
A short incremental game about abducting humans with a UFO! Travel around the world, unlocking upgrades, abducting humans until there is no one left.
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Reviews
Themes across 151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très cool, trop court
Lovely little game, it's short, but it makes no secret of that. Is it worth the £4-something I paid? Absolutely. Having played through the demo I knew what to expect - mostly. It's simple at first glance, your tech tree unlocks very quickly, and you just have to move the mouse/UFO around to suck people into your spacecraft. As time goes on, other things are unlocked to help you get even more bodies. You can pay a bit more attention in the tech tree and choose items most useful rather than anything that appears. It's only in the late stages that you actually can click on things, mostly it's just a question of moving the mouse around. This is good as the click-click-click-type games can get a bit tendon-punishingly tedious. Additional game modes make it a bit more interesting, although it doesn't have much replay value. What I do like, is that even though it's an inexpensive, short little game (I finished everything in less than 4.5 hours), is that it feels loved, it feels like quality. I don't like paying £5 for rubbish, so I'm happy to hand over money to the dev for this.
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese
Hours played at review time, across 151 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you enjoy incrementals, you'll enjoy this. If you don't, then probably not. As it happens, I'm a fan of incrementals, including Black Hole, which heavily inspired We Need More Humans and even has a bundle with it. Abduct humans > upgrade > abduct more humans > more upgrades > repeat. That's it. Upgrades are linear, but I don't think that's a bad thing. I don't want to play an incremental and spend time between rounds figuring out what upgrade is best for my current build. I actually like being handed the next upgrade, because the next upgrade is useful, and when I have too much choice I usually end up suffering for my own bad decisions. Numbers go brrr is the whole point, and the numbers definitely go brrr in We Need More Humans. Whether the dopamine hits is based on whether you enjoy this type of progress, and I definitely do.
Finished in 90 minutes, would be a ♥♥♥♥ move to refund I guess.
Throughly enjoed it. Took around 2 hours to beat the game with all but 3 achievements completed. Worth the price but would love more added later.
A very chill relaxing game :)
Short and enjoyable with a lot of stuff on screen and advancement. Fun little game worth the $5. A lot more added from the demo. I do wish you could finish with a metropolis and take down buildings like Independence Day in a glorious final mission but it's a chill incremental game on its own.
im playing to many small roguelike\lite games recently. to say that this game (which made clearly with AI) pretty funny for such a price. closest comparison is hole.io. its almost the same style of game.
it groorg
For five bucks I'll say that I got a few hours out of it. Some things I would like to bring up: Game loses FPS when lots of humans suddenly spawn (noticeable but not game breaking) Upgrade Tree doesn't really have choices on it, you just have to work you way through each branch then come back and do the next one. This limits player choice and slows down the early game rather harshly but once you unlock at least one or two of the trees it can be interesting. Game doesn't fully explain that your new toys are interactable. Experimentation required, which can be good or bad, depending on who you are. For a game like this I would rather it explain things better. Played on a controller, and using the upgrade tree felt even more limited (mostly cause I could not see future upgrades with a controller). Music is kinda meh.
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