
As we explore these frozen wastes, misfortune strikes once again. Through the fierce blizzard, a flare lights the sky, followed by a cry for help over the radio - broken, dying... No one else can come to their rescue. Can we make it back - together?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 26 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock.
It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must work together to launch a rescue mission. If only you knew what you were getting into…
From the research base camp you’ll need to figure out a way to get to the source of the distress flare. Once you’re through the frozen Antarctic wastes, you'll find yourselves separated inside a medieval castle, facing puzzles, secrets, and dangers! You and your partner start out with nothing but your wits and a walkie-talkie each. Observation, smart communication and teamwork will be the only way to escape from the sinister Castle Rock.
Spine-tingling story: uncover a dark history, and become closer acquainted with the malevolent being known only as ‘the Jester’. Who, or what, is he?
Walkie-talkie: you must communicate to progress – find out just how good you are at describing and explaining your surroundings
Puzzle packed: work together to solve this captivating digital escape room
Mysterious locales: explore the expedition base camp, frozen Antarctic valleys, and the sinister Castle Rock itself
NOTE: This game is co-op only. It requires both players to have a working PC-compatible microphone and an internet connection.
Your voice will have to lead the way.
You and your expedition partner must traverse the Antarctic wasteland and infiltrate an ominous medieval castle. All you start with is a pair of walkie-talkies – will you be able to work together on the same wavelength?
Two minds will have to think alike.
Immerse yourself in an intriguing cooperative experience as you and your partner puzzle your way through a series of thrilling situations. Discover brand new environments and mysteries, together.
We were not alone...
Darkness has engulfed the once magnificent Castle Rock and its surroundings. Can you discover the truth behind the grim fate of the fallen citadel and make it out alive... or will the original inhabitants catch you on your way out?
For returning fans of the We Were Here series, this time you can expect even more puzzles, longer play time, new mechanics, and discover more of the story behind the Antarctic expedition and Castle Rock itself...
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 17.8Kreviews | 82% | — | $3.1M |
| $12.99 | 877ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Меня очень тронул лор. Особенном последний момент, ощутила такую любовь с подругой будто мы сбежали из фанфика nc-21, с метками не скажу какими, а то спойлер. МЫ такие тупые были и просто втыкали не понимая ничего, но моя бро смогла решить задачи по химии. Удивительно, мы два чела из исторического факультета, у которых мозги на логичные штуки не варят, но что-то смогли сделать. Но, мне кажется, нужно больше подсказок, иногда вообще не понятно что от тебя требуют. И мораль какая-то серая у игры. Кто в итоге мразь? Загадка...
среди всех игр из антологии эта часть считай самой неудачной, да, на фоне первых двух together - прорыв, однако изменения коснулись и сложности уровней, в большинстве случаев усложнением стали духота и ограниченность вводных данных, вследствие чего игрокам приходится тыкаться, словно слепой котенок, во всё подряд. на фоне следующей части forever у together и вправду трудно назвать хоть какие-то плюсы, за исключением новой концепции, что говорить про баги - ужасная работа лаунчера, бесконечные проблемы с подключением, во время игры сенса постоянно меняется, срывается, во время подгрузки локаций мышью лучше не двигать вообще. чего, кстати, нет на пиратской версии, на удивление. подводя итог - эта часть просто невероятное дрочево в плане геймплея и попыток в целом запустить её.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Dutch, Italian +10 more
| $12.99 |
| 238ratings |
| 74% |
| — |
| not modelled |
| $12.99 | — | 81% | #88 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
honestly this game was very weak looked good but constantly getting stuck and bugged into wall in game chat is so bad and the puzzles are really dumb 3/10 would not recommend.
absolutely no, there is no instruction and path. game leaves you to figure it out on your own; there are no hints, and the solutions are absurdly placed. I love solving puzzles, but my neck is way behind
Loved the first two games! They had some great co-op puzzles and really tested your ability to communicate clearly with your co-op partner. This third entry in the series, sadly, just gets way too obtuse with the puzzles. I think we spent the majority of the game just sitting in silence either taking notes or fiddling with puzzle pieces to see what in the world was going on. Weird, complex, esoteric puzzles are great for a solo puzzling game, but they really killed the flow for a co-op experience (particularly with the communication difficulty of the walkie talkie). For the puzzles that rely more on communication logistics - part of the fun in the first game was figuring out how to communicate relatively simple ideas, not trying to absolutely split hairs about how to describe two almost identical looking walls of flowers. So much started to just feel tedious rather than creative.
As with all the other We Were Here games, I recommend the 3rd part in the series! Amazing to play with a close friend!
Сложно, интересно но красиво Игра явно сделала скачок в плане картинки и геймплея, головоломки подупростили, но не сильно, решать их все также сложно, но интересно.
Yet again, played this with my brother. We finished the first 3 games within a few days. I miss it a lot. I love the theme song for this one, I listen to it on YouTube sometimes. I also loved the jesters theme, it was quite bizarre in the sense that it was completely unexpected and you’re allowed to peek at his performance from a certain spot lol. It was funny relaying it on to my brother who was playing the other role first, and realizing he is seeing/doing something entirely different to me at that moment. I think compared to the other two games the puzzles on this one were a little less enjoyable. Maybe this game really just requires a LOT of communication, but we struggled mostly due to disconnecting frequently. It’s possible that the reason for that was due to cross-play on hand held devices. Anyway, I miss my little brother pt.3.
I'm gonna be real. The puzzles in this game have some fun concepts, but the problem lies in the fact that they do not explain the tools you have to solve the puzzles, and its very easy to get lost completely with very little hope of recovery in the timed puzzles. Without the timers on some puzzles, and the frankly obnoxious voice acting (no offence to the VA's the jester really did put his all into it, but when you're trying to solve the final puzzle it just gets grating). The other we were here games didn't really do that to you and you always had some sense of progression in a puzzle. You don't really get that with this.
惊天巨作,完全就是狗屎,非常有意思,玩这个游戏好像在品尝一坨大粪,网络特别的差,玩一会就断了,玩的人两眼失焦,浑身发软,腿脚无力,非常推荐。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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