
Embark on a touching and creepy journey about sacrifice and how sometimes a person pays for the sins of another
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Oyun hem ücretsiz hemde fena değil. bir bakın derim.
This is yet another short game made with Unity. The story is so shallow that it's practically non-existant. Your brother & you inherit your grandparents' house after they die. Your brother has been fixing the place up for the last two weeks, in order to sell it, when you finally arrive tonight. When you walk in though, as you would guess, you find yourself alone, as your brother is missing. You click on things around the small house, collect a few items, do a few tasks, find your brother, and get down to the basement. It should only take you 10 to 20 minutes to complete. However, there are three endings, so if you want to see those it will take you another 10 minutes for each one, because unfortunately, the text, the conversations, and the cutscenes are all unskippable. Since the game is so short, there is no manual saving. The game is free, as it should be, because what you get feels more like a demo than a complete game. Even for a game made in 2017, the graphics are way below average. Many things look "[i]blocky[/i]", and crudely detailed. The game is done in first-person view. Also, be prepared for an ear-blasting sound change along the way. There are a few minor attempts at jump-scares, but they probably won't frighten anybody over the age of ten. Sadly, this game simply fails at being scary. There is no fear, no suspense, no story, no trading cards, no achievements, no replayability, and no fun. But hey, the game is free, right? Thus, you've got nothing to lose, even though it is clearly an example of "[i]you get what you pay for[/i]". The game did run fine though. I did not experience any bugs or glitches, so that's a plus. I hate to dump on an indie dev's first game, but this just rates a big "[i]No[/i]" from me. I have also now noticed that I do have his second game '[b]Not In Heaven[/b]', already in my library. I must have bought these in a bundle or something. Anyway, I hope the second game is much better than this one was.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3 farklı sonu bulunan kısa süreli korku yürüme simülatörü. Tek kişiye göre iyi kotarılmış.
The 111th Soul is a fairly basic Unity asset flipped first person horror adventure, one of many hundreds, if not thousands of these glutting Steam. The "developer" paid for/pirated a few Unity asset store packs, arranged them haphazardly in a first person adventure game template, and submitted it to Valve as if they're real game developers. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. What text there is in this game has been translated from some other language into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. The game is currently free, but the developers were charging money for it. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration, but this is also in some ways an acknowledgement that the game failed to achieve any commercial success (unsurprising due to the quality issues). It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. The quality here is simply too low for me to recommend, even for free.
Extremely short, very likely a game made for a two-week jam or something like that, but now free and fine enough for a solo developer. Biggest problem: it has many endings, but you can't skip the (very slow) dialog before changing your choice to see the other endings. Second biggest: audio changes wildly; be ready to turn it down. In any case, if you are in the mood for a very short, slightly horror, a bit unpolished, walking sim game, then this is for you. It has a couple of jump scares, but they are super predictable, so you shouldn't have a problem with those, even if you tend to avoid them.
A short and simple game. The graphics are decent, and the story is okay.
curtinho
Für ein Gratisspiel von einer Person entwickelt ist es in Ordnung. Es war nicht das beste Spiele und auch nicht das schlechteste was ich je hatte. Kann man spielen, muss man aber auch nicht. Es war an einigen Stellen wirklich extrem dunkel, wodurch wichtige Gegenstände zum weiterkommen im Spiel fast nicht sichtbar waren. Hatte ein paar leichte Jumpscares und edie Story war sehr kurz und nicht so sonderlich spannend. Wahrscheinlich durch die Kürze. Wenn man mal nichts zutun hat, bekommt man hiermit gut mal 20 Minuten rum.
Порой страшные моменты проскакивают, но не сильно
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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