game has a number of issues, the most glaring of which is that it's just not fun. Most of the time is spent during the day doing menial chores and extremely simple puzzles. And when the story does progress, it's boring and insubstantial. Other issues: • The game has poor performance, especially in the outdoor areas where my FPS dropped to < 20 (running an RTX 2080 Super) • There's heavy fog and low contrast, making everything hard to see • Almost all of the cutscenes show the back of everyone's heads, presumably to avoid having to learn how to animate talking • At one point my character got stuck on a small incline (think "street curb") and I had to restart from the last checkpoint • The "horror" so far has just been a handful of jump scares • The game takes up a ton of space for a non-AAA title (~30 GB) On the plus side, the game has a full story (which is more than can be said about most horror games), with fully voiced dialog. I really tried to get into this one, but I just couldn't bring myself to finish it. It's not [i]terrible[/i] - I wish Steam had a 'neutral' rating because that's what this deserves. However, since it doesn't, I went with "not recommended" because I think only hardcore horror fans will enjoy it.
Bin ziemlich enttäuscht. Das Spiel wurde von einem einzigen Entwickler gemacht. Respekt dafür. Aber dennoch kann ich das Spiel leider nicht empfehlen. Es gibt mehrere Dinge, die mich einfach nur extrem stören. Storytelling ist in Ordnung und auch interessant. Leider wurde das ganze Spiel sehr in die Länge gezogen und neben der Story gibt es auch so gut wie gar nichts interessantes. Die Umgebung ist langweilig. Das Einzige Objekt, mit dem man ansonsten noch "interagieren" kann, ist der Kühlschrank. Man kann ihn auf und zumachen. Nervige Bugs/Probleme: [list] [*] Als man seine kleine Schwester suchen musste, bin ich 30 min lang umhergeirrt. Bis ich dann zufälligerweise endlich die Cutscene getriggert habe. Nicht weil ich so lange gebraucht habe, sie zu finden. Sondern weil sie erst getriggert wird, wenn man GENAU an der richtigen Stelle steht. Ich bin davor ca. 5 Mal zu der Tür gelaufen. Nichts ist passiert. [*] Shotgut Chapter: Weiß nicht, ob das gewollt ist. Aber ich musste immer aufpassen, Lucilia nicht doppelt zu triggern. Deshalb erstmal ein paar Mal sterben, um zu lernen, wo die Spawnzonen sind. Und dann immer nur eine triggern. Gestört hat mich hierbei auch, dass es RNG ist, wie viel Schüsse man braucht, damit sie verschwindet. Manchmal 3, manchmal 7. [*] Bin ab und zu mal hängen geblieben und konnte mich nicht mehr bewegen. Also Savegame neu laden. [*] Hab nur durch Zufall bemerkt, dass ich auf einmal ne Laterne im Inventar habe. Habe ich eine Voiceline verpasst? Ich weiß es nicht. Als ich sie dann später gebraucht habe, war sie einfach weg. Also wieder Savegame neu laden und auf einmal ist sie wieder da. [*] Türen kann man mit der Maus bewegen, wenn man E gedrückt hält. Leider ist die Bewegung aber immer die gleiche, egal auf welcher Seite der Tür man steht. Also wenn man auf der falschen Seite steht, muss man umgekehrt denken. Das erste Spiel, bei dem ich ein Problem mit Türen habe. [/list] Man wird extrem verlangsamt: Nach jedem Ladescreen eine Taste drücken, damit es weitergeht. Nach jeder Voiceline warten, bis sie fertig ist und dann E drücken. Man kann nichts davon skippen/schneller machen. Dann einfach ab und zu Cutscenes, die man auch nicht skippen kann und immer sehr langsam sind. In manchen Parts kann man nicht rennen, sondern muss laufen. Wäre in Ordnung bei sehr guter Atmosphäre oder bei interessanter Umgebung. Die Atmosphäre ist in den meisten Teilen in Ordnung aber Umgebung ist leider sehr langweilig. Tore und Gitter gehen auch extrem langsam auf. Das sind einfach Kleinigkeiten, die das Spiel unnötig in die Länge ziehen, ohne etwas Positives beizutragen. Settings: Allgemein lässt sich nur sehr sehr wenig einstellen. Die Tastenbelegung kann man nicht ändern. Mit den Grafikeinstellungen bin ich auf jeden Fall zufrieden, denn man kann Vollbild-Fenster auswählen und Motion Blur ausschalten. Die Mausempfindlichkeit musste ich auf 0,1 stellen. Sogar auf 0,11 ist sie viel zu hoch. Ich weiß echt nicht, warum das so ist. Audio-Einstellungen gibt es leider nicht. Mir war in mehrmals die Musik zu laut und die Stimmen zu leise. Ich finde, der Entwickler hat auf jeden Fall das Potential, ein sehr gutes Spiel zu machen. Leider hatte ich absolut kein Spaß, denn das Spiel spielt sich sehr sehr langsam und hat Bugs.
