
A finite world with infinite resources. Defeat your opponents before the world collapses under your empire in this epic Battle Royale 4X RTS! A tidal wave is putting an end to this continent, will you make it through?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Russian
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
[quote] [th]关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。[/th] [tr][th]访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/th][/tr] [/quote] [h1]前言[/h1] 《亚特兰蒂斯之潮》(Waves of the Atlantide)是一款短小精悍多人吃鸡类的4X策略游戏。 [h1]游戏体验[/h1] 昔日吃鸡浪潮席卷全球,出现了无数类吃鸡游戏,大多厂商依葫芦画皮整出一堆模仿之作,有些厂商则另辟蹊径尝试将吃鸡模式引入到其他游戏之中,例如《武侠乂》《俄罗斯方块99》《汉末求生》等。本作也是一款另辟蹊径的产物。 游戏的地图给人的感觉非常像《文明》系列,但游戏的实际玩法要简化很多,多名玩家的据点会生成在同一片大陆上,玩家需要自行发展生产,食物,科技,军队。军队通过对去开垦新的格子来建立新的据点来拓展自己的国土面积。与其他玩家的军队遭遇向接则会进入战争状态,玩家可以集结多支军队于一个格子以军团之势向敌人发起攻击提供胜利率,而如果想要推掉敌人的据点的话则需要移出推掉敌人所占领的格子,一步一步向其据点逼近。游戏的虽然作为策略游戏,但受吃鸡模式的制作理念则让其有着较快的节奏,真如同历史上的亚特兰蒂斯因为涨潮而陷落一般,本地的地图会随着游戏的时间的推进不断被海水淹没,在每一局的固定时间内玩家的势力活到最好即可达成胜利。 [h1]小缺陷[/h1] 1.游戏当前处于早期版本,优化催着一些伤问题。虽然游戏看上去短小精悍,但是如果不去限制一下帧数的话可以瞬间让机箱便烤箱。 2.多人模式无法搜到其他玩家,只能虐虐AI。 [h1]总结[/h1] 快节奏的多人吃鸡策略游戏的立意比较新颖,比较适合利用碎片时间来上一局,不过可能由于游戏当前版本较早的缘故,多人模式几乎无法使用让其亮点难以体现,期待本作以后正式版的表现了。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Nice potential! I'll keep watching this game.
I can't stop myself to play !!! This game is really good and addictive . I love the battle royale mode and it fit perfectly with the RTS mechanics . A perfect game to play with friends during a lan party !!!
[b][quote]Warning: Dead PVP Game[/quote][/b]This abandoned game has no single player content beyond botmatching, and no players for PvP matches. There is no functioning PvP population, it's a dead game. "Waves of the Atlantide" is an unusual hybrid of RTS and Battle Royale... and such a game concept could work if implemented properly by ethical developers. Waves of the Atlantide was not implemented properly, and the developers proved to be highly unethical. The concept certainly is sound enough, you rush build aggressively (this was not a casual game) and then use your resources to thump enemies assuming you outbuild them. Like I said, it could work. The game was abandoned roughly 8 months after launch and hasn't been updated in almost 5 years. It blew past the developers commitment to complete the game without any notification or admission of failure from the developer. The game will never be completed. SteamDB shows the game hit all-time peak player numbers just after launch, with only a tiny 7 concurrent users, which is a pitiful number, and now the game has practically no players, with nobody playing at all, just one or two people logging on every week or so then quickly deleting the game when they see how bad it is. Why did it fail? It's video game autopsy time! The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable substitute for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet. The developers also made the terrible mistake of launching a multiplayer only game in Early Access. This is almost certain to kill the game. Most gamers will evaluate a game only once. If they do so when the game is incomplete, they will check it out, then abandon it (just like the developers did). When (IF) the game eventually does get around to release, there will be no players, because the developers burned the first impressions through their faulty Early Access experience. Players who saw the game and didn't like it because it was incomplete [i]do not come back[/i]. Multiplayer games must have a large population if they are to go "viral" and succeed, especially without single player content to fall back on. Releasing a multiplayer only game into early access kills the game population, and thus the game, before the game even launches. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. Unethically, the developer sold keys to this abandoned Early Access game into cheap, nasty game bundles, where they knew it would be advertised and sold as a complete PC game. This seems to have been done in an attempt to mislead gamers into buying a knowingly faulty, defective and incomplete product. When a developer does this for a game they have zero practical intention of completing, this is essentially a scam, an intention to get paid for a broken/unfinished product. Often this is done as an exit strategy, as the developer takes the money and runs. No refunds have been given, the developer kept all the money they took from gamers. Another unethical act of this developer, knowing full well that this game is abandoned and they will never complete it, they are deliberately trying to scam gamers into buying it by offering it on discount from time to time. It's impossible to "accidentally" discount a game. The developer looked at their abandoned game, and instead of doing the right thing and removing it from Steam, they instead doubled-down and tried to scam even more people into paying for it. Greedy, and completely unethical. Doing the wrong thing, on purpose, for money. This is not okay. "Waves of the Atlantide" has the insane price of $12 USD, for which you could easily get any number of older AAA games. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
Great game for multiplayer ! It's a new type of Battle Royal with RTS elements ! Concept is very interesting !
