
Armed only with your grappling hooks and fearless nature, run, leap and swing your way across a dreamy skyscape to reach the pillar of light. Welkin Road is an elegant, first-person puzzle-platformer that combines parkour and grappling-hook-powered aerobatics.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I covered this game quite some time ago but wanted to put in a review because despite having a decent amount of content, it's clearly been abandoned by its developer and publisher. This launched into Early Access in April, 2016 and says it will be there for 4 months. As I write this, it's been over 3 years with essentially no progress made. Like others have said, this game is a parkour simulation that kind of looks like Mirror's Edge but has no story, a much more sterile audio/visual presentation and controls that aren't nearly as sharp or responsive. It requires a LOT of patience but can be rewarding if you have that. That said, I cannot lend support to any developer who continues to list a game for sale when it's clearly been abandoned this way. Pick up Mirror's Edge or DeadCore for cheap and skip this one.
Oyunu gerçekten bir hevesle almıştım fakat cidden çöp bir oyun olduğunu farkettim gerçekten bu oyunu Youtube'dan izleyip para vermeyin gözüktüğü gibi bir oyun değil.
I wouldn’t normally start a review talking about other people’s reviews of the same game, but I feel it’s important here as ether I’m missing the point with this game or I’m just not like the other people playing this game. I’ll talk more on this as we go through but just to say this game has received mainly positive reviews on Steam and that mine will not be so positive. Welkin Road is something of a cross between Mirrors Edge and Spiderman, free running with some web slinging thrown in for fun . . . or lack thereof. Each level presents the player in a minimalistic world with nothing but skill and some gloves that allow you to swing in orbs dotted around to traverse the level. Being a huge Mirrors Edge fan I was very hopeful for this game, but I have to say I’m disappointed. The looks are good, I’ve expressed in previous reviews how much I like this minimalistic approach with levels being composed of white and a single colour that some Indie games are using right now and here is no different. It looks good though I think unlike other games such as Absolute drift and Block ‘hood the first person view of Welkin Road really shows the flaws with this style. I still like it all the same and think Welkin Roads animation is really done well, while I wouldn’t call the game a looker it does look very ok. The settings are pretty good offering enough tinkering for most to get the game running reasonably smooth, but the game offers no controller support. I normally wouldn’t mind this, especially in a first person game where I will normally opt for keyboard and mouse controls but in this game it has so much going on and the keyboard controls are so bad it really effects the experience. This could have been remedied simply by instead of placing imputes all over the keyboard simply combining them into one action button that would do it all. The game offers two modes currently, the standard campaign which is just about making it to the end of the level and of course speed run. I think there was room here for something more original, but I have little complaint all the same. So on to the gameplay and this is for me where things go downhill, as I’ve already said the key layout isn’t the best but the game its self also works against you. You can jump off the same platform 100 times and the outcome seems random, sometimes you can latch on to an orb but others not, you can wall run but sometimes not. Now I know this is probably just as much user error as anything else but the game makes no effort to help you, there’s no leeway what so ever. I can already hear the cries of “Get Good” but this game makes Dark Souls look like a teddy bear, I honestly thought I was missing something or just being dumb but then I hit the Steam reviews and realized I wasn’t alone. Others were having the exact same issue but instead of like me finding this an issue many were happy about it as the game respawns you to the last platform you were on. Singing its praises as fun and happy they completed a level in 15 minutes! To me this game lacks accessibility and that really ruins the experience for me, I know I will never complete a level fault free on this game however hard I practice and that’s a big problem to me. I’m happy to put in the effort when a game rewards it or when I can see the mistakes I’m making are my own fault but Welkin Road doesn’t do this, Instead the errors I’m making are undetectable to myself and make me feel like the game is somehow cheating me. It’s just not fun and honestly had me nearly throwing my mouse at the wall in frustration. All games need to have a learning curve and introduce you in to get you hooked, Welkin Road seems to lack this and while the majority of Steam review disagree with me I found this game more frustrating than fun. Not because I couldn’t complete the levels, with infinite retries that’s not an issue but because perfection eludes me and that’s a problem to me. If your happy to fall to your death 100 times every level and not be sure it’s your fault check it out, but if not you might want to give it a miss.
