
Welcome to Warside, the fast-paced turn-based tactics game. With a single-player story campaign, multiplayer support, and a built-in map editor, the fight for victory never ends. Choose your Commander, assemble your forces, and battle your way to victory.
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About

Step into the battlefield with Warside, a modern iteration on the classic turn-based-tactics formula. Experience an epic story mode campaign. Choose between legendary Commanders, each with unique playstyles and devastating Battle Powers. Master the battlefield with a vast array of terrain and units. All brought to life with beautiful pixel art.
Choose your Commander, assemble your forces, and battle your way to victory.
Storm the battlefield with tanks and artillery. Master the seas with submarines and warships. Conquer the skies with helicopters and jet aircraft.
Command a variety of specialist infantry, including snipers, medics, mortar teams, and saboteurs.
Choose from 14 Commanders, each with unique passive skills and game-changing Battle Powers.
Battle Powers can be devastating, but they need careful timing to have the most impact. Choose wisely for maximum effect.
Test your skills in our epic single-player campaign with over 30 missions to master. Classic battles, plus escort, rescue, and covert missions with jaw-dropping story events.

Battle in beautifully drawn forest, desert, and ice environments, plus the toxic wastelands.
Challenge friends and enemies to thrilling multiplayer battles in online play.

Intuitive turn-based gameplay with a familiar feel for fans of the classics.
14 playable Commanders, each with unique passive skills and Battle Powers.
Control 30+ unit types. Simultaneously battle over land, air, and sea with ground forces, aircraft, and naval units.
Faction unique units with mechanics specific to each faction.
Single-player campaign with over 30 missions.
Forest, desert and snow environments, plus the toxic wastelands.
Challenge friends and foes with multiplayer battles. Local and internet play are supported.
Design your own maps with the built-in mission editor for both single and multiplayer.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Italian, German, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Polish, Russian
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I hate to recommend against a game like this, but I really just can't find myself to tell people they should spend their money on it. Warside has extremely charming art and a lot of love put into it, but it's campaign felt far too short to me, and I just wish in pretty much every way it had more. I was really excited for an Advance Wars like game that took the strategy further, but while it adds units with some interesting powers it overall falls flat in the fun aspect. Maybe if you're super into the competitive side of these games it holds up better, but I really just wish there were more. More types of buildings to interact with that had something unique to them (capturable turrets? Hell I'd settle for AW radio towers...), more types of units, more interesting commander powers and commander strengths and weaknesses... It's not a bad game, I just don't see how it offers a more compelling experience than that which inspired it, or those that have come before.
I like it. It's not as good as advance wars but as a semi casual playing on standard difficulty I'm enjoying it and glad that it's available. The devs keep making updates to balance the game and it seems like they are really thoughtful about that. It's a good time.
This is a great Advance Wars like game and should in my opinion be rated more positively overall, since it brings in quite a few new ideas and adaptations and executes them well. Pros & Cons: = Mostly good unit design, but throughout the campaign a simple mix of Infantry, Tank & BattleCopter is the most efficient and you won't really need other units at all, so it still could get tweaked a bit more to have a more diverse mix of units be optimal + Some core elements are improving on AW, capturing is more dynamic and transport units are way more useful and fun - Naval units are too expensive for what they do + Naval warfare has a worthwhile objective in Oil Rigs providing 2000 funds + Unique units per faction are a cool idea and are pretty well designed + Displacement effects and status effects are a nice new touch + Omission of fuel and ammo is a good change -- COs feel generic (I'm still not sure if they have any passives at all), but at least they all have their own unique power - There are some bugs that can be annoying (you can't move certain units) but usually are fixed when you reload the game
Very nice game. Very addicting. It's a lot of strategy and some levels need you to adapt quite a lot to finish them. If I have any gripe with it, then that even on Brutal most levels are a tad too easy, only 3 of them gave me a real challenge. But if you like strategy games similar to this, then it's a no brainer. And ignore the comments about the story, it's quirky on purpose and unlike in other games I've read it all - because of the quirkyness.
Game is good fun and works well, but after getting through all the levels you reach the finale and it is nigh on impossible. The AI on your team are useless, the economy disparity and starting unit numbers are insane and it just means from the very first turn you are so far on the back foot, it is impossible to recover as you are simply overrun. What a total waste of time! No matter how many resets, your AI allies don't use their powers, and just get overrun in a few turns leaving you entirely exposed. Such a let down. I like a challenge, but this is simply absurd.
6/10 Has a lot for AW potential has some nice stuff but Idk what happen it feel so incomplete. IDk how they release this game like this, the campaign is fun but I mean only 3 Infantry choices? no Bazooka Inf? I can even come up with various stuff from the top of my head... like a Drone Inf which is anti air. no submarines? Commanders have no specialties something very simple to implement... they said the factions have unique units thats very cool, Sun has biker and flame tank etc but the last faction only has one and it kind of sucks. This game has potential... also they could make the factions different looking wise. again fun game I like the commander etc but it very incomplete. even on the page it says ":submarines" yet no submarine... They need to add more and gas beacuse it gives another element to the game also please for the love of god let unit heal on cities even if its slow units covering on cities is a must. copy AW but add something different thats it. I like the idea of 4 similar but different factions with unique units, I like the Copter can carry some vehicles. etc they can expand on that Azure guard-Faction bonus Tanks have +1 Mov Rng. 1st Commander passive- Tanks deal firts strrike on counter strike firts counter only. 2nd Girl Commander passive- Basic Artillery have +1 Rng. Blaze Commander- Inft deal more dmg to Building. 3nd Commander passive- Giants and Tractor cost less. etc Sun Faction- Wheeled Vehicles cost less except for special unit. Cassian- Recon and Bike have deal more Dmg. Flint- Snipers have extra dmg on mountains and deal more damage when in forest ot mountains. So and so. I hope the devs get more into it it has potential do not let it die!
Dona el que promet: Una versió de marca blanca del Advance Wars. Molts mapes, argument de merda, molt divertit.
Game often feels unreasonably hard. Enemy CO powers are annoying AF and some are OP. Last mission is a huge pain in the ass with a worthless teammate dragging you down.
Really love this game and the continued support is awesome really great game. Runs really well on steam deck docked with a controller.
Its if the old discontinued facebookgame "Army Attack" was a real game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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