
A reverse-detective adventure, where you control your character's face
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
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Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мозги взорвались, пока я пыталась разобраться, кто же такая эта вездесущая "Лила" и почему половина персонажей меня так зовет, хотя я очевидно мэн и меня зовут Вилльям. Люблю такие игры. 10/10.
其实故事非常简单,就是讲的很碎而且用词很偏,作为一个meta游戏还算不错,不过主线的网站我打不开要看攻略才能进行下去有点烦。 who‘s Lila?哈哈,你们都心知肚明的
This game cemented itself as one of my favourite of all time. Interesting main mechanic with a little bit of everything else sprinkled in... Though, please do note it uses generative AI for most of the faces... despite this I still think the passion that went into it outweighs the negatives of this, I do wish we could get an AI-free version with new faces though
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Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"«Lila» means «divine play» and encompasses the becoming and passing away of the cosmos, the play of the gods." "The gods act, but their acts cannot be understood simply within the structures of theological or ethical systems. In their complete otherness, their actions can only be called Līlā, which may be translated as ‘sport,’ ‘play,’ or ‘dalliance’" ""The Lila Solution" is a proposed answer to the problem of evil. It suggests that God cannot be blamed for sufferings because God is simply playing without any motivation. Lipner argues that since God is not "playful" by nature, but effortlessly acts as such, God maintains the law of karma and rebirth even while playing.""
At Will's interrogation scene, I would save and reload at each question, trying to manipulate his confidence level and emotions to control the outcomes. By forcing different reactions to the detectives' questions, I was able to coerce information out of Will just as the detectives were attempting to do with their psychological tricks, hijacking the interrogation for my own investigation. This is how you write a "smart" metanarrative. The interweaving of the central gameplay gimmick and story is supreme. Who's Lila is definitely not perfect, but if you don't want your "weird" game to suck, then play this first and take lots of notes.
触及到我知识盲区了,画风和玩法很吸引人但不推荐没有相关哲学知识储备的来玩。游戏指引性太弱,叙事非常碎片化,建议直接看指南按顺序走完流程感受一遍然后去看评测第一条。
Find this game extremely interesting. Usually I find myself dreaming about the magic of playing a muti media mystery game that has you going through all your files and on all these different hidden webpages but then I play some of them and I find them too convoluted and really hard to understand and get lost. This game definitely has some of those but I find a majority of the different endings and paths you can figure out on your own and feel very good about. Then when you feel like you tried everything that's when you can pullout the walkthrough and clean up all the other endings to get the complete story. I found this to just be a really neat time and all of the puzzles in and out of them game were fun. It's pretty in your face that this is inspired by David Lynch which don't get me wrong I loved that man, but because of that parts feel like retreading grounds that i've been on before but that's okay
A strange and excitingly experimental experience, with cool art (unfortunately, my understanding is that the faces are AI generated) and optional palettes, plus plenty of fun twists, but also a frustrating, slow, repetitive, and clunky game. I will say upfront that I still recommend it. Starting off with the weaknesses, the game requires you to replay scenes a LOT, but without any meaningful way to speed/skip through things (something the player has to make up for by making new saves constantly and cursing themselves when they forget). There is a function to double click on doors (anything with the feet icon on hover) to teleport through rather than having to watch your character slowly amble over, but this doesn't solve much when most scenes have doors that don't register as doors in the games UI, so you're still having to walk across most areas. Normal on a first pass, dreary on a second, annoying on a fifth. In terms of implementation, there's also a function to press space to highlight clickable things, and this had a lot of bugs for me too. The writing is not localised the best, I think. It's an intentionally obtuse and cryptic mess of jargon and nonsense, orbiting around interesting themes of psychology and experience and memetic influence, but the translation doesn't sell the high-mindedness of this in the best way, instead feeling clunky or "philosophy for dummies" at various points. A tighter translation would've helped the game feel a lot more ominous and maintained the atmosphere better. The core mechanic of manipulating your characters face was intriguing, but the fact this is timed, and the unintuitiveness of certain emotions, mean it can be frustrating, and the split UI between the face and the point and click/dialogue interface meant I felt like I was missing the visual clues of the characters face reacting when I was reading the dialogue. These issues meant that after finding about five or six tarot cards—roughly two hours in—I gave up, the friction sufficient to make me want to use a guide, and using that I completed the rest of the game. This robbed me of some of the satisfaction of solving puzzles, but also, mercifully, robbed me of many wasted hours trying to figure out which dialogue points give different tidbits with slightly different series of faces (and frankly I don't think I would've found a lot of clues, certainly not before giving up). From this more detached perspective, it's hard not to be impressed by how many things Garage Heathen tries to do with the narrative and the puzzles. This review doesn't have story spoilers, but you might want to stop reading here if you want to experience it completely blind. The save files work as timestamps with the game remembering everything, or the way you unlock a special permanent save file at one point. The game also surprises you by requiring you to treat it as a multimedia project. What do I mean? Well, at numerous points the game copied things to my clipboard and told me to google them. Twitter profiles with patterns and addresses needed in the game, Itch links with vital info in, so on. One link was a passworded site that, when unlocked (and the password is hidden in the game files!), gives a pdf of a fake scientific paper that has clues to unlock something in the game. It requires installing a second software, putting it's icon on your desktop, and running it alongside the game (multiple endings aren't possible without doing this). At one point the game ordered me to read some wikipedia articles, before giving me some fake news site pages that never existed. One clue required changing my computers date, another required intentionally corrupting a file. Would this have felt needlessly difficult and frustrating without a guide? To me, yes, absolutely lol. With the guide I was happy appreciated the novelty of all the hoops. The game fizzles out at the end, with most of the narrative climaxes or tense points or satisfying moments having happened a while ago, depending on how you play it. It refuses to give any clear answers (just some vague ones that I won't spoil here), and by this point that felt like a narratively sensible choice, if rather anticlimactic.
非常好arg 非常好美术风格 特别坏结局收集。 前期非常有意思 游玩前不知道这是个arg游戏 所以当出现现实元素就有种冲破第四面墙的感觉(arg不得不品的一环)以及前期还有些克味 一直觉得莱拉是什么古神。 中后期找不到新结局只能看攻略 导致自主探索的体验下降一大半( 游戏整体并没有太多恐怖内容 输出思想的内容更多 很喜欢游戏的美术风格 和控制表情这个充满噱头的玩法 但通关结局你只需要简单三四个表情 是的开头在卫生间做的那么多表情 主角脸上那么多可移动的肌肉都没有用。 游戏开头初见的恐怖内容已经占了80% [spoiler]而且当你知道自己操控的其实是莱拉(和威廉)时就什么也不怕了[/spoiler] 对于奔着恐怖游戏去的可能会有些失望 顺带一提 作者在里面塞了些明示内容 很多极右翼团体都经常利用meme来传播仇恨和招募成员 达达狗在游戏里就是这样的地位 关于最后莱拉向余探员说的悄悄话 个人认为是作者制作了这个游戏 每个游玩的人即玩家 成千上百的玩家都会知道莱拉是谁 莱拉说的 就是这个游戏 大家都被莱拉玩弄了(悲) 最后的感想是 虽说一口气打通关了 但让时间回到几小时前 我是不会再玩一遍的……
I like it but I was like who's lilla hahaha lol who is she haha lilia style
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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