
Defeat the evil Antiochus as you fight his malefic servants in this open-world fantasy action RPG with a unique, real-time combat game-play. Crafting, fishing, hunting, cooking, talents, professions and many other things are at hand.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TL;DR: Great atmosphere, beautiful visuals, fun progression, and satisfying combat growth. Some systems feel underdeveloped (fishing, abilities, certain stats), but I had enough fun that I'd gladly play it again now that I understand how the world works. It does a fantastic job with immersion for me. I ended up enjoying Wigmund quite a bit. The first thing that really grabbed me was the visuals. There were multiple times where I stopped just to look around, inspect models, or admire the scenery. The water in particular looks fantastic. The world has a lot of charm and feels like it was built with care. I also really liked the profession system. Progressing profession levels requires keeping up with the newest recipes instead of mass-producing the same item forever. It encourages you to try everything, which I appreciated. NPC helpers were surprisingly useful, especially when you first get them. They actually feel like they're contributing instead of just existing, later the archer falls off but at least the tank can take some heat off you. I liked that different weapon types have real uses. A bow against the dragon, for example, sword and shield has its use cases, however i played most of the game with 2hand weapon. Speaking of numbers, I actually enjoyed how inflated the stats become. Starting out doing 6 damage and eventually hitting for 50+ damage makes progression feel meaningful. There is some redundancy in the stat system though. Strength and damage seem closely related, while Dexterity affects crit chance (and maybe crit damage). At the same time, I never really figured out what Agility does. In fact, stamina seemed to have very little effect throughout the game, and I couldn't determine what Agility was doing either. I specifically tested whether it increased movement speed or attack speed, but if it does, the difference was too small for me to notice. The combat gesture system is a cool idea, but I feel like it missed some potential. Most abilities didn't feel significantly stronger than just using a normal attack. The only one that consistently felt worthwhile was the two-handed sword spin swirl attack, at times it could actually do some good damage. Fishing could definitely use some work. Right now it feels like a slot machine. I'd love to see some sort of minigame that incorporates rod quality, survival stats, or player skill. Why does money take an inventory slot? One thing I noticed with resource gathering is that resources appear to spawn within a region rather than on fixed timers. Mithril ore, for example, seems to have a couple possible locations and a maximum number of active nodes. If you return too soon, only some of them have respawned. On a related note, there is so much shiny environmental clutter that it can sometimes be difficult to tell what's actually important. A few tips for new players: keep collecting coal and stone. I wish I had known how much I would need later in the game. Keep reagent items instead of selling them. You'll probably need them eventually. Don't skip Gaffer's basement quest. There is a huge quality-of-life item tied to it. Also, his basement is in the first map and is NOT the locked basement near the pond. Do side quests. If I played again, I'd prioritize them much earlier because they're much more valuable than I initially realized. My favorite fights were the Red Dwarf Giant, his dark magic counterpart, and Antiochus. Those encounters felt the most memorable to me. And honestly, one of the most satisfying things in the game is ragdolling enemies once your character becomes powerful enough. Launching enemies like golf balls was quite fun. The story isnt fantastic but it was good enough to read. Overall, Wigmund feels like a game with a lot of heart. It has some rough edges and a few systems that could use another pass, but the atmosphere, progression, exploration, and combat growth kept me engaged all the way through. I genuinely think I'd do much better on a second playthrough now that I understand how the game's systems and world are structured.
Лучшая игра на момент 2026 среди всего дерьма, что выходит сейчас. Легкая, простая и интересная, однозначно брать )_
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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