Though the game is it's developer's most ambitious project yet, I encountered several bugs that were almost game breaking. The game itself is fun with good puzzles and a nice atmosphere. Some pretty good jump scares too. But the game crashed on me and then reloaded me without my lantern making a large section almost unplayable due to how dark it was. The game's ending also bugged out on me and overall a enjoyable game got kinda ruined by some pretty severe bugs. This game would be worth it if it got another update or two.
Otro gran juego de Vincent, que se ha convertido uno de mis desarrolladores indies favoritos. El juego tiene una gran historia, buena ambientación y buenos gráficos. Una banda sonora inquietante que te mete de lleno en el juego. Lo mejor es la conexión de este juego con otro juego de Vincent, que los que han jugado sabrán de cual se trata, no lo digo aquí para no fastidiar a los que no han jugado; ese giro en el juego no lo esperaba y me ha encantado. Muy recomendable si quieres adentrarte en una buena historia que se aleja de lo típico y que cuenta con algún que otro susto. Felicidades Vincent por otro gran trabajo, ya espero con ansias el siguiente.
Kolejna świetna gra od tego twórcy. Ciekawa historia mam nadzieję na jej kontynuację w przyszłości. Oprawa wizualna dobra, lecz czasami optymalizacja gry już trochę gorzej. Momentami w niektórych lokacjach potrafią spaść drastycznie fpsy. Natomiast nie jest to jakaś duża wada. Podejrzewam że sam silnik unity trochę też jest winny. ENG VER : Another great game from this developer. Interesting story, I hope it will be continued in the future. The visuals are good, but sometimes the game optimization is a bit worse. At times, FPS can drop dramatically in some locations. However, this is not a big disadvantage. I suspect that the Unity engine itself is also somewhat to blame.
Witching Hour, a 2022 first-person indie horror game, deals with a subject that, through no fault of my own, I have little video game experience with: witchcraft. I’m dead serious. Maybe I’m stupider-er(?) than I think, but I have not played many games where witchcraft is the primary focus, even though I’m always jonesin’ for a spell-slingin’ dame to sorcel me up a good time. I’ve slain zombies and vampires a-plenty, but very few witches have encountered the business end of my sawed-off shotgun due to my apparent inability to find any games having to do with this flavor of horror. Lucky for the witches, I suppose. Despite my confusticating blindspot for all things witchcraft, somehow Witching Hour came up on my radar, and I’m so glad it did. For all its technical flaws, lackluster writing, and contrived, repetitive puzzle solving, this game is an indie horror diamond in the rough. The setup is as simple as it is insufficient – you, your father, and your sister all move out to your family’s house in the woods to live an honest life of farming and other bucolic, back-breaking labor. Why, you ask? Because your sick and dying father decided that the city you had been living in is just an awful, awful place, and he would much rather stop going to the doctor and live out what little of his life is left in the peace and quiet of his childhood homestead. That’s a fine reason for getting us out there in the first place, but the pacing on all of this and how it develops just leaves a lot to be desired. And that’s actually quite the trend in this game. There’s a lot this game wants to say narrative-wise, and I feel like, time and again, we get the frail husk of an actual, believable justification in lieu of something more fleshed out. And interestingly enough, this is paralleled in the world through which we navigate. Ridiculous load times and herculean amounts of graphical rendering aside, the maps were way too big for the actual scope of the game. Instead of making me feel like there was so much to explore as I delved deeper into the central mystery, the world just felt stripped bare. Similarly, the story, inclusive of characters, setting, and purpose, is pretty lackluster with the exception of one key element – the antagonist and resident witch Lucilia. The writing there really shines, and I was so fascinated with Lucilia’s backstory and the coven she forms with the sole purpose of resurrecting her son. And here’s where I want to harp a little bit. It’s not hard to make witches interesting characters. For