
What Happened is a nightmarish first-person exploration of anxiety and depression from the perspective of American high school student, Stiles.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm recommending because I think it is a good play but it ain't worth the $36 AUD (get it on sale). The game overall is interesting and as a dev myself I can understand how much effort went into making this. It has one main problem though, which is it is too long and could easily be cut in half. There are many part of the game where you are forced to walk down a long hallway and after 2 hours of playing those parts make it really boring. Pros: + This is a really nice looking game. + The story (if you don't get triggered) is good and somewhat interesting to sit through. + A lot of work has clearly gone into some of the levels. + Voice acting. + Multiple endings. + Some good scares. Cons: - Long un-runable hallways. - That bloody shark. - Too expensive (even though I didn't pay for it). - Alright gameplay. Steam Curator Page: https://store.steampowered.com/curator/10995314-Szamer%2527s-Collection/ Full Playthrough/Review: https://www.twitch.tv/videos/827609625
The graphic was great, surprisingly great, the intro though.. WOW, every room and the sound, it was so great. The story was dark and emotional. I feel like some of it were a bit much. Speaking from personal experience with certain subject, I can say that [spoiler]the voice part was pretty close, and the feeling of being caged[/spoiler] was also pretty close.
I really wanted to enjoy this game. It looks good. It's just too buggy. A little more time and effort to fix the issues and it could be great. Developer play your game, see the flaws and you will have a great game here and get better reviews. This does deserve more, the story has potential etc. I have bought this game twice and refunded twice, I wanted it to be great!
It's quite a shame that this has so few reviews and not the highest score either when it's clearly a labor of love and has been expertly crafted. I did balk at the price to be fair but the steam winter sale made it affordable. I'll start with the positives. The world looks great. It really does. The fidelity and realisticness of the school setup you start in was fantastic. Granted the characters animate a bit stiffly but still much much better than most indies and not too far behind some triple A stuff. And the story in general is executed well. Basically the whole aim of the game is to tell a story of regret and sorrow and self-pity through the lens of a grief-strucken teenager going on a drug-fuelled bender. Quite a unique premise, and the environments and scenes you pass through reflect that. I won't elaborate much more than saying this game takes you to some dark places and some trippy places, often at the same time. Where I do have complaint is that I feel that this game was put together by far too many artistic designers rather than game designers. I'm struggling to think back now even though I've just completed it, as to what gameplay mechanics and activities I engaged with beyond switching on and off lightbulbs, and moving lightbulbs around. Now that's not the biggest critique as some walking simulators have even less gameplay. But in addition, for the length of the game I sure felt I spent a serious portion of that trapped in cutscenes, with these edging more towards a movie at times than a game. And speaking of length, sometimes I felt some points were overlabored and scenes. Granted likely this is part of the artistic vision of this game, they want to show how being stuck in the head of somewhere where their brain hates them and constantly reminds them of awful things, is certainly not a nice place to be. And that there is no break to this spiraling repetition of awfulness. But when you do that to the extent where the player is actively being put off your game is to the game's detriment. Honestly I think they could have trimmed it a bit more to allow you to complete the game in a single sitting. As I found going back to it the second night I wasn't overly relishing going back to that same negativity over again. But I'll allow it given what the story is trying to convey, and also because the game had sunk enough of a hook in me that I was able to grit my teeth and sink back into the grim and bleak murkiness of it all. And speaking of story, I thought it was an odd choice to focus on a love-sick teenager to tell a story about depression. I'm sure most people go through teenage blues, some worse than others. But I'm not sure how relevant this would be to most players who play this who will likely be adults and will have left this part of their life far behind. I think they could have taken even a similar story and worked it in to an adult's telling and I think that would have found more common ground with players. As there were at times when the character was being a bit over melodramatic, and like a typical teenager and my reaction in my head was more or less "grow up". I think I would have been more able to empathise with someone who has reached emotional maturity but is still cripplingly depressed and is having a hard time. But those critiques aside, it's clear there was so so much effort put in to this, and it is quite a treat for the senses altogether, so I strongly recommend you to pick this up.
