
Victory at Sea Pacific is the exciting game of naval RTS combat set during World War II. Bringing an epic approach to real time strategy war gaming, search and destroy enemy fleets across an open world sandbox in a desperate attempt to change the course of history.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, French, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After completing my first play through, I feel compelled to leave a review for this game. First I should put a few things that are important to me in a game... #1 Has to be fun. #2 I like a challenge but I don't enjoy hardcore. I don't mind failing and having to try again with a different strategy but after about 3 or 4 failures, #1 is no longer true. #3 I like some depth and a little complexity is okay. But if the game is too complex or requires too much micro management, #1 is no longer true. I have many games in my library that do not meet these three criteria and therefore are just sitting in my library with very little time spent playing. This game meets all this criteria. I thoroughly enjoy playing this game. It is fun. I have enjoyed this more than any other game I have played recently, It wasn't difficult to learn and it was challenging at times but not overwhelming. I read many of the reviews that point out a lot of bugs with the game. Although I do understand the aspects this is referring to, I didn't really view any of the strange behavior as bugs and I never really had anything that I could point to as being a bug. There are times that your planes don't exactly follow the orders you are directing them to do. I just viewed that as operational mistakes. There could be many reasons pilots don't succeed in the mission assigned. It wouldn't be realistic for every plane to do every mission perfectly. So is it buggy? I don't know. I just chose to think of it as realistically imperfect. I recommend the game based on my experience but it's true that what makes a "fun" game is not the same for every individual.
overall seems kinda fun, been wanting a game that has the entire pacific campaign. so i started playing. it's not super in depth, but overall it's fun, until you've sunk your 10th japanese carrier, and there's still somehow two fleets with 4 carriers, 2 battleships, 3 cruisers and 18 destroyers, one at midway and one at makin atoll. playing on normal difficutly, and apparently the japanese invented the 3d printer in 1942 and can ♥♥♥♥ out carriers left and right because they have seemingly infinite ships despite already sinking 10 fleet carriers.
I eventually fell in love with this game. Truly epic in what they delivered. Its grand strategy, logistics, tactical battle and the tactical visuals are great i.e. dive bombers actually dive bombing. Loved every part of it in the end. A little hard to learn the campaign at the start so I suggest playing a few in custom battles first. When you come to the end of first first campaign you will see carrier battles of 10 vs 10 and its just awesome. Addictive!!!
I really enjoy playing this game and it really brings home just how vast the Pacific is. There's nothing like the feeling of hopelessness you suffer when you're sitting at Midway with your fleet and the Japanese are invading the Aleutian Islands, knowing there's bugger all you can do about it. There's a fairly steep learning curve, but if you follow the tutorial, and watch a couple of YouTube videos you soon get the hang of it. The UI is actually quite good considering the amount of information the game throws at you. So far, after 40 or so hours, I've only had one serious issue where the game froze and even reloading the save did not fix it. Luckily I wasn't too far into the campaign. Once I've finished with the Pacific I'll probably end up buying their newer Atlantic version of the game.
I would recommend this game, with cautions and work-arounds. --Game is still under development and bug reports are worked on. --How to get around current bugs (for my i9/Win11/Nvidia build) Can't comment on performance with other systems. 1. Don't undock a ship with scout float plans, allow them to launch, and then quickly dock again. Might lose all your ships. 2. Don't allow a carrier to die if part of a larger fleet. Will lose access to the rest of your ships in the fleet. 3. Give up on launching planes from the combat view and directing them to attack individual enemy ships. Does work well for launching fighters to protect a ship, though. Use the large map and launch attack planes to attack the greater enemy fleet. Works this way, but you can't choose what ships will be attacked. Overall, attacks from the large map work pretty well. I see the crazy plane behavior starting when trying to give orders from the combat view. The good news is that ship captains are much smarter than plane pilots (obviously) since ships will obey your commands very well from the combat view.
tek kelimeyle mükemmel
Addictive and immersive. Gives a good historical and geographical understanding of the Pacific War.
This game helped me get through a breakup, really recomended specially if you ever wanted to spam aircraft in an RTS
abandoned and unfinished
I really, really want to love this game. For it's concept, there is almost nothing like it, simulating the pacific war on a grand scale, while also being able to go straight into the fight is amazing. But it just doesn't work. Minor bugs stack up on top of each other just to make the game unplayable. I started a Japanese campaign, and prepared for the strike on pearl harbor. First Bug: I can only reach the port a month late. So on Jan 20th 1942 i prepare my strike. It's a bit finicky, but launching all your planes and assembling an airgroup is fine. I send all my planes to pearl. The american fleet is outside the port, a bit odd, but i press on. Unfortunately, my different torpedo bomber and bomber airgroups are seperated, so on my first attack i fail to sink anything meaningful with just zeros and kates. I restart, i get all my airgroups together, then i suddenly look and half off my planes air flying back to the carrier when i assemble the attack. restart again, and manage to coordinate as best as i can, and even so, torpedoes regularly go through ships, and many dive bombers miss. Planes take off from the carrier fleets sitting just outside pearl, and they destroy most of my force. In the end it just became incredibly frustrating, and i realised that sitting through a whole campaign of this would be way too painful. I don't really know how to fix this game, as it requires bugfixing of a lot of minor bugs, and finicky tweaking.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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