
As we explore these frozen wastes, misfortune strikes once again. Through the fierce blizzard, a flare lights the sky, followed by a cry for help over the radio - broken, dying... No one else can come to their rescue. Can we make it back - together?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 26 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock.
It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must work together to launch a rescue mission. If only you knew what you were getting into…
From the research base camp you’ll need to figure out a way to get to the source of the distress flare. Once you’re through the frozen Antarctic wastes, you'll find yourselves separated inside a medieval castle, facing puzzles, secrets, and dangers! You and your partner start out with nothing but your wits and a walkie-talkie each. Observation, smart communication and teamwork will be the only way to escape from the sinister Castle Rock.
Spine-tingling story: uncover a dark history, and become closer acquainted with the malevolent being known only as ‘the Jester’. Who, or what, is he?
Walkie-talkie: you must communicate to progress – find out just how good you are at describing and explaining your surroundings
Puzzle packed: work together to solve this captivating digital escape room
Mysterious locales: explore the expedition base camp, frozen Antarctic valleys, and the sinister Castle Rock itself
NOTE: This game is co-op only. It requires both players to have a working PC-compatible microphone and an internet connection.
Your voice will have to lead the way.
You and your expedition partner must traverse the Antarctic wasteland and infiltrate an ominous medieval castle. All you start with is a pair of walkie-talkies – will you be able to work together on the same wavelength?
Two minds will have to think alike.
Immerse yourself in an intriguing cooperative experience as you and your partner puzzle your way through a series of thrilling situations. Discover brand new environments and mysteries, together.
We were not alone...
Darkness has engulfed the once magnificent Castle Rock and its surroundings. Can you discover the truth behind the grim fate of the fallen citadel and make it out alive... or will the original inhabitants catch you on your way out?
For returning fans of the We Were Here series, this time you can expect even more puzzles, longer play time, new mechanics, and discover more of the story behind the Antarctic expedition and Castle Rock itself...
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 17.8Kreviews | 82% | — | $3.1M |
| $12.99 | 877ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TMD这游戏算得我力竭了wok,本来上班就烦,下班还不放我走,回来打开这个游戏更是怒气冲天!!!这游戏有引导吗?指引呢?啥都要我一个个点一个个猜,比算东西更是力竭!!!
Loved the first two games! They had some great co-op puzzles and really tested your ability to communicate clearly with your co-op partner. This third entry in the series, sadly, just gets way too obtuse with the puzzles. I think we spent the majority of the game just sitting in silence either taking notes or fiddling with puzzle pieces to see what in the world was going on. Weird, complex, esoteric puzzles are great for a solo puzzling game, but they really killed the flow for a co-op experience (particularly with the communication difficulty of the walkie talkie). For the puzzles that rely more on communication logistics - part of the fun in the first game was figuring out how to communicate relatively simple ideas, not trying to absolutely split hairs about how to describe two almost identical looking walls of flowers. So much started to just feel tedious rather than creative.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Dutch, Italian +10 more
| $12.99 |
| 238ratings |
| 74% |
| — |
| not modelled |
| $12.99 | — | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
если вы с интелектом выше среднего, тогда думайте, покупать или нет. но если вы такой как я, не советую очень душная игра
absolutely no, there is no instruction and path. game leaves you to figure it out on your own; there are no hints, and the solutions are absurdly placed. I love solving puzzles, but my neck is way behind
We Were Here Together é uma experiência cooperativa incrível e, ao mesmo tempo, um ótimo teste de sanidade mental (quase me internei em uma clínica psiquiátrica). Os puzzles são muito criativos e fazem vocês precisarem se comunicar o tempo INTEIRO, o que parece divertido até vocês ficarem presos por 50 minutos porque UMA das pessoas claramente não sabe interpretar símbolos básicos (eu). A ambientação é muito bonita, a trilha sonora deixa tudo mais imersivo e os puzzles são extremamente bem feitos e planejados. Mesmo depois de xingar meu duo mentalmente umas 500 vezes (obrigada pela paciência, Scott) e de quase ter enlouquecido, eu garanto que a experiência foi incrível e divertida do começo ao fim. Recomendo muito pra quem quer testar tanto o raciocínio quanto a resistência de uma amizade ou relacionamento.
В потугах попытки прохождения этой игры я ощутил всю дефектность своей эволюционной цепи, в страхе потери индификации себя, как человека разумного, игра была удалена. Есть возможность того, что после удачного прохождения игры с вами свяжутся из закрытого круга лиц, которые завербуют вас в своё интеллектуальное сообщество, чья деятельность строго засекречена и касается масштабных вопросов человечества.
ну в целом игра очень не очень, зашел, пол часа подключался к другу, попробовали все, игра очень сильно сопротивляется что бы в нее играли, после всех попыток она ваще перестала открываться, игра очень сильная.
解密游戏一点引导都没有吗,蒸汽机那关卡了半天因为不知道是没有漏气才能让压强表拉满。还有最后转雕像那关,转了半天才发现是和旗帜的相对位置。玩之前看人说玩完这游戏一点爽感都没有,只觉得我们真厉害。他说对了。我和我朋友真特喵的厉害。朋友说打个好评骗后面的人来一起坐牢,遂好评。
Yet again, played this with my brother. We finished the first 3 games within a few days. I miss it a lot. I love the theme song for this one, I listen to it on YouTube sometimes. I also loved the jesters theme, it was quite bizarre in the sense that it was completely unexpected and you’re allowed to peek at his performance from a certain spot lol. It was funny relaying it on to my brother who was playing the other role first, and realizing he is seeing/doing something entirely different to me at that moment. I think compared to the other two games the puzzles on this one were a little less enjoyable. Maybe this game really just requires a LOT of communication, but we struggled mostly due to disconnecting frequently. It’s possible that the reason for that was due to cross-play on hand held devices. Anyway, I miss my little brother pt.3.
As with all the other We Were Here games, I recommend the 3rd part in the series! Amazing to play with a close friend!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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