
Winkeltje: The Little Shop is all about building, decorating, and running your own old-world fantasy shop. Buy low, sell high - from nails and apples to swords and alchemic love potions. Impress your customers, craft items, and be the master of your very own shop.
Modeled estimate, not a reported figure. How we estimate →
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Run your own old-world fantasy shop in Winkeltje: The Little Shop! Build, decorate, craft, sell, and become the master of your own shop in this timeless management game.
As the shopkeeper of your very own shop, you are in charge of buying, selling, keeping stock of your inventory, and making a profit. Items can be bought from traders or delivered at a fee.
Buy low, sell high, and make sure to satisfy your customers’ demands.
A large variety of items: from bulk goods and resources to vegetables and other food, clothes, tools, and even alchemical elixirs!
Play at your own pace and open your shop when you feel ready for a day of trading.
Bring out your interior designing skills by freely placing furniture and displays. Decorate your shop well to attract even more customers.
Tons of different furniture options, from tables and display shelves to counters and storage pallets and crafting stations.
Expertly place decorations to impress your customers and sell more!
Fine-tuned controls allow you to arrange the furniture with the greatest ease.
Expand your shop when you have amassed enough wealth. Be your own architect when building your fantasy shop.
Decide the shop’s floor plan and where to place doors, windows, or archways.
Increase the size of your store and make it more appealing, having all the items on sale.
Combine different wall and floor tiles to your heart’s desire.
Gather resources and decide which items to craft for the best profit margins.
Craft items at dedicated crafting stations, from tailor’s desk and forges to alchemy tables.
Gain experience to craft higher quality items (and sell them for more!).
Expand the store’s food stocks and grow delicious artichokes, cauliflowers, potatoes and other crops from your own vegetable garden.
Buy seeds, plant them, give them plenty of water (and love). Harvest the crops to sell in your store.
Be careful about your home-grown produce. If they aren’t cared for, they might wither and die.
Be prepared for customers’ needs to change with each new season. Random events can affect the supply and demand of goods and might give you an extra challenge (or a tidy profit if you play your cards right).
Hire employees to help out when things get too much to handle on your own.
Browse employee applications and decide who you want to hire or fire.
Raise the skill of your employees and your skill as the employer to attract more talent.
Manage employee salaries to keep your workers happy and productive.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Dutch, Russian, German, Polish, Turkish, Hungarian, Simplified Chinese, Italian, Spanish - Spain, Czech +4 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏性其实一般不算很差,给差评是翻译的问题,还有镜头视角很晃有点晕
Очень неплохо сделанная игрушка для тех, кто хочет убить время или просто расслабиться вечером. В самом начале может возникнуть ощущение, что купил какую-то очередную ерунду, но спустя час-два развития игра затягивает. Раздражает потребность утыкивать всю площадь складами, вариантов которых много, но оптимальный - только один.
이런 류 게임에서 맛을 정말 잘 살린 게임이 아닌가 싶은데 한가지 아쉬운점은 도대체 왜 업데이트를 안 하시는지 모르겠습니다 게임 컨셉 방향성 로직의 완성도 사운드부터 UI까지 통일성있게 잘 잡고 너무 잘 만들었는데 왜 투자를 안 하시는지? 사실 후반부에 가면 할만한 컨텐츠가 없습니다 이미 방치하기로 결정하신것같아서 아마 이 댓글을 볼지를 모르겠는데 왜 이렇게 잘 만든 게임을 방치하는지 모르겠습니다 너무 아깝네요
Маленька та проста гра про менеджмент свого магазинчику з одного боку широкий вибір декорацій магазину та торговлі ресурсами а з іншого боку на мою думка гра дуже репетативна і в ній мало чого коїться що б заставляло міняти стандртний цикл дню (збір ресурсів-> крафт не достаючих речей-> відкриття магазин/торговля ->повторити пункт 1.)
Holy moly… I’m glad it’s over. I’ve played quite a few shop management games in my time, but none were designed like this one. Everything feels built around dragging out the gameplay as much as possible. Most of the achievements are ridiculously grindy. After about two hours, it just stops being fun, and there’s nothing in the endgame to look forward to. The employees are basically useless since you can restock everything yourself just by holding [R]. They can’t craft for you, buy ingredients, or even take care of the plants. Instead, they just stand around waiting to restock… nah mate, just nah. That said, I wish you the best with your future endeavors. You’ve got the spirit, just not the experience yet.
재미없진 않은데... 배속이 없어서 하다보니까 잠온다
Empezamos con una tienda pequeña, vendemos productos muy básicos(frutas, verduras, hierro, etc...) y tenemos una deuda familiar, que cada x tiempo, tenemos que pagar x cantidad(cada nuevo pago será mayor). Tiene una buena progresión, teniendo posibilidades de elaborar productos que darán más dinero(crear pociones, platos, ropa, etc…), aprovecharse de ofertas que traen los mercaderes ambulantes, tener reponedores e ir creciendo poco a poco la tienda, consiguiendo así una pequeña progresión(pero constante) cada día que pase en el juego.
So I enjoyed the game but the end was grindy and instead of continuing to work on it they just released Faire Trade which is BS because they did not want to put anymore time into this product, its the same game. I hope it fails when you should have just made DLC's.
Game is very fun! A lot more fun than i expected.
It's alright. Pretty fun for the first few hours. It has a very wholesome feel, but the problems start pretty quickly. Unfortunately the game isn't well designed after you start growing. Things turn into a grindfest and you end up spending most of your time crafting at a snail's pace and farming even more slowly. Some slight tweaks would've made a massive difference, but I guess that will have to wait for the next game. Oh but at least you can buy cats now for 3 bucks so that's something
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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