Das Spiel hat ein Paar sehr starke Momente. Und zu erst wollte ich auch eine positive Review daraus machen. Aber je mehr ich darüber nach denke, desto ungerechtfertigter erscheint mir das. Der einzige Punkt wo das Spiel wirklich Punkten kann, ist die visuelle Präsentation. Die ist für ein Indie Game echt gelungen an einigen Stellen. Auch das Voiceacting ist recht gut. Das reicht aber nun mal nicht für eine positive Bewertung. Das Gameplay ist über weite Strecken unglaublich langweilig. Es ist halt eher ein Walking Simulator mit seichten Horror Elementen. Das kann ja funktionieren, aber hier wiederholt sich auch noch alles am laufenden band. Alles was man macht, macht man mindestens 3 Mal. Durch Gänge gehen, wo einen Arme von den Seiten greifen kommt bestimmt 6 Mal vor. Arme aus den Schränken, Arme aus Türen, Arme aus dem Nichts... Es reicht doch auch irgendwann mal. So läuft es hier mit allem. Die Story schafft es nicht das ganze zu retten. Ich hatte das Gefühl, da hat jemand gefragt: "Wie viele Klischees sollen in das Spiel rein?" Und die Antwort vom Entwickler war: "Alle!" Das Spiel ist so vollgestopft mit traumatischen Erlebnissen, dass es keine Zeit hat, jedes einzelne gebührend zu behandeln. [spoiler] Der Protagonist hat nicht nur eine schwere Kindheit gehabt, er hat auch seinen Vater bei einem Unfall verloren, trauert um seine ebenfalls tote Mutter, er hat auch noch ein Drogenproblem und zudem noch eine kaputte Beziehung und Beef mit seinem besten Freund. [/spoiler] Puh... Das ist genug Stoff für drei Spiele. Wurde hier alles rein gestopft. Und alles wird eigentlich nur kurz angeschnitten und rauscht daher einfach nur an einem vorbei. Anstelle dessen muss man lieber eine halbe Stunde lang unterwasser vor einem Hai weg laufen :( . Aber das sind halt auch genau die Themen, die eigentlich eh schon in jedem zweiten Horror Game Thema sind. Zudem bin ich der Meinung, dass es hier auch ein Paar Plottholes gibt oder zumindest Geschehnisse, die man jetzt nicht so ganz nach vollziehen kann. Anstatt Dinge immer zu wiederholen, hätte man lieber die Story noch mehr ausbauen können, oder besser noch, die Hälfte davon raus nehmen und ein cooles 2-3 Stunden Game draus machen. So hat sich das ganze echt gezogen und ich musste echt damit kämpfen, es überhaupt zu beenden. Bei dem Gameplay wurde sich auch stark an Layers of Fear orientiert, aber das Konzept wurde hier lange nicht so stark umgesetzt. Letztlich hat man hier ein Spiel mit netten Ansätzen, den es aber an vielen fehlt und ich kann somit nur eine 4,5/10 geben. Das ist echt schade, weil der Trailer richtig vielversprechend war. Hier wurde viel Potential einfach verschenkt. Ich habe das komplette Game hier im Livestream gespielt, wenn ihr mal rein schauen wollt: https://youtube.com/live/f5oRUVSlGm0
Well I had to play the game because of one reason: The Protagonist name being "Stiles" haha But well the game itself isn't bad but also not a masterpiece. It got some heavy topics and I guess is able to tell the story without a ton of text and rather through gameplay. Funny enough in my first playthrough I got one of the secret ending achievements :D well wasn't that secret I guess ^^ Maybe one day though I play more of it to get all over achievements. But I have to say the only thing that bothered me a lot is the bugged audio settings :/ I noticed that if you have the sound setting on 100 % it's fine but extremely loud and if you lower it by just one tick the sounds are gone as soon you are in the actual game :/ Is the game worth 20,99 €? I would say no and rather get in on a sale. But the game itself is still worth playing :)
Insgeasamt super gemacht mit tollen effeckten dabei sehr interessant und empfehlungswert
Well I just finished the Game in 4.5 Hours playing in the dark with headphone on Ultra 4K settings. This wont be an experience i will forget anytime soon. What a seizure inducing psychosis driven LSD trip. Awesome game if you can get through getting punched, stabbed, and sweared at for 4 hours straight, with strobe light LSD visuals, and a character in the game contemplating suicide constantly. Thats really what the game is like Im not embellishing it. All in all tho its very well made with an original atmosphere and an experience you will never forget, IF IF IF you can get through it first.
Buenos gráficos, buenos escenarios y alto cuidado en los detalles. Pero es demasiado largo y demasiado cinemático la mayor parte del tiempo. What happened? Eso digo yo, ¿qué ha pasado? ¿Qué he jugado?
polecam
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Into The Haze | $36.5K | 130 | 57% | $14.99 |
| Derelict Star | $36.5K | 143 | 96% | $9.99 |
| CyberTaxi: Lunatic Nights | $36.5K | 64 | 55% | $14.99 |
| Spy Drops | $36.5K | 97 | 65% | $14.99 |
| Storage Guys | $36.5K | 80 | 45% | $11.99 |
| Mouse Painting Master | $36.5K | 248 | 86% | $3.99 |