
WEGO World War II: Stalingrad is a hex-based wargame depicting the German offensive to seize Stalingrad in 1942. With historical scenarios and dynamic campaigns, players command forces in one of WWII’s most pivotal battles.
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About
WEGO World War II: Stalingrad is the flagship of Brian Kelly's operational level, ground-centric, WEGOWW2 game system. Built on the framework of Desert War 1940-42, this hex-based wargame captures the drama of the epic German offensive to capture the industrial city of Stalingrad in the Summer of '42. It consists of a series of historical scenarios and campaigns that allow the players to explore the ebb and flow of the actual combat operations. It’s playable by both sides using hotseat, versus the AI, or Play By Email.
In many board and computer wargames, one side will move its units and resolve combat, followed by the other side repeating the process. This game mechanic is known as IGOUGO ("I GO YOU GO"). WEGO World War II is different. WEGO by its nature is about the player's ability to plan for and manage chaos; to find solutions to perceived challenges and accomplish the mission with the tools at hand. Despite the fog of war...against a thinking opponent who must problem-solve and plan under the same conditions-- Every decision you make must be carefully considered. Learn to think three moves ahead to outsmart your opponent!
Each campaign consists of three to six linked scenarios. The game uses stylized maps of the Russian steppes over which a hexagonal grid system has been superimposed. This grid is employed to help regulate land unit placement, movement, and combat. Air, Naval, and Ground Assets are off-map capabilities that can be brought into play when the owning player sees fit.
Ground units range in size from company to regiment/brigade level and are represented on the game map using counters with stylized or NATO icons to display unit types.
Represent air groups that can conduct counter-air, interdiction, air re-supply, bombardment, and ground support missions. Air reconnaissance assets can collect information about enemy location, unit types and strengths.
Represent the Soviet Volga River Flotilla. These assets can conduct bombardment and ground support missions.
Provide additional capabilities that can influence the outcome of on-map battles. Ground Assets include electronic warfare assets, command and control (C2) activities, and Special Forces.
Provide additional resources that can enhance the movement, combat, or replacements priority to player selected units or organizations.
There are two ground scales in the game. The operational maps use 2500 meters (~1.5 miles) per hex. The tactical level city maps of Stalingrad use 500 meters per hex.
The number of turns per day depends on the ground scale of the scenario. Scenarios that have a ground scale of 2500 meters per hex have five game turns per day. For example, game turns 1 through 4 are considered day turns (each ~five hours long); game turn 5 is a night turn (~four hours long). Scenarios that have a ground scale of 500 meters per hex have two turns per day (one day and one night).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
I've really enjoyed playing MatrixGames released version of this game. Stalingrad and it's predecessor Desert War are always installed on my pc. The WEGO mechanics are top-notch. There are hotkeys for everything and the tooltips are helpful and nicely positioned in the game. You can command quite a few units in the longer scenarios mostly at regiment level and the AI has been a worthy foe. Nice level of complexity for combat, managing supply, chain of command, lines of communication, etc. This game really hits a sweet spot for me as an operational wargame and I wish there were more youtube videos for it. Highly recommended.
I've lost faith in Matrix Games/Slitherine. Too many poor games now. This one is no different. Incredibly clunky UI. Buggy. Hangs. Sometimes, it stops showing me where my units are moving which makes planning really really difficult. And the cost does not justify the quality of the game. The WEGO concept is too simplistic. Assigning a force to attack a known enemy force implies that my force is actively locating the enemy, getting sighting reports, and adjusting movement to engage. I could understand some rolls to find the enemy, but my force should be moving towards the enemy during the phase. However, this game my force goes to the hex I ordered, no adjustment in movement. So it's game a whack a mole unless attacking a fixed position. It's far worse than I Go You Go approach. Concept fails. Skip this
Bought the game yesterday, and spent the evening watching some videos on the mechanics. Having played WITW & WITHE2 I must confess to really enjoying these sort of games. This one's mechanics are quite straight forward once you get the hang of it and the AI puts up a good fight in the WEGO style of play, which I am not accustomed to, but really like. As I've only played the tutorial mission, I can see my weekend being quite enjoyable!
Fun game once you get into it and understand it. I think it more accurately models the objectives of warfare at the time than most games. It is a game about terrain, maneuvering and holding and not really about crushing your foe. The tutorial could use some work.
Super quick to learn and get playing, a large selection of campaigns and scenarios ranging in size from small battles to entire operations, the game is great to play.
Ich will gar nichts groß schreiben hier. Eines der besten Stalingrad Wargames auf dem Markt. Hatte das Spiel schon vor Steam als reine Matrixversion wochenlang gespielt. Ich habe gesprochen !
There may be another simultaneous resolve WW2 operational title out there, but I can't think of it. This game does something unique. In addition, it has an interesting blend of unpredictable WEGO game play and structured boardgame rules set. There is a CRT and die-rolls! I have only toyed around with it for a couple hours, but if the scenario and campaign design is good, this should be a very strong PBEM platform. I think there are a couple key reasons the game isn't getting much attention: 1. The name. WEGO World War II: Stalingrad is generic and anonymizes the game 2. The cover graphic. Very bland and paired with #1 does nothing to distinguish the title from dozens of others. I will return with a bit more play under my belt, but I am excited about this one in a way I generally don't get excited about computer wargames.
I plan to update this review after maybe 100 hours of gameplay but I enjoy it so much so far that I want to make sure I say so. I think the game checks a lot of boxes for most people looking for a good Eastern Front game. Most people will find only 2-3 elements (might be different for everyone depending on their experience level) to be obtuse or unnatural. For me it's the left clicking to move, coming from decades of right click to move strategy games. It is a small thing, but to me it would immediately bump this game up from a 7.5/10 to an 8.5/10. I think that the design is very solid, the graphics are nice, and the rest of the controls make sense. Pros: Solid Game Great Topic Perfect Scale (both time scale and unit size scale work well) Good Graphics (which isn't apparent from the marketing materials) Cons: Left click to move
Love the WEGO system.
played this more on the forum / site version than on steam, but would recommend it to anyone who loves war games
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