
RISE. FALL. REPEAT. Ascend to the level of the Gods as you battle your way out of a shattered and chaotic dimension in this fast paced parkour FPS rogue-like.
Modeled estimate, not a reported figure. How we estimate →
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About

Updated as of March 9th, 2026
The Game Formally Known As 'Get To The Orange Door' was in development for eight and a half years...
It received many updates over that time, evolving into a much larger and more ambitious project. Eighteen months ago, we set out to fully capture the core essence of ALL the past versions into one, final game. With the support of our community, we have been working tirelessly to accomplish this task. While we're not ready to unveil everything yet, we wanted to be perfectly clear with anyone reading our Steam page as to the current state of GTTOD:

The screenshots, trailers, and promotional images below represent what is currently available on Steam; NOT what will be available in upcoming playtests, betas, or the full release of GTTOD. If you have any questions regarding update progress, regular updates are posted here on Steam and in the Discord server.
Below is the unedited store page for 'Get To The Orange Door':

GTTOD is a fast paced FPS rogue-like with a heavy focus on fluidity of movement and high octane combat. Casting its net of inspirations wide, GTTOD captures both the feel of modern day movement shooters as well as the chaotic intensity of the best FPS games in the '90s.
As one of the power-armor clad survivors in The Shatter, you'll be using your advanced mobility and a myriad of reclaimed firearms and equipment to outmaneuver and outgun the armies of a planet-destroying threat; The World Sentinel.
You are not alone. As a child of Earth, you are able to inherit the abilities bestowed upon you by The Spirit Of The World, and use them to destroy those that threaten her safety.
Permanently improve your skills and abilities, allowing you to endure the unending trials of The Shatter. Lengthen your treks into the unforgiving world, and reap the rewards of your conquest.
Explore, loot, and gear up for your ascension towards the upmost peak of The Shatter; "The Summit".
Death is not the end. Each new run of GTTOD shifts destinations and routes on your journey to The Summit. No playthrough is ever the same.

If you'd like to keep up with the game, feel free to join the Discord and chat with me!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a PSA to every game developer. If you make a game formula that people like and you generate a dedicated fanbase and playerbase for it, DO NOT CHANGE EVERYTHING ABOUT THE GAME! Every time I log back onto this game after an update, there is a new stupid hub world or progression system or tutorial or something that changes an already fine gameplay loop or system I was used to, I hate it. The core gameplay remains polished and fun but I wish that was focused on instead of these pointless reworks. Its movement system and animations are insanely refined, but the lack of varied enemy types that genuinely challenge the players speed, make the gameplay stale after a while as well.
I purchased this game before I entered middle school, practically the day it came out into early access. 6 going on 7 years later it's had a major overhaul every year or so where the developer reinvented the wheel because I guess it's too difficult to stick to one idea. 1.0 is seemingly finally going to cut out, but there have multiple stages where it felt like 1.0 was within reach, only for the game to get rug pulled and have another total conversion be pushed out. I don't care if 1.0 is the best thing ever, because my interests have strayed so far from 2019 and the game I was originally intrigued by that GTTOD has been reduced to library filler for me. And if this game gets significant post-launch support, expect it to stray from it's 1.0 version as well.
This game does not know what it wants to be. Parts of it are fun, but there are other, weird, non-intuitive non-conducive mechanics sprinkled in there as well. TBH I liked it better a couple overhauls ago.
If GTTOD has 1 million people waiting for full release im one of them If GTTOD has 100,000 people waiting for full release im one of them If GTTOD has 1,000 people waiting for full release im one of them If GTTOD has 1 person waiting for release it is me If there is no one waiting for GTTOD release then I have died Just buy the game twin
Please for the love of god, just make another game rather than running us in the ringer for 6+ years as you decide what you actually wanna make.
I've had this game for years now. It's just not taking shape. Looked great, doesn't play well. The movement is not as smooth or intuitive as other movement shooters. Momentum seems to disappear for seemingly no reason at random points. Wall runs feel both too clingy and not clingy enough. The scale of everything seems to be too big, and enemies too small and fast moving with too many particle effects. I just can't get into it. I've tried for going on 5 years now 15 minutes at a time. The game just feels bad. The game it looks like is rad, and I'm going to keep checking in on it to see when it will turn into the roguelite/soulslike x titanfall game i desperately need. But for now... not for me. If the develper announces a sequel, I'll probably buy it just becasue I see the vision.
so like, what happened? i bought this like 4 years ago, where did the updates go? i just remembered this game was in my library bc i saw it in a video but aint a thing happen since i played it last.
For a game about going fast it loves to kill the pacing. get to the orange door, but also kill all the enemies, you have to decide what you want this game to be cause this isn't it. apparently there's a play test ongoing for this already early access game that hasn't had an update in 13 months, maybe its better but i haven't seen it.
it has something at its core but gets old very very quickly and the claustrophobic stages are not conducive to the fast movement, also has been in development forever and not much about the actual game has changed since 2019. fun if you want to turn your brain off for a bit though
Underwhelming to say the least.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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