
Abyss decayed, witches awaken. As their guide, you will weave their destinies. Craft unique cards, schedule their days, shape endless possibilities through deckbuilding. Each choice will lead to different Ending...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 7 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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The witches, symbols of ominous, are the very stars of disaster. In Aldrin, their presence means only one thing: the world is on the brink of its end.
They are both executioners and undertakers, guiding their steps as they're about to deliver the world its final rites!


Experience the fun of strategic deckbuilding.

Meet the requirements, spend Truth Crystals, and craft the card you want.
Don’t want one card to appear in your deck...? Replace it with one of your super cards!

The witches cannot reverse time, but they can manipulate karma.
You can customize the events the witches will encounter by drawing a certain number of Fate Cards on the map interface and arranging them along the timeline according to your will.
Once the route is set, the witches will follow your planned course, and some ingenious combinations might lead to unexpected twists along the journey.

You will acquire a variety of resources to strengthen your witches in the game.
Construct your basic deck with cards, build your genre with relics, and strengthen your attributes with blessings.
You will encounter enemies with different special abilities. Counter or be countered, it depends on your choice.
After game launches, we'll open up the Workshop, allowing players to experience a variety of witches' worlds, adding new cards, customizing the appearances of the witches, and designing more quests, keep infusing the witches' world with more and more vitality!
【Add to Wishlist! Adventure alongside the Witches!】
Engagement
Reviews
Themes across 340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
做的不错,但是词条名字太难懂了。有点麻烦
我赌他可以以秒掉boss!
爽飞了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 341 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It has plenty of quirks, but it does seem to be still in development. And I think not originally in english. But anyways, it is genuinely really fun, and I highly recommend. Just be a bit patient. Oh, and the art is fantastic.
挺好玩的
蛮好玩的,立绘不错,上手难度很低,而且商店居然可以卖掉自己的手牌,卡组各有特色,明白自己是卡牌肉鸽游戏的定位。不追主动教玩家玩游戏,生怕你赢不了还可以有保险箱功能,拿出自己之前通关的强力遗物。最神的是可以自制卡牌,真就是生怕你爽不起来
攻略扔b上了,比游戏本体还贵的40块钱推广只能转化834播放,b砍收益也就算了,怎么推广吃相还这么难看,沪币这汇率我们京二爷也消费不起啊,晕!!! 此处附上公式打法:弄一张加血量上限的卡,重复使用,血量上限加至2400左右,然后再搞一大堆带蓄势的卡,反击直接触发到饱,舒服,太舒服了,hiahiahiahia!
玩了二十多个小时基本上通关了,普通模式已经48了,混沌乐园也48打了十多层不打了,来说说个人的游戏体验 先说优点吧,首先这个游戏特别爽,非常容易就可以无限和FTK,而且构筑也卡组不会特别限制你,卡牌本身可以留到商店卖掉或者可以直接花金币删(当然也是非常便宜就算后期打了难度词条也不贵),不会出现类杀戮尖塔之类的游戏开局的小盾可能会一直带到最后,甚至后续可以局内升级降低卡组卡牌数量下限,最低能只带五六个,而且敌人干扰卡的效果也很少,玩起来基本上没有难受的地方 也有那种能电表倒转的方式,前期最常见的就是不朽了(扣两次血回费,可以配合狂暴,剑气或者流血之类的主动扣血电表倒转),还有后期解锁的超级轮椅遗物表盘,打一张牌回复一费,直接卡牌免费了 而且很重要的就是这游戏可以开局携带一个牌和一个遗物进入游戏(要其他局存放),配合前面说的表盘之类的遗物或者空想棋直接开局即通关了(这又何尝不是一种搜打撤) 而且后面解锁其他卡组还有仪式和诅咒特殊胜利之类的赖皮打法(是的,关底的最终boss也是可以直接特殊胜利的) 这个游戏基本上最开始有一堆小作文可能会觉得很难,但实际上上手后非常简单,玩起来也算挺爽的 不过这个游戏的问题也非常多,下面要说一些缺点和我对游戏的 建议 1:这个游戏引导做的非常差,最开始玩的时候什么都找不到,甚至买卡包和买角色都非常不明显,一点引导都没有粗心的话可能直接少玩了4/5的游戏内容 2:也是我想评价这个游戏目前玩法最大的的问题,就是这个游戏太简单了!!!! 他的简单不是玩法的简单,而是敌人强度都不对等,这个游戏都是三体人卡牌,随随便便就能电表倒转,反观敌人的干扰完全是微乎其微,导致这个游戏玩到后期过于简单,包括升级难度也是几乎全是加敌人面板数值,在开局基本上就能成型一半的后期来说难满难度和0难度基本上没有区别,混沌乐园也是一样的没有设计感全是纯数值提升 如果让我个人给建议的话完全可以给敌人一些机制比如使用十张卡强制结束回合(或者删除手牌的卡),或者每使用一张牌手牌费用+1之类的地方效果让对战拥有一定的策略性而不是后期无脑ftk 增加敌人机制也能让怨念和复还这种回合结束收益的卡包没有那么尴尬,生存系有用武之地,后期大部分角色技能基本上没什么用的问题全部解决 3:部分角色卡牌设计问题(有些个人私心),比如新月神术之类的上限以及没有很优质的给队友的卡导致召唤猫猫这个角色很尴尬 4.局外养成有些少了,我目前玩了二十多个小时全部卡牌和角色还没有完全解锁,感觉一点难度给10%不错,但是难度20后代币数量就不增加了,基本上一局也就五百多,也就勉强解锁一个贵的卡包或者角色,禁闭乐园说是多也没多多少,而且打起来也是有点又臭又长,希望能加点奖励 目前就想到这么多,之后有再补充 总的来说如果作为爽游还是非常不错的,但是作为卡牌游戏后期的策略性还是缺乏了一些,如果敌人能再有些机制,引导再好一些这个游戏就完美了,不过总的来说还是瑕不掩瑜的,打完折也才小三十还要啥自行车啊
良く分からない、俺たちは感覚でこのゲームをプレイしているんだ! 初期キャラのアメリアはかなり弱いが、ナナはかなり強い それでも多分ほとんどの人が2stか3stのボスで死ぬ なので3週くらいボスまで周回して石を500~600ためよう 最初に石で開放するならアデル(600)か権天使ココ(500)がお勧めだ この二人がどのくらい強いかと言うと 選んだ時点でクリアがほぼ確定する 殆どのキャラでクリアしたけど ラスボスのHPが何度も満タンまで回復するのがなんでなのか 俺は理解できていない
一个游戏好不好玩,主观影响是占比很大的,对于我来说,这游戏爽到我了。(我的下肢爽的并不彻底,期待更多让我下肢可以爽的内容)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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