
WHAM is like Heroes of Might and Magic, but in REAL-TIME, 3rd person and a slow-time system for amazing strategic battles! DOTA styled (single player) combat for the outposts.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Whilst this is clearly a 'first game made in Unity' it's got ambitions way beyond the usual tutorial and slapped-down assets we've been seeing of late. That said it is EONS away from being a commercial-quality/ready-for-the-public game. There's loads of stuff going-on, most of which is poorly explained and what IS explained is arguably even more obscure. It's glitchy and clunky and every single model clips through every single other model and effects fire randomly and moving stuff around inventory/quickbars is almost entirely potluck based (equipping things has an RNG!!) and so much more... Props to whoever put this thing together - no lack of ambition shown, but it's NOT a game ready to be sold to people by any means...
If you don't want to read a lot, here's a resume : Don't, ever, buy this. I mean... it's a decent RPG, with somewhat good physics and a bunch of good ideas. However... Well, let's just say that the first thing you'll try to find is how to rotate tour camera. And then, you'll find that it's impossible. And then, you'll wander into a sewer, where you don't see what's trying to kill you, because, eh, your camera isn't on the good side! This game is unfinished at best, probably a homework for some studies. WHile it's not strictly unplayable, it really tries to be. The lack of tutorial, the crappy time-dilatation system, the almost unmanageable units, the "what does that spell do exactly?", the mostly incoherent story, ... everything tries to make you feel you wasted your money here.
This is actually a good game. It is a bit expensive considering the lack of polish though. Examples of lack of polish include the very amateur-looking fonts and menus, lack of tutorial and the fact you can't turn off the annoying slowmo that seems to happen randomly in battles for tactical or cinematic purposes. Also it does seem a bit hard to work out what is going on, at least at first, as all the enemy monsters and your monsters get jumbled up. Basically what I'm saying is, at 75% off this is worth it; if they don't polish it up then it's probably not worth the full or -10% price, but don't dismiss the game as "utter trash" like a lot of people have: there is a real, stat, spell, loot-filled game under the rough exterior.
Wow! Hell no that was awful. Hard pass.
WHAM is like Heroes of Might and Magic, but in REAL-TIME, 3rd person and a slow-time system for amazing strategic battles! Dota styled (single player) combat for the outposts. So after playing the game for 4 hours i can say the game is good for one guy doing it. Its fun and can be hard the UI is pretty hard to get used to very hard to heal when all units are grouped up. Gameplay is unique it is like homm but just real time. Units are unique have power and spells only that unit has. For a small indie game by one guy its pretty well done. SNow area is where its like dota u need to build turrets and fill up barracks with units than it will spawn creep waves based on stack of units in the barracks..after understanding the moba elements in the game its no so bad. just get over the whole AAA stigma you want this game to have. Can it be better well yes but could it be worse and thats a yes as well. Overall its a fun deotur from the normal games in this genre its unique and different in good ways. Rough but not bad. I would say if your curious watch some videos and do some research its functional and works which is more than what i can so for alot of AAA titles recently. Its obvious from the start its a single mans game cuz its rough but by no means unplayable or bad just lacks polish but in the end its different and unique and if u like homm or kings bounty it is very similar.
反人类的操作,而且进游戏之后居然没有办法退出
Key mapping does not work ! The game might be good, it is impossible to see as the key mapping does not work. When you map your keys, the choosen key seems to be selected randomly by the game. So, no key is working to go forward. Waste of time and waste of money.
[url=https://store.steampowered.com/curator/40165899]Curatore in lingua italiana[/url] L'idea di una strega a capo dei suoi schiavi che combattono per lei potrebbe essere interessante per molti, ed io avevo notato questo gioco che la adotta quando era in Greenlight. Tutto il resto no. Grafica approssimativa e soprattutto confusa, la cui caratteristica è la compenetrazione tra i modelli. Animazioni da degenti di un reparto di ortopedia. Il tempo di gioco è stato irrisorio, ma non ce l'ho fatta a proseguire, anche se ci tenevo a farlo. In più per quel prezzo si possono comprare altri titoli premiando sviluppatori più capaci e più professionali.
非常屎的辣鸡
Se melhorar em qualidade, desempenho, desafio, mecânicas, jogabilidade, áudio, controles, movimentação do player, movimentação da câmera, combate, ataque e história , talvez fique mediano.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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