
What Happened is a nightmarish first-person exploration of anxiety and depression from the perspective of American high school student, Stiles.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
SO MEGA STRANGE WOW
I struggled to play through this game. Not because of the subject matter, but because of the confusing story, annoying game play structure, and pacing of the game. I would only recommend this to hardcore horror fans. + Absolutely gorgeous graphics + Fairly short game - FAR TOO MANY CUT SCENES. You would walk for 1 min, have a cut scene. Then walk for 2 min, have another cut scene. This really annoyed me as this felt more like a movie than a game, as a result it struggled to keep my attention. - Drug taking, self harm, and abuse is constantly thrown into your face. Which I understand since this is the main subject of the game, but there are far better ways to handle this. - Stiff voice acting - Confusing game structure, I wasn't sure what to do or where to go half the time, resulting in me dying multiple times.
Eu só sei que eu amei. <3
优化做好点就好了,玩吐了要,但演出是真叼
Después de la rebaja me lo tenia que comprar si o sí ojala salga en consolas para disfrutarlo en mi tele.
Re dramático todo, pero el género, heredero de los Layers of Fears, me gusta.
o jogo estava muito bom, pra què colocar a parte da fuga do tubarão. conseguiu estragar o jogo. estava muito bom até esse ponto
A....
Le jeu ne correspond pas exactement à ce que j'attendais d'un jeu d'"horreur psychologique", mais reste une expérience intéressante en tant qu'aventure axée sur le symbolisme. Au final c'est davantage un simulateur de "emo teen angst" et de LSD qu'autre chose, ce qui m'empêche de m'identifier au protagoniste. Franchement, trouvez autre chose que la drogue pour faire vivre des choses délirantes au joueur. La psyché humaine est déjà suffisamment complexe et intéressante à explorer. Heureusement que le message final est quand même bon.
As an Iranian I was impressed of what was done in this game (or I should say experience). But I have to say what I really feel here: I'm one of those players that would like to play more than to see clips or bits of animations. So I think it was not my cup of tea. BUT I can say what I feel if I was a fair critique. This should be a different Genre than Game. Is is more like an interactive cinema or horror thoughts life simulation. The problem with this sort of "game" is that if you stop playing then nothing will encourage to continue it later after couple of days. Because you forget the story or not interested anymore. Story is far more important in this experience than having an interactive experience. There is not much of a challenge in the first 1.2 hours of playing it and I am not sure what happens after that. I might not continue playing it anymore. The cinematic aspect of the game is awesome. I was creeped out at the end and shows how good the effects are. They might not seem so graphical but they have their own effects. Overall I liked playing it and I felt how much the creators cared about the story. And that I think was a good money spent to support the creators.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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