Honestly? I'm a little dissapointed. Such a fantastic concept executed very well, but the game is more of a proof of concept than a full experience. It has now been six years since the Early Access phase started. Do not support the developer if they truly have no intention of finishing it.
I got this game because it looked like a cool little Mirrors Edge inspired game. IT turns out to be mirrors edge without any of the fun stuff. This game is just boring and monotonous. Do not get it.
Roblox, Minecrat'da parkur yapacağına al bu oyunu oyna.
asd asd asda sdas asd asd asd asd asd asd dsa
难度太高了,根本玩不了。别说手残党了,正常人都玩不下去,请不要在意我的游戏时间,毕竟我就是那个手残,两分钟就再也走不下去了。[spoiler] 我会告诉你我那个出门没多远的那个台阶台阶都跳不上去吗?[/spoiler] 这玩意和鬼泣那种无脑飞来飞去的游戏不一样,这玩意是真的飞不起来,我进入游戏玩的时间没多久,就看着角色往下掉了。走到一个窄柱子,还老往下掉。不完了,说啥都不玩了,就当喜+1了。 另外画面音乐也完全无亮点,实在不推荐。当然如果你是那种看了别人说难还非要买的玩家,那我无话可说。毕竟我最开始就是这么想的
Ah, Welkin Road. This is one of those indie games that look minimalistic and fulfill this desire of niche gameplay elements that AAA developers have abandoned long ago. Before we really delve into the review, I want to say the following: in this particular case, I am not sure how much sense "I recommend" or "I do not recommend" makes. The reason behind that is, while Welkin Road is really a good experience, it just lacks the polishing that makes it a really good and fun experience. In all honesty - Welkin Road is probably worth 5-8 bucks and not quite the 11 I paid for it. Now, let's get into what is somewhat keeping me off of recommending this completely, and that's.. more or less the lack of polishing, as I said before. The problem with this game is, that it seems like it's too hard on the player and only really wants to cater to the people that enjoy precise and accurate movement, as this is basically a jump and run title that uses wallrunning, duckjumps and a grapple as it's signature gameplay elements. It is way too easy - in my opinion - to fail by an inch. You bump against the object you want to land on and see yourself sliding down the edge of it into the abyss. You can't hold onto a ledge and then move up to that ledge and I am genuinely wondering why. If that is by design, it's understandable to a degree, but at the same time it takes a lot of fun out of the game for when you just casually want to breeze through the level. You get reset and get to try over and over again until you make it. After the end of a level, you get to a results screen that shows some stats, such as the time you have taken and gives you a ranking based on that time and probably other elements too. So, the goal of the game (or at least to me) seems to finish a round with the highest score possibly. That makes sense for the hardcore people that really want to do that. But for the others that just want to casually have some mirrors-edge-like action.. no can do. Another thing that bothered me were my hands in the game. They are ugly. I would've liked something with a bit higher quality as they are always in your face. Secondly, you don't have a real body. That's a minor inconvenience but.. the game is so "in your face" with the hands of whoever you play that it just begs the question "where's the rest of the body". You also can't slide which.. is sort of.. well, not annoying but you have such fast and movement based game that it just.. you know. Lacks. What also lacks in my opinion is quality sound design. There are certain feats of the game that have 0 sound or the sound doesn't quite sound appropriate. Mirrors edge, once more, is the reference for that here, where everything seemed to have a sound. All in all, for an indie game this is still enjoyable and good, but do keep in mind that if you get frustrated easily, this game will probably be nothing for you.
Miłośnicy parkoura będą wniebowzięci :)
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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