
Phantom Rose is a roguelike deckbuilding card game. Fight and collect powerful cards as Reina, a maid exploring a mansion ravaged by evil creatures
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
doomed yuri moment
I stacked 8 bleed once... That felt pretty good... Good game :P
Люблю видеть как горничная, вскрывает брюхо маленькой девочке.
Fun, addicting gameplay, and the art here is legitimately GOREGOUS. Fun little roguelike deckbuilder.
An Anime Rouge like deck building game, with a beautiful dark style and an intriguing lore, you will be challenged by trying to build decks to keep pushing ahead, but it won't be as easy as to hoard powerful cards and called it the day. You will have to learn to manage your deck, no sideboard, no infinite room, your HP, and check what's available in store, all this between cooldowns, buffs, deffufs, and countering your opponent next move, you will have ample of room to strategize, plan ahead and try to raise victorious. All and all a very interesting and engaging game
小品打牌遊戲 內容不多 建議打折入
与众不同的肉鸽卡牌游戏,比较简单,就是剧情云里雾里。没有成就不太爽
Я не анимешник
Phantom rose gayet güzel bir sıra tabanlı oyun teması ve oyun mekanikleri ve ayriyetten düşmanlarının estetikleri çok hoş oyunu mobilden bedavayada oynayabilirsiniz ama mobilde elmas toplamak daha zor oluyor steamden almak istiosanız elmas açısından biriktirmek daha kolay oluyor hemde yapımcıların emeklerine destekte bulunmuş olursunuz 10 üzerinden rahat 8 hak ediyor.
I've played a lot of roguelike deckbuilders over the years and while each one has its own unique approach I can't say I've seen one do it in as unique a way as Phantom Rose. Normally with a deckbuilder of any kind, be it roguelike or cardboard, you want to keep your deck small to keep it consistent and efficient. This game is designed in a way that encourages the other way; since your entire deck is always "in your hand" you want to have as many options as possible. The way this balances out of course is that cards go on cooldown. The more powerful the card, the longer the cooldown. And the cooldowns don't reset after a battle meaning cards used at the end of one fight are unavailable at the start of the next. This alongside having to play two cards every round (even when you only really need one) makes the game feel a bit more strategic. Every time you hit a camp or finish a floor you must remove cards from your deck down to a maximum decksize so you can't just build up and up and eventually do have to pair down but it makes every choice feel so much tighter. The game is clearly designed to give you small bits of the lore every clear, with the game getting a little harder every run. It's a solid entry into the genre and I think well worth your time and money if you're looking for something with a bit of a different feel that doesn't get quite as insanely complicated and "broken" as other deckbuilders.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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