
The spiritual successor to the award-winning game Void Bastards, Wild Bastards is a roguelike strategy shooter with heart-pounding FPS action, mod management, and a tactical campaign. Saddle up and lead the most notorious outlaws in the galaxy.
Modeled estimate, not a reported figure. How we estimate →
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wild Bastards isn't a perfect game, but it is a GOOD game. The strongest part is almost certainly the presentation, it's Void Bastards, but Weird Space Western, which is already a pretty good pitch. Complete with appropriate sound effects and music. It never really fails to drag you in, even when it departs from the concept a bit with more sci-fi locations rather than just sci-fi additions to westerny zones. It plays as part board game, part instanced arena shooter, where you make some effort to marshal resources and turns to avoid getting chased down by bosses that spawn after a while. By and large, once you get a decent posse assembled so you can play with your favourite Bastards, the game is good. It struggles a bit at times when you're stuck with the less great ones, because there is a HUGE power differential between, say, Rosa(can't hit the broad side of a barn, fragile as a newborn) and Rawhide(rolling with 50 companions, an accurate, stunning weapon and a unique ability that summons more allies), late-game Kaboom(literally invincible on many runs if he gets the right gear) or Spike(short-range insta-kill weapon, but if you get him the tracking rounds it can noscope enemies from across the map, lmao). The procgen can also only cough up so many variant scenarios between the areas and enemies it has. A few custom-made zones, some a bit longer, some perhaps interior, would have been an interesting bit of variety. And on normal difficulty the game is also relatively unchallenging, for the most part. A few enemies, like Porcupines and when you proc a map stuffed with snipers and nothing else, or swarms of Rattlers, can be real cumbersome to fight especially if you don't bring the right group for it. But by and large I never really felt challenged. Not even really by the pursuing bosses once I'd fought them once or twice and gotten a few levels. But, you know, the game isn't trying to be some uber hardcore experience anyway, is my feel. I think it's trying to be pretty casual and that's good, too. Especially when backed by the solid writing, though it feels like the volume of writing dips off as you get later in the game, which is a shame. I greatly enjoyed the crew banter and wanted more of it. It also feels a bit abortive that you do not, in fact, have a great big showdown with the bosses at the end. The actual end of the campaign is kind of an anticlimax, I felt like. Still, it's an 8 out of 10 game, with its flaws lying mostly in a few unpolished spots rather than any great sins of design incompetency.
Cool: -Art style: I've only seen this type of comic book-esque style from Blue Manchu's other game Void Bastards -Enemies: Enemies are all unique and all have their own unique styles and weapons -Gameplay idea: Sort-of tactics, sort of roguelite -Characters: Every character is unique and has their own unique way that you can play them Not Cool: -No Glossary/Not Enough Tutorial: When I use a character for the first time, the game only tells me about them the SECOND time I send them down. There's so much stuff explained in the tutorial, but nowhere to go back and reference it. -UI can be confusing -Why tf do our items disappear between jumps? Makes literally no sense, especially for a roguelite type of game -Voicelines are cringey and McNeil talks too much. Every time I encounter McNeil, he has 4 or 5 lines of dialogue and all of it is pretty annoying to listen to, so I skip it. -The Laser enemies have hitscan against you. They shoot at you and hit every time. (Maybe I'm just bad at dodging it.) (Will revise as I play more) My current rating is 7/10 Still fun, just has some issues.
I love bastards
Really fun, cool style, fairly difficult. The roguelike maps have more depth than others because you can move around (not just "up") and there are multiple pieces on the map (unlike most games where there is just "your location" and that's it).
I almost quit after the first mission , the gunplay can feel a bit funky and the enemies suddenly never miss sometimes but the characters and game in general are pretty cool. i have really enjoyed my time so far even if sometimes my amazing gunfights are followed by not so good ones. love the voice acting and art style!
> be me > get this game in a humble bundle > dont play it > look for something to play on my steamdeck > see wild bastards is great on the deck > nice > download expecting terrible results > sink 90 mins into it > have a lot of fun > leaves good review cause fun > would defo try
Got it on sale so for me it was definitely worth the price. It's a fun fast, pace roguelike with interesting twists to mechanics. The art style is fun and the "Bastards" are all unique and exciting characters to play. This game rewards you the more you challenge yourself so that is always a hit of dopamine. A few small downsides. First, you don't get alot of the more fun, strong characters until the end of the main story. I understand it's for balance sake but it still sucks to get like Rawhide when you've been forced to use Rosa majority of the game. I also think the randomness of the perks or "aces" are a little unbalanced. Some perks are OP and immediately add layers of fun while others are just a simple upgrade. I've played a bunch of different roguelites and -likes so I understand that mechanic but fundamentally is always a flaw. Bottom line, I enjoyed this game and I recommend you at least to try it
.
Termine Void Bastars y quede enamorado,me el W.B. Esperando sensaciones parecidas y si hasta cierto punto concerva cosas muy parecidas como su estilos artistico, Wild bastards tiene alma propia debo decir que lo esperaba mas ambicioso un juego muy bello igualmente,se expandieran el juego con algun DLC deberian nerfear algunos campeones,asi como algunos enemigos considero que ese a sido uno de sus grandes defectos,podria ser un juego mucho mas pausado,esto lo haria 100% mas disfrutable ,la reaciones de algunos enemigos es absurdamente rapida ajustar eso algunos campeones igual
I've really enjoyed the game! I was a big fan of void bastards and picked this up when I saw it on sale. It took me a bit to really get into but once I had a few characters I had a blast and it made me really want to mess around in the post game! I think all the characters have fun gameplay and you can tell they wanted even more character in this game than their last. Really looking forward to Godzone 6!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dead Effect 2 VR | $681.5K | 1.2K | 81% | $24.99 |
| IRON REBELLION | $681.9K | 841 | 85% | $24.99 |
| Labyrinth of Galleria: The Moon Society | $681.3K | 582 | 82% | $49.99 |
| Second Front | $681.3K | 666 | 79% | $24.49 |
| DEATH NOTE Killer Within | $682K | 2.7K | 85% | $9.99 |
| To Pixelia | $682.4K | 1.3K | 74% | $14.99 |