
Loot. Craft. Build. Defend. Fight. Survive
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an unusual action RPG/crafting/building hybrid game with a Japanese/demon fighting theme. The concept has tremendous potential but the implementation here is sadly lacking. The 3D rendered landscape is nice, if low poly, but the characters are all 2D sprites. The game works but doesn't feel great to play. The way enemies just spawn out of nowhere is frustrating and unenjoyable. On the other hand, it is very cheap. Regardless, there's no "maybe" options here. This game might have found greater success on consoles or mobile.
I will leave this cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Neat
⭐⭐⭐⭐⭐
I wonder why Storm Sharks doesn't have any other games here !! I like this game, It has a slight sense of nostalgia for me! <3
Çerezlik eğlenceli bir oyun. mini Eldenring gibi.
нет
Мир погиб, уничтоженный эпидемией, превратившей людей в опасных тварей. Но росток цивилизации не так просто затоптать. И вот - мёртвые просторы страны вновь тревожат звуки топора, пилы, рёв двигателей. Всё вроде прекрасно, синее небо, чистый воздух. И тёмные тучи на горизонте... Там, за тонкой границей растет новая угроза. Но Трое из леса - учёный, следопыт-бродяга и молодой юноша - разберутся, кто-кого и зачем.
Tags: Hack & Slash - Diabloesque Additional Tags: Delete Local Content & Remove from Library (1.4 Gig) TLDR: Bad execution of a twitch hack & slash with controller support, isometric view and japanese setting with zombie samurais. Too bad. Has local co-op, some charm, and tight controls but missing animations makes certain critical attacks and movements impossible to excute. The on-screen hud can only be interacted with using the mouse making it impractical for those who wanted a couch co-op experience. Has very open and empty open sandbox map with bad quest scripting, repetitive random spawning foes, a completely unreasonable amount of grind, no character stat customization, and only 3 equippable slots for the whole character. Items are acquired through heavy heavy grinding for crafting components and are very reminescent of a tablet game. For those reasons I do not see myself ever dragging someone to play this. The isometric 2.5d terrain is well presented and you get used to the somewhat well animated tablet samurai sprite. However, not all animations have been made and it is thus impossible to attack straight up for example. Making execution of crucial attacks impossible. Radius of enemy attack is often hard to predict and does not seem to match their in-game attack sprites, especially for higher levelled monsters. Leveling up takes an inordinate amount of grind from constantly respawning monsters. Very limited loot system, of which I was receiving random items early on but then the game stop supplying any whatsoever. Shopkeepers only sell consumable and gold pieces are also a crafting component. Whatever few items you can wield, of which you only have three slots, is crafted through exotic components that must be mass looted and then refined at npcs at in town before then being consumed for item creation. As I was mentally mapping out how much time would be involved in that I started wondering if this is not some kind of tablet port. The quests were all very repetitive and felt randomly generated based on my level with kill X number of Y enemy and report back kind of deal. There are no stats, and the only progression from leveling aside from more base damage is the ability to unlock a new controller faceplate button move every 7 or 8 levels which takes forever. Once you get an unlock it is on a very long cooldown and will do damage mostly comparable to your sword making it useless anyways.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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