
Armed only with your grappling hooks and fearless nature, run, leap and swing your way across a dreamy skyscape to reach the pillar of light. Welkin Road is an elegant, first-person puzzle-platformer that combines parkour and grappling-hook-powered aerobatics.
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Super awesome parkour game! If you like the challenge of mastering the movement options, then this is for you, because this game has many movement options and these are complex because they are [b]physics-based[/b]! - When starting to run, speed is accelerated and needs to built up for 1-2 seconds to reach its maximum - Crouching while jumping to pull your legs in and reduce the air resistance area slightly increases your speed in the air! - Releasing grapple at the low point of the circle makes you swing far while releasing on par with the axis makes you swing high. In general when releasing grapple it gives you the movement direction tangential to the point of the circle where you released with the speed of your current energy which is transformed between potential and kinetic energy during the swing movement. - You can increase your swing speed when you start to grapple at a long radius and while swinging reduce the radius by pulling the grapple beam. This is because angular velocity = velocity / radius, so reducing the radius will increase the angular velocity. - Wall jump distance is scaled with the movement speed - You can alter the direction of a wall jump by looking into the direction you want the wall jump force to act. But this is not the direction you will move then like in other games. Your resulting direction is your wall jump movement direction with its speed/force added onto your current movement direction with its speed/force. I find this highly interesting and challenging. The levels are designed very well and the mechanics are explained pretty well too, that is, if you read the explanations with F1. The game is not at all frustrating, because it has checkpoints after EVERY obstacle. You did overcome an obstacle? It is saved and you start there when you fall after that. Very beautiful graphics. I don't have any complains, not even a nitpick. Very good game! Recommended if you don't need a story, but just want an arcade-y parkour game with grapple hook which challenges you.
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bon jeu, se déplacer dans les niveaux est très agréable mais encore faut-il pouvoir les débloquer... La difficulté des niveaux augmente au fur et à mesure de celui-ci mais le jeu demande, pour compléter le niveau, des passages frame-perfect dès les niveaux 3-4.
Beklendiği kadar eğlenceli değil. Hiç bir hikayesi yok oradan oraya atlıyıp zıplıyorsunuz. İade ettim.
Roblox, Minecrat'da parkur yapacağına al bu oyunu oyna.
First of all: Although this game looks similar to some parts of Mirrors Edge and shares at least some gameplay concepts, it is NOT really like Mirrors Edge at all. Main concept is swinging through the levels, not running or climbing. So what you must learn and master is to use momentum when you chaining swings like Spiderman. There is also some wallrunning and wallbouncing quite regularly, but like I said, focus lies on swinging. Controls are good, you get a good sense of your speed and momemtun when you play, which is necessary to calculate your jumps. Only "negative" thing to mention: You have to be pretty exact when you click on those midair anchor ball, and since your often moving at high speed, it can get difficult to hit those in the right moment. If you only click anywhere nearby, it is unforgiving and you fall to your death. Then again it is never unfair, only difficult, as you want to hit them exactly from the point farthest away if possible. As a help, checkpoints are numerous (basically on each platform you land on and sometimes even in the air) and there are help messages if you fail multiple times at one place. Also, you can change your direction midair a little bit, that helps to be in control all of the time if you let go your swings at the correct moment. When I first tried this game, I wasn't too impressed, as I expected a Mirrors Edge clone and was disappointed. I needed one or two stages to understand that it's really different from ME and to adapt to the mechanics. Then after each stage, I loved the game even more and couldn't stop playing. Gameplay is simply fun and addictive! Each stage introduces a new gameplay element, so it doesn't get boring or too repetitive. I finished the last level after nearly 5 hours (I would consider myself good at that kind of games) and if I hadn't other games to play in my library I would definitely go back and get those collectibles or do some speedruns. Maybe I will do sometimes in the future. Level design is relatively simplistic, clean and functional, but has some smooth colours and a relaxing effect. There is no story at all, it is just platforming a linear path to the goal. Short verdict: Nice physics-based platformer with polished and bugless gameplay, focusing on swinging. This game is really difficult at times (that's part of the fun!), but not unfair! I recommend this to fans of pure platformer gameplay without fighting or enemies. It's all about controlling movement and getting to the end. You can do some decent speedrunning, if you like. UPDATE: I did come back to this game to get all the collectibles and achievements. I enjoyed playing the game again an looking for secrets was nice, because there were all put in fair spots (I had to do some exporing of course). I surely wouldve done all the speedruns if there was some kind of medals and rewards for earning them, just setting my time was not enough for me to engage in that. Gameplay-wise I want to say that there were two particular mechanics I did not enjoy. These are the black orbs (because waiting to get the right timing breaks the natural flow of the game) and the purple orbs (because adjusting rope length and setting up for the launch takes time and breaks the flow as well). On the other hand all the other different mechanics are really enjoyable, especially the yellow and the orange orbs!
