
On A Roll 3D is a fast, colourful 3D platform game. Roll your way through 24 huge levels across six different themes and be prepared to take on spikes, mines, dynamite, conveyor belts, springs, switches, doors, bumpers, lasers, saws, fire, ice, water, electricity, trapdoors and much much more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还算不错的3D滚球游戏~控制小球滚动跳跃并到达终点~ 如果把小球换成索尼克~嗯嗯,有点像~再加上点特效~那就更像了~ 还有Boss战,战斗方式就是跳到敌人头顶~emmm~ ~总体赶脚比较适合休闲~
[b]My playtime:[/b] 5.6h (based on steam, 100% achievement) [b]Grindy Achievement(s):[/b] Yes (~2 achievements that might take ~2h to finish). [b]Optional Achievement(s):[/b] No. [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [i]On A Roll 3D[/i] is a platformer game where you have to dodge obstacles and kill enemies to reach the goal. The game has 24 levels including 6 boss fights every 3 levels. [b]Pros:[/b] - 24 levels - 4 unique boss fights - Challenges for hardcore gamers to finish the levels with a perfect score or the game in one attempt - Adjustable parameters [b]Cons:[/b] - Enemies look similar to each other - Some areas are too bright if you play in the lowest setting [h1]Should you buy this game?[/h1] [b]Yes.[/b] [i]If you like to play short and easy platformer game, buy this on discount.[/i] ------------------------------------------------------------------------------------------ [h1]In-Depth Review[/h1] [h1]Graphics[/h1] Despite being released in 2015, [i]On A Roll 3D[/i] has a style that is similar to PS1 games on a higher resolution. Textures look simple and rough around the edges while some objects blend with the background at first glance, giving an additional challenge to finish the levels without getting hit. However, the background and platform in some areas look similar if you play the game in the lowest setting, especially the snowy area where the screen can be too bright at some point. The game also has a clear and simple menu design. You can do a lot of things in it, including resetting a level, losing a life, and returning to the main menu screen - it's very practical to both casual players and speedrunners. [h1]The game[/h1] [b]Levels[/b] The game has 24 levels that are spread across 6 areas, with 3 normal levels and 1 boss fight in each area. Each area has a different theme and the game will become more difficult as you progress. Hints, which can be toggled on and off in the options, will provide you with a basic tutorial from walking to introducing a new obstacle. https://steamcommunity.com/sharedfiles/filedetails/?id=2242112056 The gameplay is similar to [i]Sonic[/i] games with slower speed where you have to avoid or kill enemies and obstacles while collecting rings, which are depicted as stars in this game, to the finish line. You won't be coughing out stars if you get hit though. Obstacles are different in each area although they work the same way - you can't touch them. There are also switches that you can use to open some doors and you might need to travel back and forth to access the switch that you need to advance. Although most obstacles are easy, the last obstacle, the "upside-down powerup", makes the game to be harder than it should be. Luckily, it is only available in the last two levels and you can always redo the level from the beginning if you run out of lives. Your score will be calculated after you finish the levels. Some bonuses will also be applied if you meet certain criteria. The game will mark the level as "perfect" by giving it a yellow star instead of a red star that is used for completed stages if you fulfill all of the criteria. Score and lives will be carried over to the next level and will be saved in the leaderboard after you finish the last level. You don't have to worry if you don't care about it though, you still can start the game from the beginning of each level if you want. [b]Lives[/b] You'll get 5 lives, which can be tweaked in the options, at the beginning of the level and you'll have to restart from either the beginning of the game or the latest checkpoint if you get hit. An exception is to be made if you have some stars at your disposal, which will be reduced by 10 every time you take a hit. Stars can be collected as you progress and will be respawned if you lost a life. [b]Enemies[/b] Enemies are depicted with another ball character with a different color. They have different attack variations and patterns, although they look too small and similar to each other to notice the difference. Defeating them is as simple as jumping at the top of them and the game is also forgiving enough since you sometimes can kill them just by touching its sides. Boss fights are available at the last level of each area. Boss fight levels are usually shorter and easier than normal levels with a checkpoint, 10 stars, and a boss fight at the end of the level. Bosses are usually just a