
You're a programmer. Your cat is a better one. Solve visual puzzles built from real machine learning ideas, from decision trees to neural networks, to create a cat-to-human translator. Take freelance jobs, upgrade your rig, gamble on startups, dress up the cat. No coding required, curiosity is.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 10 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−40% | 7.4Kreviews | 91% | — | $1.6M |
| $4.99 | 1.2Kratings | 96% | — | $135.5K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great concept, nice little history tidbits here and there. If you don't know what to play and feel like exercising your grey matter, this is a nice option. Some of the side-quests are definitely hard to get gold on, but it sure feels great getting gold with fewer nodes than intended. Sadly some of the startups are really bugged, e.g. Gamazon hasn't been fixed for 6+ years now.
A ideia de você aprender jogando e ler artigos/vídeos para se aprofundar no assunto foi uma ideia muito boa. Passo horas jogando sem perceber
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Hungarian, Korean, Greek, Portuguese - Brazil, Simplified Chinese, Polish, French, Italian, Spanish - Spain +20 more
| $14.99 |
| 63ratings |
| 80% |
| — |
| not modelled |
| $12.99 | 34ratings | 62% | — | not modelled |
| $14.99 | 26ratings | 94% | — | not modelled |
| $12.99 | — | — | — | not modelled |
| $12.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Anoying game, with stupid mechanics.
Das schlechteste Spiel seiner Art, was ich bisher gespielt habe. Die Aufgaben lassen sich in ein paar Gruppen aufteilen: - trivial zu lösen - "Zufallsbasiert" / Trial & Error - gut/spannend (leider nicht sehr vieler dieser Art) Teilweise ließen sich die Aufgaben lösen, indem man sie "nicht löst". Z.B. Einfach den Input in den Output leiten, ohne etwas mit den Daten zu machen. Oder einen evolutionären Algorithmus eine einzige Epoche "trainieren", um die Aufgabe zu schaffen.
糟糕的游戏,通关条件设置的很不好,游戏本身也没什么趣味,编程纯粹是噱头。
非常好玩,感觉要长脑子了
Only a few Python/SQL lessons under my belt. This is fun! I am not learning actual hard skills, I am learning concepts - and enjoying it.
Super repetitivo.
开发者你自己通关了吗!
it gave me inf money when i toke a lone from catcash bank
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 14.1K | 97% | $2.99 | |
| $1.6M | 10.5K | 86% | $7.99 | |
| $1.6M | 3.5K | 98% | $19.99 | |
| $1.6M | 1.8K | 73% | $24.99 | |
| $1.6M | 3.3K | 86% | $19.99 | |
| $1.6M | 1.2K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 34 | 62% | $12.99 | |
| — | 0 | — | — | |
| $109.2K | 158 | 93% | $12.59 | |
| $199.5K | 321 | 92% | $14.99 | |
| $113.4K | 188 | 76% | $14.99 | |
| $23.9K | 31 | 100% | $19.99 |