Ah, Welkin Road. This is one of those indie games that look minimalistic and fulfill this desire of niche gameplay elements that AAA developers have abandoned long ago. Before we really delve into the review, I want to say the following: in this particular case, I am not sure how much sense "I recommend" or "I do not recommend" makes. The reason behind that is, while Welkin Road is really a good experience, it just lacks the polishing that makes it a really good and fun experience. In all honesty - Welkin Road is probably worth 5-8 bucks and not quite the 11 I paid for it. Now, let's get into what is somewhat keeping me off of recommending this completely, and that's.. more or less the lack of polishing, as I said before. The problem with this game is, that it seems like it's too hard on the player and only really wants to cater to the people that enjoy precise and accurate movement, as this is basically a jump and run title that uses wallrunning, duckjumps and a grapple as it's signature gameplay elements. It is way too easy - in my opinion - to fail by an inch. You bump against the object you want to land on and see yourself sliding down the edge of it into the abyss. You can't hold onto a ledge and then move up to that ledge and I am genuinely wondering why. If that is by design, it's understandable to a degree, but at the same time it takes a lot of fun out of the game for when you just casually want to breeze through the level. You get reset and get to try over and over again until you make it. After the end of a level, you get to a results screen that shows some stats, such as the time you have taken and gives you a ranking based on that time and probably other elements too. So, the goal of the game (or at least to me) seems to finish a round with the highest score possibly. That makes sense for the hardcore people that really want to do that. But for the others that just want to casually have some mirrors-edge-like action.. no can do. Another thing that bothered me were my hands in the game. They are ugly. I would've liked something with a bit higher quality as they are always in your face. Secondly, you don't have a real body. That's a minor inconvenience but.. the game is so "in your face" with the hands of whoever you play that it just begs the question "where's the rest of the body". You also can't slide which.. is sort of.. well, not annoying but you have such fast and movement based game that it just.. you know. Lacks. What also lacks in my opinion is quality sound design. There are certain feats of the game that have 0 sound or the sound doesn't quite sound appropriate. Mirrors edge, once more, is the reference for that here, where everything seemed to have a sound. All in all, for an indie game this is still enjoyable and good, but do keep in mind that if you get frustrated easily, this game will probably be nothing for you.
Miłośnicy parkoura będą wniebowzięci :)
难度太高了,根本玩不了。别说手残党了,正常人都玩不下去,请不要在意我的游戏时间,毕竟我就是那个手残,两分钟就再也走不下去了。[spoiler] 我会告诉你我那个出门没多远的那个台阶台阶都跳不上去吗?[/spoiler] 这玩意和鬼泣那种无脑飞来飞去的游戏不一样,这玩意是真的飞不起来,我进入游戏玩的时间没多久,就看着角色往下掉了。走到一个窄柱子,还老往下掉。不完了,说啥都不玩了,就当喜+1了。 另外画面音乐也完全无亮点,实在不推荐。当然如果你是那种看了别人说难还非要买的玩家,那我无话可说。毕竟我最开始就是这么想的
iade ettim paramı geri vermedıler tavsıye etmem
I took a look at this game after getting a code from Evolve Terminal PR. So this code was FREE. That being said i actually found it fun, difficult enough to keep me interestead and easy enough that I didn't rage out. I would say it needs more upbeat music which I didn't seem to hear and maybe make grappling easier cause I am a NOOB! Over all though a solid 8/10! Check out my First look https://www.youtube.com/watch?v=96hHM0yFntI&list=PLhlHszRyf6DEWmoYMp9kjiCeyT593mM1o
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