
As we explore these frozen wastes, misfortune strikes once again. Through the fierce blizzard, a flare lights the sky, followed by a cry for help over the radio - broken, dying... No one else can come to their rescue. Can we make it back - together?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 26 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock.
It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must work together to launch a rescue mission. If only you knew what you were getting into…
From the research base camp you’ll need to figure out a way to get to the source of the distress flare. Once you’re through the frozen Antarctic wastes, you'll find yourselves separated inside a medieval castle, facing puzzles, secrets, and dangers! You and your partner start out with nothing but your wits and a walkie-talkie each. Observation, smart communication and teamwork will be the only way to escape from the sinister Castle Rock.
Spine-tingling story: uncover a dark history, and become closer acquainted with the malevolent being known only as ‘the Jester’. Who, or what, is he?
Walkie-talkie: you must communicate to progress – find out just how good you are at describing and explaining your surroundings
Puzzle packed: work together to solve this captivating digital escape room
Mysterious locales: explore the expedition base camp, frozen Antarctic valleys, and the sinister Castle Rock itself
NOTE: This game is co-op only. It requires both players to have a working PC-compatible microphone and an internet connection.
Your voice will have to lead the way.
You and your expedition partner must traverse the Antarctic wasteland and infiltrate an ominous medieval castle. All you start with is a pair of walkie-talkies – will you be able to work together on the same wavelength?
Two minds will have to think alike.
Immerse yourself in an intriguing cooperative experience as you and your partner puzzle your way through a series of thrilling situations. Discover brand new environments and mysteries, together.
We were not alone...
Darkness has engulfed the once magnificent Castle Rock and its surroundings. Can you discover the truth behind the grim fate of the fallen citadel and make it out alive... or will the original inhabitants catch you on your way out?
For returning fans of the We Were Here series, this time you can expect even more puzzles, longer play time, new mechanics, and discover more of the story behind the Antarctic expedition and Castle Rock itself...
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 17.8Kreviews | 82% | — | $3.1M |
| $12.99 | 877ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
спустя 7 лет так и не могли взять настроить механику приглашения друга в меню это же очень сложно починить. очень понравилось сижеть 10 минут в меню и ждать когда заработает приглашение другу
This game is not good for my anger management
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Dutch, Italian +10 more
| $12.99 |
| 238ratings |
| 74% |
| — |
| not modelled |
| $12.99 | — | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bOK GİBİ OYUN
屎中屎,过了一个关卡没有过关的喜悦,全是对终于过去了的疲惫感
So um... this game is ass. Me and my friend spent 5 hours playing and we kept having to look at guides because the puzzles were not unintuitive. Like, I understand having challenging puzzles, but you have to know where to start and what kind of puzzle you are even working with. Even after looking at guides we didn't understand how many of the puzzles were actually supposed to be done without help. Models and aesthetics were cool and better than the last two games but it doesn't mean anything if you feel miserable playing the whole time. If I owned a firearm I wouldn't be typing this review because I would have my own head blown off.
Мы не прошли, потому что мой тиммейт - обезьяна
Если говорить о боле в заднице, то эта игра отыгрывает на все 100%. Либо на каждом шаге вы тратите по часу на решение ♥♥♥♥♥♥ головоломки, с одной стороны это плюс ибо в этом и суть головоломки, с другой стороны я очень тупой для этой головоломки, что с другом приходилось смотреть прохождения. Так же в замке управления игры настроено по дебильному, на кнопку LBM рация, ну так же на эту кнопку в головоломке отменить действие. Впрочем игра эта лабиринт, графика как и не мудрено инди дрочильни с лабиринтами и невидимыми стенами, игра не вылетала, ну моя 6700xt иногда говорила какого ♥♥♥ ибо бывали микро фризы, хотя это странно... Впрочем как головоломка 10/10, ощущаешь себя мясом для ебли, а как игра 1/10 ибо она ничем не может заинтересовать, не буду проходить ее до конца, лучше пойду играть в роблоксе симулятор бомжа
по сравнению с предыдущими частями загадки стали сложнее и местами душнее, но баги не исчезли так что игра залупа
Rätsel zu schlecht erklärt
Really great game! The most difficult part was, by far, getting the pipes right. That specific room was more of a torture device rather than a mind exercise, we do not even know how we got through it, but we kept going and take for granted that we never looked back.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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