
A reverse-detective adventure, where you control your character's face
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A strange and excitingly experimental experience, with cool art (unfortunately, my understanding is that the faces are AI generated) and optional palettes, plus plenty of fun twists, but also a frustrating, slow, repetitive, and clunky game. I will say upfront that I still recommend it. Starting off with the weaknesses, the game requires you to replay scenes a LOT, but without any meaningful way to speed/skip through things (something the player has to make up for by making new saves constantly and cursing themselves when they forget). There is a function to double click on doors (anything with the feet icon on hover) to teleport through rather than having to watch your character slowly amble over, but this doesn't solve much when most scenes have doors that don't register as doors in the games UI, so you're still having to walk across most areas. Normal on a first pass, dreary on a second, annoying on a fifth. In terms of implementation, there's also a function to press space to highlight clickable things, and this had a lot of bugs for me too. The writing is not localised the best, I think. It's an intentionally obtuse and cryptic mess of jargon and nonsense, orbiting around interesting themes of psychology and experience and memetic influence, but the translation doesn't sell the high-mindedness of this in the best way, instead feeling clunky or "philosophy for dummies" at various points. A tighter translation would've helped the game feel a lot more ominous and maintained the atmosphere better. The core mechanic of manipulating your characters face was intriguing, but the fact this is timed, and the unintuitiveness of certain emotions, mean it can be frustrating, and the split UI between the face and the point and click/dialogue interface meant I felt like I was missing the visual clues of the characters face reacting when I was reading the dialogue. These issues meant that after finding about five or six tarot cards—roughly two hours in—I gave up, the friction sufficient to make me want to use a guide, and using that I completed the rest of the game. This robbed me of some of the satisfaction of solving puzzles, but also, mercifully, robbed me of many wasted hours trying to figure out which dialogue points give different tidbits with slightly different series of faces (and frankly I don't think I would've found a lot of clues, certainly not before giving up). From this more detached perspective, it's hard not to be impressed by how many things Garage Heathen tries to do with the narrative and the puzzles. This review doesn't have story spoilers, but you might want to stop reading here if you want to experience it completely blind. The save files work as timestamps with the game remembering everything, or the way you unlock a special permanent save file at one point. The game also surprises you by requiring you to treat it as a multimedia project. What do I mean? Well, at numerous points the game copied things to my clipboard and told me to google them. Twitter profiles with patterns and addresses needed in the game, Itch links with vital info in, so on. One link was a passworded site that, when unlocked (and the password is hidden in the game files!), gives a pdf of a fake scientific paper that has clues to unlock something in the game. It requires installing a second software, putting it's icon on your desktop, and running it alongside the game (multiple endings aren't possible without doing this). At one point the game ordered me to read some wikipedia articles, before giving me some fake news site pages that never existed. One clue required changing my computers date, another required intentionally corrupting a file. Would this have felt needlessly difficult and frustrating without a guide? To me, yes, absolutely lol. With the guide I was happy appreciated the novelty of all the hoops. The game fizzles out at the end, with most of the narrative climaxes or tense points or satisfying moments having happened a while ago, depending on how you play it. It refuses to give any clear answers (just some vague ones that I won't spoil here), and by this point that felt like a narratively sensible choice, if rather anticlimactic.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
其实故事非常简单,就是讲的很碎而且用词很偏,作为一个meta游戏还算不错,不过主线的网站我打不开要看攻略才能进行下去有点烦。 who‘s Lila?哈哈,你们都心知肚明的
触及到我知识盲区了,画风和玩法很吸引人但不推荐没有相关哲学知识储备的来玩。游戏指引性太弱,叙事非常碎片化,建议直接看指南按顺序走完流程感受一遍然后去看评测第一条。
This game cemented itself as one of my favourite of all time. Interesting main mechanic with a little bit of everything else sprinkled in... Though, please do note it uses generative AI for most of the faces... despite this I still think the passion that went into it outweighs the negatives of this, I do wish we could get an AI-free version with new faces though
tulpa
this game gave me an ego death
Это имба, Дэвид Линч бы гордился. Особенно понравилось что геймплей за рамки самой игры выходит, нужно дополнительно копаться на сайтиках, я в восторге!
Dalle foto di presentazione del gioco sembrava un gioco rudimentale con un paio di finali e poco più. Ho apprezzato che questo gioco è molto più di quello che sembra, ogni finale ribalta il precedente. Coplimenti agli sviluppatori. Riassumendo la mia esperienza, questo gioco è stata un'incredibile sorpresa.
Really, really fun gameplay. The story's not bad either, you can clearly see that the creator is a huge Lynch's fan.
艺术风格和恐怖元素做得都挺好的,但是多结局重复刷类型的游戏我一直玩不下去,喜欢这种的可以试试。每个结局的路线重复度不是很高,其实属于每次死亡都能获得新线索这种。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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