
You're a programmer. Your cat is a better one. Solve visual puzzles built from real machine learning ideas, from decision trees to neural networks, to create a cat-to-human translator. Take freelance jobs, upgrade your rig, gamble on startups, dress up the cat. No coding required, curiosity is.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 10 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−40% | 8.2Kreviews | 91% | — | $1.7M |
| $4.99 | 1.2Kratings | 96% | — | $135.5K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not for me. pros: - links to some decent educational resources - humor is ok cons: - the story board part of the UI is so busy it hurts, i'm not joking I occasionally boot up the game, can't figure out what to look at and then close it again. - the puzzles difficulty is all over the place. Though most are brain dead simple or have 1 gimmick - you can't change the speed of replay unless you've already started a replay. - you can't snap UI elements so I spend a bunch of time trying to line things up because it bothers me.
Maneiro demais pra quem ta comecando na area de data science e quer treinar pensamentos logicos
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Hungarian, Korean, Greek, Portuguese - Brazil, Simplified Chinese, Polish, French, Italian, Spanish - Spain +20 more
| $14.99 |
| 63ratings |
| 80% |
| — |
| not modelled |
| $12.99 | 34ratings | 62% | — | not modelled |
| $14.99 | 26ratings | 94% | — | not modelled |
| $12.99 | — | — | — | not modelled |
| $12.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No guidance over what you're doing wrong. How am I supposed to know what the next step is when I've tried every conceivable step????
This game is absolutely amazing, it will teach you about neural networks and ML in a super fun and easy way. I can't recommend this game enough!
while True: learn(), developed and published by Luden.io, is one of the few games that manages to turn the complex world of machine learning into something playful, educational, and deeply engaging. On the surface, it presents itself as a quirky puzzle game about a programmer and his unusually intelligent cat, but beneath its humor lies a surprisingly detailed simulation of how algorithms work. It walks a fine line between entertainment and instruction, transforming abstract concepts like data classification and neural networks into a series of visually intuitive challenges. Rather than teaching coding syntax or mathematics directly, it invites players to think like a data scientist—to experiment, iterate, and optimize—while constantly rewarding curiosity and creativity. The game begins with a simple premise: your character, a data scientist, discovers that his cat seems to understand machine learning better than he does. After this humorous revelation, the player takes on freelance projects to improve their skills, earn money, and eventually build a translation system that can understand cat language. The story is told with a light and charming touch, featuring witty commentary, visual humor, and a consistent tone of self-awareness. It doesn’t take itself too seriously, but it uses its absurd narrative to make the often-intimidating subject of artificial intelligence feel human and accessible. Each contract or project serves as a small narrative milestone, guiding the player through increasingly complex ideas while maintaining a friendly and inviting atmosphere. The core gameplay revolves around constructing data-processing systems using visual nodes. These nodes represent different logical or computational functions: filtering, classifying, routing, and transforming data into usable outputs. The player’s task is to connect them with wires in a way that processes incoming data correctly according to the project’s specifications. What begins as a simple exercise in routing colored shapes quickly evolves into intricate systems of logic, timing, and optimization. The game introduces each new mechanic gradually—adding new node types, memory limits, and efficiency goals at a pace that feels natural. This scaffolding of difficulty mimics how one learns programming concepts in real life: through experimentation and failure rather than rote memorization. The drag-and-drop interface is clean and easy to use, ensuring that even players with no coding experience can dive in and start building their first working solutions within minutes. As you progress, the puzzles begin to emphasize efficiency and optimization rather than mere functionality. It’s not enough to build something that works; you’re encouraged to build something elegant. The game rewards players with medals—bronze, silver, and gold—depending on how efficiently their solutions perform. This pushes you to think critically about how to streamline your design, minimize unnecessary steps, and make better use of available resources. It’s here that while True: learn() reveals its true purpose: it teaches players the mindset of an engineer. The process of testing, refining, and improving your systems becomes addictive. You begin to take pride in shaving a few milliseconds off your processing time or reducing your node count without breaking functionality. It’s a puzzle loop that mirrors real-world problem solving, made engaging through clever gamification. Outside of the main puzzles, the game includes a light business simulation layer that adds a touch of strategic depth. The player can take on freelance jobs for various clients, each offering different rewards and levels of difficulty. As you earn money, you can upgrade your computer hardware, invest in startups, or customize your workspace—complete with cat-themed decorations and increasingly advanced tech gear. These side activities don’t drastically change the gameplay, but they add flavor and a sense of progression beyond the puzzles themselves. Investing in startups, for instance, introduces an element of risk and reward, as the outcomes can affect your income stream and influence future opportunities. While these management systems are