
The spiritual successor to the award-winning game Void Bastards, Wild Bastards is a roguelike strategy shooter with heart-pounding FPS action, mod management, and a tactical campaign. Saddle up and lead the most notorious outlaws in the galaxy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.71/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 795reviews | 74% | — | $700.2K |
| $34.99 | 329ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute cinema. Just needs multiplayer.
I almost quit after the first mission , the gunplay can feel a bit funky and the enemies suddenly never miss sometimes but the characters and game in general are pretty cool. i have really enjoyed my time so far even if sometimes my amazing gunfights are followed by not so good ones. love the voice acting and art style!
Cool: -Art style: I've only seen this type of comic book-esque style from Blue Manchu's other game Void Bastards -Enemies: Enemies are all unique and all have their own unique styles and weapons -Gameplay idea: Sort-of tactics, sort of roguelite -Characters: Every character is unique and has their own unique way that you can play them Not Cool: -No Glossary/Not Enough Tutorial: When I use a character for the first time, the game only tells me about them the SECOND time I send them down. There's so much stuff explained in the tutorial, but nowhere to go back and reference it. -UI can be confusing -Why tf do our items disappear between jumps? Makes literally no sense, especially for a roguelite type of game -Voicelines are cringey and McNeil talks too much. Every time I encounter McNeil, he has 4 or 5 lines of dialogue and all of it is pretty annoying to listen to, so I skip it. -The Laser enemies have hitscan against you. They shoot at you and hit every time. (Maybe I'm just bad at dodging it.) (Will revise as I play more) My current rating is 7/10 Still fun, just has some issues.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
| $34.99 |
| 194ratings |
| 78% |
| — |
| not modelled |
| $34.99 | — | 89% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun, cool style, fairly difficult. The roguelike maps have more depth than others because you can move around (not just "up") and there are multiple pieces on the map (unlike most games where there is just "your location" and that's it).
I love bastards
its wild
И вправду классный концептуально рогалик, жаль нет русского
I wonder what Smoky is putting in those BEANS
Great art. Distinct characters with different fighting styles. Fun, short fights. Good voice acting. You can play it for 10 minutes or 3 hours - either is gonna be fun. Yeehaw!
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.4K | 86% | $29.99 | |
| $85.9K | 177 | 91% | $19.99 | |
| $12.2K | 29 | 100% | $13.99 | |
| $10.8K | 42 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $700.2K | 5.2K | 83% | $7.49 | |
| $700.3K | 581 | 69% | $39.99 | |
| $700.4K | 3K | 75% | $4.54 | |
| $700K | 1.6K | 87% | $19.99 | |
| $700.6K | 4.9K | 95% | $8.99 | |
| $699.1K | 1.7K | 54% | $19.99 |