
A reverse-detective adventure, where you control your character's face
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
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Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has had an immeasurable impact on the trajectory of my life. Garage Heathen, any and everything you make I have my eyes peeled ur my favourite dev ever. The same way people have favourite musicians, you're my fav game dev lol, I check your twitter at least bi-monthly (where is llawb release................ what the flip) I first played this game when i was 15 and I'm 20 now and throughout the years I'd keep going back to learn more from it and show my friends. The writing and the artistic direction are terrific to say the least, but that's not even really where the game excels. When you play a horror game one is under the impression that the elements of horror in that story can't touch your sphere of sensation, your place of consciousness. Who's Lila is a slow unravelling of realising that what truly makes it scary isn't the gore or the murder mystery, but that the existential problems the characters go through are also completely and utterly applicable to you in almost every way. It makes you question the way you see yourself and the life you live and the people around you and your experiences, your history. It does this with elegance and poise. I admire so deeply the mind that was responsible for this game's creation. So yeah note to Garage Heathen--- You're the reason I read Man and His Symbols You're the reason I'm into Jungian philosophy and psychology at all you're the reason why I became curious about tantra/enlightenment practices You're the reason why I learnt the correspondences to the qabbalistic tree of life you're the reason why I know about the Golden Dawn you're the reason why I can read tarot with fluency you're the reason why I have the goal of becoming enlightened in this life time After playing the demo to Last Look Along Woodward Boulevard I kind of realised that one of your goals with your art is to get people to learn what's beyond the veil, to get people curious. and well it worked on me so good job lol. The seed this game planted in 15 year old me has grown into a healthy sapling. You are unbelievably responsible for the trajectory of my life. Thank you kindly.
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Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am 45 now. Probably one of the oldest people playing this game. I have a son. He's 14, I think. We don't spend much time together anymore. He's usually with his friends, or staring at videos of people staring at other videos. He bought this game one winter. Or someone bought it for him. That's not important. For the first few days he barely left his room. I was worried. I asked what the game was about. He said, "You make faces." That didn't explain anything. So I bought it too. At first I couldn't figure out what I was supposed to do. Every expression felt wrong. My son came over, watched me for a minute, then said, "No, he wouldn't smile there." Somehow, he understood. We played in silence for a while. It's strange how much you can say to someone without speaking when you're both trying to convince a face to become someone else. We've been spending more time together since then. Sometimes outside the house. Sometimes we just sit in the kitchen and look at each other for a second longer than usual. It's funny. I thought this game was about pretending to be someone else. Instead, it reminded me that the hardest face to make is your own.
If you like puzzles and psychological horror this game is for you. It's so satisfying to figure things out!
Very cool, super fun, super engaging. but man I get it I also watched twin peaks haha
Enjoyable game with a silly technical implementation. First off, I really liked the game. The gameplay, the world, the visual representation, everything in that regard is great! But what the game requires you to do made me hate it. You have to run additional programs. It's annoying without multiple monitors and even more annoying if you're not on Windows and have to use some workaround to run and connect both programs. Then there is a part for which you have to adjust your system clock. How the developers deemed this viable in a time where many programs are cloud connected and file sync is widespread puzzles me. If you ever want to play this game, use a VM or wait for a better version like DDLC Plus which solved these things with a virtual desktop environment.
What an uncanny, frightening, twisted wild ride ! It really makes you think. It makes you think so hard you might feel a little tingling. You'll see facts, feelings, secrets, horrors, [spoiler] secret horrors[/spoiler]. And once you turn the game off, [spoiler]you'll see them in your dreams[/spoiler]. [spoiler]You'll see them at your place[/spoiler]. [spoiler]You'll see them behind your pupils[/spoiler]. [spoiler]Remember :[/spoiler] [spoiler]the name is Lila[/spoiler].
作者有想法但是在作品落地方面做的不好。
cant recommend it enough. I usually hate every game ever but im in love with whos lila
Just couldn't warm up with it.
A strange and excitingly experimental experience, with cool art (unfortunately, my understanding is that the faces are AI generated) and optional palettes, plus plenty of fun twists, but also a frustrating, slow, repetitive, and clunky game. I will say upfront that I still recommend it. Starting off with the weaknesses, the game requires you to replay scenes a LOT, but without any meaningful way to speed/skip through things (something the player has to make up for by making new saves constantly and cursing themselves when they forget). There is a function to double click on doors (anything with the feet icon on hover) to teleport through rather than having to watch your character slowly amble over, but this doesn't solve much when most scenes have doors that don't register as doors in the games UI, so you're still having to walk across most areas. Normal on a first pass, dreary on a second, annoying on a fifth. In terms of implementation, there's also a function to press space to highlight clickable things, and this had a lot of bugs for me too. The writing is not localised the best, I think. It's an intentionally obtuse and cryptic mess of jargon and nonsense, orbiting around interesting themes of psychology and experience and memetic influence, but the translation doesn't sell the high-mindedness of this in the best way, instead feeling clunky or "philosophy for dummies" at various points. A tighter translation would've helped the game feel a lot more ominous and maintained the atmosphere better. The core mechanic of manipulating your characters face was intriguing, but the fact this is timed, and the unintuitiveness of certain emotions, mean it can be frustrating, and the split UI between the face and the point and click/dialogue interface meant I felt like I was missing the visual clues of the characters face reacting when I was reading the dialogue. These issues meant that after finding about five or six tarot cards—roughly two hours in—I gave up, the friction sufficient to make me want to use a guide, and using that I completed the rest of the game. This robbed me of some of the satisfaction of solving puzzles, but also, mercifully, robbed me of many wasted hours trying to figure out which dialogue points give different tidbits with slightly different series of faces (and frankly I don't think I would've found a lot of clues, certainly not before giving up). From this more detached perspective, it's hard not to be impressed by how many things Garage Heathen tries to do with the narrative and the puzzles. This review doesn't have story spoilers, but you might want to stop reading here if you want to experience it completely blind. The save files work as timestamps with the game remembering everything, or the way you unlock a special permanent save file at one point. The game also surprises you by requiring you to treat it as a multimedia project. What do I mean? Well, at numerous points the game copied things to my clipboard and told me to google them. Twitter profiles with patterns and addresses needed in the game, Itch links with vital info in, so on. One link was a passworded site that, when unlocked (and the password is hidden in the game files!), gives a pdf of a fake scientific paper that has clues to unlock something in the game. It requires installing a second software, putting it's icon on your desktop, and running it alongside the game (multiple endings aren't possible without doing this). At one point the game ordered me to read some wikipedia articles, before giving me some fake news site pages that never existed. One clue required changing my computers date, another required intentionally corrupting a file. Would this have felt needlessly difficult and frustrating without a guide? To me, yes, absolutely lol. With the guide I was happy appreciated the novelty of all the hoops. The game fizzles out at the end, with most of the narrative climaxes or tense points or satisfying moments having happened a while ago, depending on how you play it. It refuses to give any clear answers (just some vague ones that I won't spoil here), and by this point that felt like a narratively sensible choice, if rather anticlimactic.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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