relatively shallow, they help break up the puzzle-solving rhythm and make the world feel more alive. The educational aspect of while True: learn() is one of its most admirable qualities. Luden.io has designed the game to not only entertain but also to subtly teach the logic and structure behind machine learning. Concepts like data classification, pattern recognition, and optimization are woven seamlessly into the puzzles without overwhelming the player. The game even provides optional reading materials and external resources for those curious to explore the real science behind the mechanics. It manages to walk the rare line between accuracy and approachability—complex ideas are simplified enough to be understandable but never so much that they feel trivialized. For players who might be intimidated by programming or AI, the game offers a welcoming entry point, using humor and experimentation to demystify subjects that often feel opaque or overly technical. Visually, while True: learn() adopts a minimalist but charming art style. The interface is clean, colorful, and designed to communicate information efficiently without clutter. The cat companion and occasional character illustrations add warmth and personality to what could have easily been a sterile, abstract experience. The music is soft and unobtrusive, serving as a pleasant background hum that supports focus rather than distraction. Together, these elements create an environment that feels inviting and comfortable—a digital workspace where learning and creativity can coexist. The tone remains playful throughout, ensuring that even the more frustrating puzzles never feel punishing or alienating. However, the game isn’t without flaws. As the systems grow more complex, managing sprawling webs of interconnected nodes can become cumbersome. The interface, though functional, sometimes struggles to handle large-scale designs, and rearranging components can be fiddly. The later puzzles also introduce a level of intricacy that borders on overwhelming, demanding meticulous attention to efficiency that might alienate more casual players. Additionally, the simulation elements, such as the startup investments and economic systems, lack the depth needed to sustain long-term engagement. They serve their purpose as distractions but never evolve into fully satisfying management mechanics. A few inconsistencies in how the optimization system measures efficiency can also make certain solutions feel unfairly judged, slightly undermining the sense of accomplishment. Despite these shortcomings, while True: learn() succeeds in its most important mission—it makes learning feel rewarding. It transforms a subject often associated with textbooks and technical jargon into an interactive, creative playground. The sense of discovery and mastery that comes from building a perfectly optimized machine-learning model in the game mirrors the joy of problem-solving in the real world. It captures the spirit of curiosity and experimentation that drives both good science and good game design. More than just a puzzle game, it’s a celebration of learning itself, wrapped in humor, personality, and genuine respect for the player’s intelligence. Whether you’re interested in programming, logic puzzles, or simply the satisfaction of making complex systems work, while True: learn() offers a unique experience that’s as enlightening as it is entertaining. Rating: 8/10
A ideia de você aprender jogando e ler artigos/vídeos para se aprofundar no assunto foi uma ideia brilhante.
[b]While True: Learn()[/b] is one of the most surprisingly clever puzzle games that I've seen in a long time. On the surface it looks simple and charming, but underneath it hides some seriously challenging and satisfying logic puzzles. The premise is fantastic: you're a programmer trying to understand why your cat can understand machine learning better than you can. That alone sets the tone for the whole experience - quirky, funny, and unexpectedly smart. What really makes the game shine is how it teaches real programming concepts without requiring you to know how to code beforehand. Instead of writing text code, you build logical systems using visual blocks and connections. As the puzzles progress you start dealing with things like: data flow neural networks debugging logic optimization machine learning concepts It genuinely feels like solving programming problems, but in a way that's accessible and fun. Another thing I love is the customizible workspace. As you progress you unlock different items, decorations, and visual styles for your work area. It's a small detail, but it makes the experience feel personal and rewarding - like your little programming lab evolving as you get smarter. And of course the cat. The cat watching you work while secretly being the smartest character in the room is hilarious and oddly motivating. Some puzzles can get very challenging, but that's part of the appeal. When you finally solve a complicated system and everything flows correctly, it extremely satisfying. [b]PROS:[/b] Clever and unique concept Challenging logic puzzles Teaches real programming and machine learning ideas Fun humor and personality Adorable cat assistant Customizible workspace [b]CONS:[/b] Later puzzles can be difficult if you are not used to logical systems You may suddenly realize programming is actually addictive [b]Overall:[/b] If you enjoy puzzle games, logic challenges, or anything related to programming, While True: Learn() is absolutely worth playing. It manages to be funny, educational, and mentally challenging all at the same time - which is a rare combination. [b]Highly Reccomended[/b]
meu cerebro doi
As a robotics and AI grad student, I really enjoy this game. It's a fun mix of learning and entertainment. Keep up the good work!
This is a challenging but fun game. Learning about the history of automation and machine learning while at the time same time solving problems.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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