bigger ball with unique attack patterns. Some bosses have similar attack patterns as other smaller enemies, some have more variations like spikes that will come in and out of their body at a certain interval. Although it might be challenging to defeat them on your first try, these bosses are quite easy once you know their attack pattern. https://steamcommunity.com/sharedfiles/filedetails/?id=2242114961 [b]Length[/b] The in-game timer records me finishing the game at 2:58:07. Steam records me finishing it at 3.8h. The rest of my playtime was used in finishing the grindy achievement and another achievement where you have to defeat the last boss without getting hit; it's a challenging achievement that needs a few retries to obtain. [b]Problems[/b] The game runs smoothly until I experienced an FPS drop in the third area. I ended up turning off the reflections and shadows in the settings and there are no other issues afterward except the fact that the game looks a bit bland without those features on, especially the watery area outside the platform. [h1]Specs[/h1] Intel Core i5-3317U 1.7GHz, 4GB RAM, Intel HD Graphics 4000 [h1]Conclusion[/h1] It's a solid platformer game with 24 levels and 4 boss fights. The game might not look that promising with the rough-looking graphics, but it's actually an enjoyable game with relaxing music and easy levels. [quote][url=https://store.steampowered.com/curator/7871885/]Follow our curator page,[b] OCG-Curations[/b], if you like and want to see more reviews like this one.[/url][/quote]
On a Roll 3D is actually a 2.5d platformer where the ball only moves horizontally, on a 2d plane; it's the levels that are 3d and often rotate around. This is not anything like Marble Madness or Super Monkey Ball. It's closer to a 2d Sonic game with much less speed, much fewer enemies and more puzzles. The game runs and controls well. Graphics are good. Pleasant music. Interesting course designs. Good variety of obstacles. There are enemies and bosses but they are few and secondary. Always balls of different colors, sometimes with spikes. The bosses in particular are lame, just being bigger versions of smaller enemies. The challenge comes in navigating the terrain. It's far from a precision platformer, though, and the difficulty is somewhat low with plenty of checkpoints. What I found the toughest was when left and right were reversed in the last levels. I could have done without that.
[h1] Another cr4ppy platformer. Solution - play something better. [/h1]
Man spielt einen 1€ Ball vom Tedi.
Fun enough to kill time. Two of its achievements are grindy though unfortunately. Also skip the 2D DLC, it's not nearly as fun in my opinion.
Обзор на русском по игре On A Roll 3D 13 февраля 2014 года в Steam появилась эта игра по цене всего лишь 99 рублей. Что же в ней есть? Концепция: Игра представляет из себя платформер, где мы играем шариком, которому необходимо преодолевать препятствия, собирать бонусы, решать головоломки и сражаться с врагами. Графика: Графика не на высшем уровне, но для инди-игры с такой концепцией этого более чем достаточно. Настроек графики мало. Музыка и звуки: На протяжении уровней вас будет сопровождать веселое музыкальное сопровождение. Все действия имеют свои особенные и приятные звуки. Управление: Управление очень простое: оно осуществляется стрелками на клавиатуре. Что понравилось: Разнообразные препятствия на пути. Усложнение по мере прохождения. Несколько пейзажей уровней: и город, и снег, и древние развалины и т.д. Интуитивное управление. Есть полезная кнопка Reset для объектов, несколько раз выручила. Музыка веселая, жизнерадостная, бодрячком. Почти все достижения легки и просты. Что не понравилось: Внешний вид противников, сделали бы их хотя бы не колобками, а тетра гонами, что ли. Обилие ярких и гиперярких цветов, режет чувствительный глаз. Что никак не повлияло: Графика, ну как у платформера инди, короче сойдет. Наличие карточек. Цена и скидки на игру. Итог: Если вам нравятся платформеры, где нужно подумать, или несложные игры с простым управлением, то смело покупайте. Уровни затягивают, но чем дальше, тем сложнее будет. Игра заслуживает внимания. Игра не сильно сложная и нервных клеток вы много не потратите проходя её. Здесь нужно будет решать не головоломки, а простые, тривиальные задачки, и следовать из пукта A в пункт B. Этот продукт произвел на меня положительное впечатление. В неё можно поиграть, что бы убить время, пока выпадают карточки. Хотя, что бы пройти её от начала и до конца, и заработать 100% достижений, понадобиться значительно больше времени. Моя оценка: 8/10
I do not recommend
its a great game i like it
Um jogo de plataforma 2.5D simples mas divertido Os controles são fluidos e achei o estilo de arte 2.5 D bonito
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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