
Nodebuster is a short, experimental incremental game about busting nodes and destroying reality.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I sadly can't recommend this game. The concept is great and the first two hours are fun, but then it falls apart. You become basically invincible and don't have to do anything anymore, since your helper-weapons do everything for you. That alone would still be fine for an incremental game, but there is also nothing more to purchase. The only thing you can do is grind one resource to finish the game. Even killing bosses doesn't do anything anymore - in fact, it slows you down. So what's the point? I stopped playing when it became clear I'd just spend another 20-30min sitting still to get the final achievement. Nice start, very badly executed ending. 5/10 for me.
4 / 10 Simple. fun, easy to play for the first 2 hours, after that are only grind and boring because it dont have any late game new mechanic
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very chill game with a good soundtrack. Around 2,5h of gameplay and 2,5h of afk grind (= 100%). No way to change your screen resolution / details. Wide-Screen is not supported. I like retro, but in 4k with a 38" monitor it is very blurry. It's alright, when you play this while doing other stuff. :)
This game scratched my brain in just the right way. A lovely incremental game that doesnt overstay its welcome.
just straight up boring gameplay stays the same, upgrades are barely noticeable
Fun lil' game a lot like Digseum. It's an idle clicker, but, like Digseum, it's a ramp-up clicker game. The game ramps up how strong you are super faster so that you can finish relatively quick. It's not meant to go on forever like other games in its genre; the game has an end. I love that it's designed to see you finish and say goodbye in just a few hours! The music is so chill too 🤌
pretty fun game, cool idea and decent progression and upgrades. only took about 3-4 hours as well so nothing crazy to finish.
虚拟世界主题的增量游戏,预计游玩时长3-4小时。 根据玩法将游戏名称翻译过来应该是《节点破坏者》,或者叫《节点爆爆乐》,整体流程和《太空碎石者(Space Rock Breaker)》有点像,但是本游戏节奏偏慢,画面和剧情(?)比较抽象,最后获得的不是爽感而是逐渐变得休闲,就像将灰尘扫进簸箕一样轻松整洁。在过程中节点逐渐编织成网络,从机械中仿佛生出了血肉,玩到后面那种空虚感越来越浓,于是最后亲手给一切带来终结,The End。 玩起来稍微有点无聊,在同类游戏里算是中等水平吧,闲来无事打发时间OK。
Best game to play if you're bored or over caffeine area. Helped me calm the ♥♥♥♥ down destroying some nodes, it's peak as ♥♥♥♥
This game was a weird slow burn for me. Might be the worse sunken cost effect I've ever felt. It wasn't fun: at some point I just felt "ok, now this is picking up, let me just finish it" and that continued to the end. Not saying it's bad. It's not for me. For a depiction of what playthrough feels like: imagine staring at an open popcorn pan that shakes and flashes whenever corn pops. A certain amount of corn kernels go in, when they pop they get replaced by new kernels coming in and leave particles/residue behind that you collect. And that's what you do again and again - stare at the shaking and flashing kernels in this cycle for hours.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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