
You are Killer Bean, a rogue assassin coffee bean, who takes out the trash in this world, one bullet at a time. This is a first person / third person action roguelike.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 16 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After being betrayed by the Shadow Agency and learning the truth about their evil ways, Killer Bean has made it his life goal to destroy them. Yet this is easier said than done, as Killer Bean will face armies of enemies, and mysterious Shadow Beans who are better trained and more powerful than him.
Full single player Campaign
The Party - take down dance parties that disturb your sleep
Battle Arena - battle endless waves of enemies
Conquest - join the Bad Beans in conquering the island against the Mercenaries
Procedurally generated islands with 4 different biomes. Each biome has their own wildlife creatures
4 Bosses and 4 Mini Bosses
4 Factions: Bad Beans, Mercenaries, Pirate Commandos, Shadow Troops
Randomized weapon skills
Enemy vehicles, aircraft, and mechs
Ragdolls and physics combat galore
Language localizations
Online friends co-op game modes
Customizable characters
More missions and bosses until fully randomized campaign is achieved
Jet Bean as a playable character
Genres
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't think I've ever negatively reviewed a game I absolutely adore before. There's a game philosophy I really like that encourages the inclusion of enough gameplay quirks, large or (especially) small, that a player can create their own vision of how a cool play would go down, then actually be able to DO it. Cornered in a building? Shoot the windows and jump out. Fighting an enemy with a riot shield? Deflect a bullet behind their back. Killer Bean is a game that gives you a million ways to tackle a fight, and they're all very satisfying to pull off. However, this game has EXTREMELY noticeable flaws that make it frustrating to play at times. Missions go on WAY too long (Mission 2 clocked in at just over an hour on my first playthrough), vehicle clipping on pretty much every wall leaving you forced to walk to your destination, etc. The game's graphics are very robloxian in nature, with too much a focus put on slapping fancy lighting over very visually unappealing textures. Killer Bean himself has maybe 2 lines for each action that play EVERY TIME it is performed (you will have "I'm reloading! Now's your chance to shoot me... Too late!" ENGRAVED in your head after mission 1). Some audio bugs ocurred where random voice lines and sound effects play at max volume, no matter your settings. All this mixed with a couple of typos in character dialogue make this game feel HORRIBLY cheap. Is the game fun, though? Yes and no. This game is very easy to pick up and have a great time playing, but the aforementioned flaws make it just as easy to put DOWN, too. Of course, this game is still in beta, and ALL these issues can be patched out in the future, but I would encourage players to buy only if they are fully ready to ride with this game to its completion, warts and all. I'm confident that this game will 100% have my seal of approval once the game is in a completed and polished state, but it's simply too janky to bother in its current state.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 227 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's weird to not recommend a game that I had fun playing. Killer Bean has a lot of promise, and when it works, it's a blast. It's an open-ended shooter that allows you to tackle missions in stealth, open combat, or a mix of the two. There are boss battles with flexible strategies, different upgrades and weapons to use, and a customizable combat mode similar to Ravenfield's Instant Action battles. This has a lot under the hood, and it could be shaped up into something great! However, the game as it stands has issues. There's too much jank to ignore. Animations are very glitchy and unfinished, whether you use first-person or third-person view. The currency system is pointless, since the guns found in shops aren't the best, and you're forced to scour for collectibles to use instead. The campaign feels unfinished despite technically having a final boss. While there are a number of gun variants for assault rifles and shotguns, other categories like pistols don't even exist. Instead of unique firearms, everything is built Borderlands-style with stats and parts. I'm not a fan of this choice, since the Killer Bean film and shorts featured distinct guns based on real-world weapons. Some bugs are just strange, like being able to drive Killer Bean's car on the water. Killer Bean needs more improvements and quality of life updates to reach its full potential. Better animations, fixes for the various visual and gameplay-related bugs, more distinct weapons, and a more satisfying campaign need to be added for that to happen. Until then, I can't recommend the game for the average player. If you're a die-hard KB fan or a huge fan of MGSV's gameplay system, this might be worth the jankiness.
enemies spawn in walls, sometimes button inputs straight up don't work, its very much a unity game as there is like no decorations or any environmental ambience like at all, if you have a health regen biohack it can make you go over your max health (for example, 101/100 hp if your at 99hp and you have a biohack that heals 2 per second.) theres no subtitles option which really sucks, and enemies essentially have aimbot, some of the things that drop eggs also just become invincible after playing for a while. this game is fun though, and the gunplay and strats you have to come up with is also very fun. its obvious he put a lot of time into the action and gameplay, but not much else. I've loved your work ever since killer bean 2.1 came out (my favorite tbh) and I have your youtooz on display, this is a really good game, it just needs some work and I hope this is some good feedback. Love your work Lew.
