
Winkeltje: The Little Shop is all about building, decorating, and running your own old-world fantasy shop. Buy low, sell high - from nails and apples to swords and alchemic love potions. Impress your customers, craft items, and be the master of your very own shop.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Run your own old-world fantasy shop in Winkeltje: The Little Shop! Build, decorate, craft, sell, and become the master of your own shop in this timeless management game.
As the shopkeeper of your very own shop, you are in charge of buying, selling, keeping stock of your inventory, and making a profit. Items can be bought from traders or delivered at a fee.
Buy low, sell high, and make sure to satisfy your customers’ demands.
A large variety of items: from bulk goods and resources to vegetables and other food, clothes, tools, and even alchemical elixirs!
Play at your own pace and open your shop when you feel ready for a day of trading.
Bring out your interior designing skills by freely placing furniture and displays. Decorate your shop well to attract even more customers.
Tons of different furniture options, from tables and display shelves to counters and storage pallets and crafting stations.
Expertly place decorations to impress your customers and sell more!
Fine-tuned controls allow you to arrange the furniture with the greatest ease.
Expand your shop when you have amassed enough wealth. Be your own architect when building your fantasy shop.
Decide the shop’s floor plan and where to place doors, windows, or archways.
Increase the size of your store and make it more appealing, having all the items on sale.
Combine different wall and floor tiles to your heart’s desire.
Gather resources and decide which items to craft for the best profit margins.
Craft items at dedicated crafting stations, from tailor’s desk and forges to alchemy tables.
Gain experience to craft higher quality items (and sell them for more!).
Expand the store’s food stocks and grow delicious artichokes, cauliflowers, potatoes and other crops from your own vegetable garden.
Buy seeds, plant them, give them plenty of water (and love). Harvest the crops to sell in your store.
Be careful about your home-grown produce. If they aren’t cared for, they might wither and die.
Be prepared for customers’ needs to change with each new season. Random events can affect the supply and demand of goods and might give you an extra challenge (or a tidy profit if you play your cards right).
Hire employees to help out when things get too much to handle on your own.
Browse employee applications and decide who you want to hire or fire.
Raise the skill of your employees and your skill as the employer to attract more talent.
Manage employee salaries to keep your workers happy and productive.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Dutch, Russian, German, Polish, Turkish, Hungarian, Simplified Chinese, Italian, Spanish - Spain, Czech +4 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常好玩,各种职业,各种模式。
無趣 引擎不行
basit ve eğlenceli. çok zor modunu tavsiye ederim.
買東西不能輸入數字,有點傷滑鼠
Carino e molto curato dal punto di vista grafico e dell'atmosfera. Gestire un piccolo negozio fantasy all'inizio è piacevole e rilassante, ma dopo un paio d'ore il gameplay diventa molto ripetitivo. La progressione dà poche soddisfazioni e manca quella sensazione di crescita che invoglia a continuare. Peccato, perché le basi sono buone, ma per me è diventato presto noioso. Disinstallato dopo poche ore.
有點無聊 shift跟ctrl可以批量進貨
Me aburrió muy rápido. Es muy lento el crecimiento de la tienda.
虽然是好评,但是给得十分艰难。 本作优点: 1. 商品种类丰富,横跨农产品,精致食物,农具,药水,衣服,等等。 2. 装饰种类丰富,满足用赚到的钱打造店铺每一个角落的设计欲望。 但是本作缺点也非常多 1. 开地价格过于昂贵...经营游戏往往需要一些目标作为动力(或者说作为限制),来激励玩家不断玩下去。不幸的是本作决定把限制因素敲定为“占地面积”。每一个格子,都需要花钱购买,而更糟糕的每一个格子的价格都会越来越昂贵,到最后彻底变成了我想要新设计一个房间,都需要开好几天的店,才能买一个2*3的小格子。 但这一条本身不是致命的,除非搭配上—— 2. 极度麻烦的制作与购买。小库存极大的限制了原材料储备量,而储备量限制了商品容量和在架子上的存储量。设计本意是还原生意人的日常生活,让你每天都有“购买原料”,“制作商品”,“出售商品”这三个环节,无可厚非;然而,当我的商业模式成熟后,却没有自动的购买/制作/售卖体系,仍然要我参加每一个环节,这是非常反现实的。 3. 在前两点结合下,装饰商店变得非常麻烦。因为开地速度会非常慢,导致一开始只能把东西乱糟糟堆在一起,而每开一次新地,都要再移动柜台,重新填满自己的装饰。非常折磨有强迫症的设计师们。同时,没有群体选择一键移动的功能,商品移动还被限制需要随人物一次一件地搬运,更不用提俯视角门窗设计也非常不便... 4. 本作19年就上架,还有这么多不便的问题...可见未来也不会再改观... 完全不建议原价入手本作。我是打折到低于20才入手的。20以下可以考虑。 另: 我认为哪怕就模拟经营而言,动物园之星也完全是本作的上位替代(而且它今年夏促打0.5折!!!) (0.5!!!!!) (零!!!点!!!!五!!!!!!!!)
Winkeltje is not a bad game, and please count this review as neutral. I still don’t know whether I can recommend it or not. If you’re looking for deep engagement and a detailed shop-simulation experience, this isn’t it. Winkeltje feels similar to the typical “run your restaurant/store” mobile games: plain, easy, and grindy. It’s a very easy game that becomes repetitive quickly, and it somehow feels unfinished and unpolished. P.S. Please disregard the hours played. I often had the game running in the background, and the actual playtime is probably closer to 10-20 hours
BEST
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Stubbs the Zombie in Rebel Without a Pulse | $908.9K | 2.6K | 87% | $19.99 |
| No Straight Roads: Encore Edition | $909.4K | 2.1K | 89% | $24.99 |
| Beer Factory | $908.7K | 1.5K | 42% | $18.99 |
| Juice Galaxy | $909.6K | 10.4K | 98% | $4.99 |
| Super House of Dead Ninjas | $909.6K | 1.7K | 96% | $19.99 |
| Beastieball | $909.8K | 1.7K | 98% | $24.99 |