people like myself who are already drawn in by the occult, you don’t have to do very much heavy lifting at all to keep our attention. But no matter how fascinating your antagonist is, you’ve got to give us a protagonist and a supporting cast of characters we feel like caring about. Characters do not exist in vacuums. The real magic that brings characters to life happens when you put in the work to create compelling dynamics between them. That just didn’t happen here. So let’s talk about our protagonist. You play as Rose Weatherby, a young woman with very little personality or defining characteristics of her own but, what she lacks in individuality, she makes up for in a massively unjustified amount of fascination with witchcraft and the occult! Seriously, upon entering your bedroom for the first time, you happen upon a grimoire filled to the leather-bound brim with withcrafty goodness – or badness, depending on your perspective, I suppose. And instead of not touching it with a ten-foot pole or simply picking it up and leaving it to gather dust on a shelf, our heroine chooses this grimoire to be her nightly bedtime reading. Still scratching my head about that personal choice, but different strokes, eh? As she delves further into the volume of forbidden knowledge, she gains a stronger spiritual connection with the game’s main antagonist and resident witch Lucilia. As her hold over both Rose and Emma deepens, Rose experiences more visions of what in the actual hell took place in the town and Emma becomes bewitched by Lucilia and taken away to finish Lucilia’s dark work. You’ll have to think about your choices carefully as you solve puzzles and uncover more of the mystery in order to save your sister and yourself! With that intro out of the way, let’s talk about the good and the bad in that order. First, the atmosphere is very strong. Honestly, that’s probably the best part of this game. Again, second only to ghosts, I find the horror potential of witches to be so strong. And the devs clearly did some research if their name-dropping the Clavicula of Solomon is any indication. The amount of detail and symbolism that permeated the environment and, more importantly, Rose’s perception of the environment through visions that broke through reality was equal parts compelling and creepy. And, of course, I always have to say something about the soundscape. The devs did some excellent work here with both the sound effects and the sound track, the latter if I’m not mistaken taking inspiration from the Silent Hill franchise, which is never a bad thing. Arguably most importantly, though, I found this game to be a delight to play. I absolutely loved the dream/vision sequences and how eerie they were, as well as the exploration and puzzle-solving parts. These offered a satisfying challenge, although the puzzles could become a bit repetitive due to a lack of variety. Finally, the Witching Hour has a solid amount of jump scares and creepy encounters that made me feel so unsafe. Well done. I’ve already touched on the bulk of my criticisms with this game, so I won’t repeat any I’ve already listed. In addition to those previously mentioned, movement is a little clunky. Probably the worst part is the push and pull mechanic for doors and cupboards. And, again, I’ll say this as often as it needs to be repeated – just cut that sh*t out. Realism be damned. Just give us a simple button input for opening and closing doors. You’re just not going to get it right. It’s always going to feel comically unrealistic and clunky, unless I hate myself enough to play the game in VR. Other than that, my only other big criticism has to do with an entire section of the game toward the end. I’m going to attempt to be vague. Just know it involves Rose using a shotgun. It was just bad. Aiming the gun, firing it, and trying to avoid enemies all just felt off in this one. The frustrations of that section actually proved to be a significant obstacle in keeping the fire of urgency alive in the final section of the game. Although I kinda had a lot to criticize this game for, I still honestly think it’s worth playing. There are a few moments where the writing really shines and the story is so engrossing. If nothing else, the game offers a few nice thrills, though I might wait till it goes on sale again before taking the plunge.
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