I like playing bad games but not for $15
pretty barren for early access and lacks some charm from the killer bean universe I suppose but all I know about it is from meme videos and that one video where the beans are dancing to the clubbed to death soundtrack from the matrix with shizo posting true facts on how the US Government, Deepstate, CIA, FBI, NSA, and so on spy on you. For some of the bad things of the game I will list them out for ez reading -tweaker energy in dialogue scenes where the beans heads move rapidly -dialogue audio issues where some don't play audio at all or have a voice actor like the one dude with the shades -not a very structured story / a bit random -bullet sponge bosses -horrible checkpoints especially on level 5 before the laser thing at the top (if you die you gotta climb the one thing over and over again) -RC explosive cars have no noise -Running back and forth across the entire map for missions -Capture the flag objectives in a single player game -Very repetitive gameplay -Enemies can spawn right in front of you -Things on the trailer / screenshots for the game don't appear yet in the early access Those are just some of the things I could think of and some of the things I did like were the voice acting and the npcs using vehicles. This game kinda feels like Just Cause in a way but in a barely in the oven state. I can see why some people say this could be a Roblox game tho lol. This game needs a lot of work to be enjoyable and I would suggest coming back later when the game is mostly done https://www.youtube.com/watch?v=9EIdpCsmD4g
[b]The dev seems very passionate about Killer Bean, so I think the game is in very good hands.[/b] It's a blast to play, BUT a very glitchy and sometimes unusually balanced game. Looks better in the trailers, so best to look up gameplay online to get a better idea what it's like. The jump in difficulty from lvl4 to lvl5 was pretty funny. Opportunities to use Grenade Dunk aren't really there for most missions, but when grenade-throwing enemies DO appear, it's time to dunk! So, if you don't mind the lack of polish that is yet to come, buy the game now! If you're turned away by the glitches, then wait until it's finished and polished, or just wait a month or two.
I am writing this review on July 29th 2026, after 5 hours of playtime and with the game in very early access. If you do not want to read the essay below (because you ain't reading allat), in short, this game is mid. I still recommend it though. I went into this game after following it most of its development with an open-mind and an optimistic mindset, and I was disappointed. Just a reminder, this review is being written in EARLY ACCESS. I am well aware the game will receive roughly 12 major updates over the 2 years it is in early access. This review is just my opinion of it now. [h3] Performance [/h3] This game actually ran surprisingly well. My specs are attached, and I got pretty decent performance on the mid-level GPU setting. In places with low asset counts (buildings, structures, etc) and medium enemy counts (some missions in the campaign are exactly like this) I got between 70-110 FPS. Now, in high asset areas my computer struggles, like the city you spawn in in mission 1. Also, in high enemy areas, my computer also struggles. This is just a fact of life for games when you're running a set-up like mine. If you are looking into buying this game, PLEASE look at the minimum/recommended specs. [h3] Gameplay [/h3] The gameplay is super fun. Bean Time (Max Payne style slowing down time) is SUCH a fun mechanic. The dance where you spin around and shoot bullets is also very nice for dealing with crowds of enemies. However, I do wish the camera worked 100% of the time with it, because it is not fun when the camera doesn't work. The mechanic where you shoot a bullet to redirect to the nearest enemy is also a very fun mechanic. There is no customization system, sadly, hopefully it will be added in a later update. The only vehicle you can control is Killer Bean's black car. Very disappointing, but hopefully this will be changed in a later update. The ragdoll physics are near perfect and are super, super funny. Especially if you kill a bean in Bean Time, you get to see the arms stretch in wonky ways. The rogue-like upgrading system of the campaign is okay. It doesn't fit with the campaign, which I will cover later, but its okay. The guns are a mixed bag. Sometimes the animations are broken, that is okay. The pistols and normal level guns feel pretty balanced. However, once you obtain an elite level gun, the gold pistols and normal level guns become useless unless you're out of ammo and you can't find an ammo box. The elite level guns are so unbalanced with the gun mods they can spawn with that they make every other gun near obsolete (aside from the guns you can obtain from enemies in the final few missions of the campaign). I also wish that there was an option to just not hold any gun, it's not useful, but it would be nice. Melee combat is pretty mid. Once you get an elite level gun it becomes obsolete. Melee combat desperately needs a redesign. There also needs to be new mechanics for stealth. An arkham style stealth system would fit PERFECTLY for this game, especially if the City Hub gets redesigned. [h3] Level Design [/h3] Gonna keep this one short and sweet. The City Hub is poorly designed, does