日本語を選択する段階までいけないっす 誰か教えてー 起動は速くてよいと思いました
Bon petit jeu de stratégie avec plein d'idées intéressantes !
Jeu prometteur et en constante évolution (mise à jour très régulières). Concept très innovant. Quand on à bien compris le gameplay on a plus une seconde de temps libre pendant la partie et chaque action devient de plus en plus précise et cruciale. Hâte de voir grandir le multijoueur qui est déjà bien sympathique ! Je recommande !
《Wave of the Atlantide》一款在传统六边形棋盘战旗策略游戏的基础上加入类似大逃杀要素,游戏中基于战旗策略的玩法和经典的《文明》系列很像,但是游戏中的六边形棋盘在游戏过程中是会塌陷的,这个设定有点类似大逃杀游戏的毒圈设定了。游戏目前还在EA阶段,很多内容还是做得挺粗糙的,不过创新之处倒是挺吸引人的。 [h1]战旗策略与大逃杀的融合[/h1] 游戏的一大创新之处在于在传统战旗策略游戏玩法的基础上,加入了大逃杀的要素,具体来说就是游戏中的六边形棋盘会因为海浪的侵蚀而发生塌陷,原先在六边形块上建立的建筑物或者兵种会因为的六边形块的塌陷而失去。因此游戏中玩家需要不断的扩张领土,随时关注自己现有领土周边的地形变化情况,同时还要观察敌人的发展动向。游戏中玩家的主基地就画成了一个奔跑的小人形状,意思就是暗示玩家主基地要适时的做出迁移操作。 [h1]EA阶段的不足之处[/h1] 游戏中有一个比较坑爹的设定,我方的士兵攻打敌军领土的时候,如果这时候敌军的领土扩展把我方士兵包围住了,那我方士兵就只能一个格子一个格子的移动了,只是要逼着玩家在推敌军领土的时候要排成一字长蛇阵么? 缺少新手教程,刚上来完全不知道怎么发展,我第一把游戏还在摸索怎么发展最优的时候,眼看旁边的敌人领土都要扩展到家门口了,突然游戏就显示我赢了,一脸懵逼之后才发现,原来我在天命圈,敌人大本营被海浪给吞噬了。。。不过成就系统里面还行有完成教程的选项,估计以后会加上吧。 目前游戏的优化真的不敢恭维,先内容还不是很多的情况下,都那么吃配置了,那就更别提以后了,因此优化亟待提高 目前EA阶段游戏内容不是太多,需要补充更多,游戏由多人联网模式,这个挺有意思,可见制作组还是有想法的,现在就看制作组后期的制作规划了。 游戏是由有中文翻译的,不过很可惜是机翻,翻译很是生硬。 [h1]总结[/h1] 游戏目前还在EA阶段,不足之处显而易见,游戏体验也不是非常好,不过游戏结合了展期策略与大逃杀模式的玩法还是相当有创新的,希望游戏未来可以更加完善,届时应该还是会有一定影响力的。
Its ok game, you have to in very hurry and opponents in baby mode is also very speedy. So its recommended that set difficulty properly.
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