
From Glory To Goo is a Sci-Fi survival RTS set on an alien world. Serve as humanity's bulwark by establishing a colony and supporting your colonists still in orbit. But beware, for The Goo, a relentless and shape-shifting force approaches from all sides, even above and below.
Modeled estimate, not a reported figure. How we estimate →
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About
Expand your colony in a hostile alien environment and ensure you can supply enough shelter, water and power to your colonists.

As your spacecraft is pulled in by the planet more Goo will be drawn to your colony. Hold back the waves and make the most of the time when things are quiet.
Recruit and build a variety of units, some unlockable through research or uniquely available to certain captains.
Expansion is the key to survival. Claim valuable resources, discover wreckage from previous doomed expeditions as well as native aliens to ally or destroy and other secrets to aid you in your fight.
More Features
Experience new strategic choices every time you play, with procedurally generated maps across different biomes.
Repairing and upgrading your colony ship is the key to survival. Send resources back into space to allow for new modules to be built like manufacturing zones, laboratories and an array of weaponry.
Choose from a variety of unique captains that gain experience and level up as the game progresses. Find and unlock new weapons, skills and passive abilities that will assist you in driving back The Goo.
Unlock more ships, captains and biomes when you complete objectives whether you win or lose.
Multiple factions with units and buildings you can use, ally or destroy depending on your captain and biome. 




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have had this game in my library for quite a long time. I have played on and off but never got to the campaign, how good could it be? I was extremely surprised how the campaign has turned out so far, the dialogue is pleasant and engaging but what most impresses me is the R&D and investment strategies you are asked to apply. Regions you gain control of tend to have an optional "boost" you have to select and will impact how you play. This choice is static throughout the game so you live with it long term. But, there is also extreme flexibility in the upgrade system for your units and buildings. Think of them as toggles. Turn tech on and off. You want this tech for this mission? ALLOCATE resources towards that tech. But if the next mission you don't need that specific tech, then REALLOCATE it to another tech. This really tailors the buffs to YOUR playing style -- turtling, rushing, econ-stomp, etc. The factions are asymmetric in their play-style. Very well done. It's NOT just how units behave or perform. It's the expansion, logistics, defense and planning of it all. Having your assistant space ship in orbit is also a great addition to the game. It can be a logistics supply line or a gunship of death. Click and DRAG the minigun path. Don't individual click like I did, you'll blow your eardrums. :p If you can get past the pixel graphics and enjoy RTS with some board-game like elements thrown in, you will love this game. Also, you can pause nearly any time. If you're reflexes or eyes aren't as good as they once were, pausing makes this game so well paced. Great job. I am looking forward to updates and hopefully a sequel that keeps the charm of the game but goes for some more fidelity (units really should be way more visibly distinct and you can only do so much at this pixel count and scale.
Please respect the players time. What is the reason for their to be a special bridge building, hidden away in the science tab for what reason? Just make roads built on water bridges automatically. Also no reason to block players from building in already explored areas just because you dont have a single unit there to see it. Its tedious to setup 30 units spread all out over the map just so you can see enough to build your base. If i explore an area i shoulden't need to backtrack and move my units away just to build because they are 1 tile outside of vision so oopsies cant play the game anymore. Tedious, and disrespectful of the players time.
its actually pretty good, absolutely unexpected, thank you
Absolutely wonderful wave based colony defense game. Development has been steady and positive in direction. If you enjoyed They Are Billions you'll like this game. If you enjoyed TAB but hated the forced gameplay decisions, such as no saves, you'll love this game. Very much a choose your own difficulty in the best way possible.
Best RTS I've played in ages, I love it so far and cant wait to see what else comes along.
If the game stopped being developed as I write this review it would still be more then worth picking up for it's price. First chapter of the campaign is in and one more faction is yet to be added and seeing how far the game has come since I first purchased I can say that their is a good chance the developer will deliver on a decent full campaign.
Fun!
I hope the Dev lives a very long, happy, and healthy life; for making this masterpiece, thank you.
this is the only game that has captured the westwood C&C essence in terms of quality and craft
it scratches that og starcraft command and conquer itch for me. great rts. story is fun and the game is simple but complex. oxymoron aside, buy it if you like rts games.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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