not feel like a city, and is a huge letdown. Its mostly just two islands that vaguely resemble a small city with wide open areas that are not characteristic of a city. There is not an abundance of pedestrian life and they look nothing like the cities in the trailers. The missions in the Campaign with non-procedural levels actually have pretty decent level design, and I like them. The procedurally generated levels in the Campaign are SO fun. The procedural generation system is very well done and results, most of the time, with very fun levels. [h3] Secondary Gamemodes [/h3] We will be covering these gamemodes before covering the Campaign. The Party gamemode is a quick fun gamemode, just combat in different warehouses with the maps getting bigger and having more enemies to kill as you progress. Battle Arena is self-explanatory, like the Cybergrind in Ultrakill. Conquest leaves a bit to be desired, but is a fun capture the flag gamemode on procedurally generated-islands. [h3] The Campaign [/h3] The Campaign is incredibly disappointing. First, lets talk about its length. The Campaign is only about 8 missions long, with only about 3 of those providing more than an hour of gameplay if you are competent. Mission 1 is boring and not well-designed, which is mostly the fault of the bad design of the City Hub. Missions 2, 3, and 4 are the BEST parts of the game and the main reason the rest of the campaign is so much of a let down. The procedurally generated islands with procedural tasks fits the rogue-like nature of the game and its upgrading system so well. Missions 5, 6, 7, 8, and 9 are obviously unfinished and leave you out to dry for the endings. The main content of these missions (which these missions feature the non-procedurally generated maps) are pretty decent (except the final boss in Mission 8). All 4 of these Missions just abruptly end. SPOILERS AHEAD, they will be marked with the spoiler tag, just skip em if you don't want spoilers. Mission 5 isn't as egregious as the others because the main content of it is pretty decent, but still ends abruptly after [spoiler] destroying the plasma drill [/spoiler]. Mission 6 is [spoiler] literally just a boss fight. [/spoiler] It is bull. It should have been merged into the ending of Mission 5. Mission 7 is pretty decent. [spoiler] Storming the super mech is fun, its just the amount of turrets on the mech that makes the level not all that fun. The jet ski not interacting with the waves however was very disappointing. The jet ski literally just moves along a set plane and does not interact with the waves produced by the mech whatsoever. [/spoiler] Its abrupt end leading into Mission 8 is very jarring though, and it should have been merged with Missions 8 and 9. Mission 8 where you [spoiler] go throughout the super mech and destroy the reactor core [/spoiler] is pretty fun. The map should have just been bigger. The ending however, is egregious. [spoiler] When the super mech designer guy tells you to run to escape the super mech before the reactor core explodes, the level just spontaneously ends. There's no tense sequence (because it has to lead into Mission 9) where you have to try and escape and, once again, feels like you're left alone getting blue. [/spoiler] Mission 9 is even more egregious. Has you have guessed, Mission 9 is the final boss and it is not fun. It is a 3D bullet hell and doesn't feel climatic at all. [spoiler] You fight two higherups of the Shadow Agency in remote controlled mechs. They make a nice funny joke out of it, but it takes away all tension and build up. Not to mention, where the hell are they controlling them from?? This super mech was supposed to be the Shadow Agency's base of operations, so why aren't they here??? Killer Bean has been fighting tooth and nail to defeat the Shadow Agency that betrayed him, and he doesn't even get to kill their leader??? The Mission literally just ends after defeating the remote-controlled mech [/spoiler]and that's the end of the campaign. Just that. Complete and utter bull. That is why the upgrading system and rogue-like nature does not fit the campaign, because it is so short. The campaign has replay value, yes, but only in Missions 2, 3, and 4. [h3] Hopes for the Future and Final Remarks [/h3] I hope a gamemode like Hitman's WOA is added. Where you keep the upgrading system of the campaign and just do the procedurally generated missions until you run out of lives. This game, more specifically its campaign, heavily disappointed me. But there are great moments to this game that HEAVILY shine, and show great promise. Overall, this game is worth buying, especially if you're reading this review around the time it's been published because I bought this game a few days ago for 15 USD.
Pou modo historia
Very fun game i grew up on Killer Bean and now its a game. WOW. I still have o old party movie.
Аа ♥♥♥♥, убью ♥♥♥♥♥ падлу… О ♥♥♥ дибилы, заснули ♥♥♥… На ♥♥♥♥♥, жри ♥♥♥♥♥ патрон ♥♥♥♥♥! На ♥♥♥♥♥, ♥♥♥♥ убивают ♥♥♥♥♥! Где пидоры эти… Да-да-да ♥♥♥♥♥, обосрались нафиг. Гранату, ♥♥♥♥, кто кинул, кто ♥♥♥♥♥?! Ахуевшие ♥♥♥♥♥, ахуевший… Объелся колбасы ♥♥♥♥♥! На ♥♥♥♥♥! Сюда иди с… Не прячься ♥♥♥♥♥! Я ж те достану, падлу! ♥♥♥♥♥, сукааа, нааа ♥♥♥♥♥! Жри сукаа-аа!
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Where this game's players are, estimated from review languages.
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