
RETSNOM is an inventive pixel art puzzle platformer that allows player to break the map by mirroring sections of the level, and rearranging it on the fly to save a sick daughter.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent concept, superb visuals and music. The controls are fine. So what's the problem? The problem is that the level design is just too sketchy. There are too many variables to make it fun. After only a few levels I'm just blindly clicking around, trying to flip sections at random in the hope of somehow stumbling into a solution. I'm not the smartest guy in the world, but this feels like an interesting concept implemented without puzzle-polish. If you can solve these puzzles using logic alone, I congratulate you -- and envy you. But it's not for me, and I would caution others against investing time or money into it.
Note: it's a small review after a few minutes in the game ♥ Music - hauntigly if you like cello and piano ♥ + Very artistic, smooth, polished + It's really a nice little game. You must reflect by mirroring the block near you to find your way throug the level + If you press a button, you can tap your head on the ground until death + You can crush genetically unstable human under wall + It seem there is a fire key, going now to find my first weapon ☻ + Indie/Trading cards
Mirrors in history have always been a mythical and powerful object. Aside from 7 years bad luck for breaking one, they also are believed to be portals, gateways to the soul, a tool for visions and much more. RETSNOM gives you the power of mirrors in a clever and twisted Puzzle/Platformer. You can bend and warp your surroundings to your will as you make your forward in a strange laboratory full of zombies. What makes RETSNOM so enjoyable is the key to solving puzzles lies in your ability to think outside the box. This game has more then one way to skin a cat and this is what I absolutely loved about it. What enables this trial and error of imagination is the games amazing level design. Each level adds a new challenge and makes you think of a new way of doing things. This especially becomes more true as you move deeper into the game as platforms begin moving not only from left to right, but up to down, and can disappear all together. Other areas of the game shine, such as the soundtrack which is purely instrumental and builds on the somber but thoughtful story of the game. The game revolves around one mans quest to cure his daughter of the zombie virus and he won't stop at nothing and will kill anyone who gets in his way. While zombies are over done, the tone of the story reminds me of strange and classic sci-fi story from the early 50-60s. Involving time, space, and consequences of ones actions. RETSNOM is a very underrated game and really deserves your attention. There are times that can get frustrating and occasional bugs but each level is more or less 2-8 minutes long. So repeating content isn't that big a deal. So if you are in the market for a great soundtrack, amazing level design and an intriguing story. Get this game. Plus its a good price! I made a video review to show off some of the features and gameplay of this game! https://youtu.be/Z_DtzLPawGo I hope you enjoy! Martyr
[h1]紹介[/h1] 鏡を使って自分の周囲の地形を反転させながらクリアを目指すパズルゲーム。 鏡の力はワールドごとに異なる特徴があり、要求されるテクニックが変わる。 やりこみ要素としてウサギの人形集めがあり、実績に関係している。 [h1]良かった[/h1] [b]●ストーリー[/b] 娘を想う父親の愛情。 終盤はセリフが無くとも主人公の動きだけで胸がキュッとなる場面もあった。 [b]●BGM[/b] 通常時はどこか寂しさのある静かな BGM が流れていて、雰囲気によくマッチしている。 イベント時には緊張感がある BGM が流れ、物語に引き込ませてくれる。 [b]●中間地点[/b] 中間地点を通ると攻略中のステージで獲得したアイテムの状況が保存されるため、やり直しを恐れず試行錯誤が可能。 時間をかけて攻略してもちょっとしたミスで取り返しがつかなくなることがよくあるため、こういった機能は助かる。 [b]●ステージ構成の遊び心[/b] 明確に何らかの元ネタをイメージした模様が描かれていたり、文字の形にブロックが並んでいたりする面がある。 終盤の面のとあるゲームのパロディには思わずニヤリとしてしまった。 [h1]良くなかった[/h1] [b]●なぜか飛び飛びで遷移するステージ[/b] ステージクリアすると次のステージに自動遷移するのだが、時々スキップされる面がある。 順番にクリアしていたはずなのにステージ選択画面へ戻って選択し直さなければならないことに。 [b]●後半のステージのウサギの配置場所[/b] [spoiler]ステージの外周付近に置いてあることが多く、そういった場合どのステージでも取り方が同じでワンパターン化してしまっている。 [/spoiler] [b]●シークレットステージ[/b] [spoiler]ワールドによってはシークレットステージが存在するのだが、鏡を割るアクションが無限に使用できるためステージ破壊をやりたい放題できてしまう。 そのためごり押しでもクリアできてしまい、パズル感がなくなってしまった。ワールド 5 のように回数制限を設けてもよかった気はする。 [/spoiler]
*(GRAIN OF SALT -- EARLY REVIEW)* This is a very interesting game that I'd imagine those who enjoyed Braid might fancy. I wanted to get another early impression out because it seems like not many people are buying at this point and are perhaps waiting for some reviews to show first. So, Voila! PROS: - Mind-Bendingly Challenging! No really, your head will hurt -- dull aches all around. - Presentation is neat and simple. - The Story of a father looking for his daighter is enough to get you hooked and to motivate you ahead. - Really interesting Puzzle mechanics with seemingly multiple ways to solve them. What I mean is, there is a lot of room for the random element and I would venture it would be sometimes impossible to design these puzzles for one solution only. It is a really cool system. - Pixel-Art is minimalistic and GREAT as ALWAYS. - Music is good and melancholy. CONS: - As of right now, I can't really fult it for anything other than being SUPREMELY FRUSTRATING. But that can either be a PRO or a CON depending on who you are. The game definitively needs to be approached by one having the right/relaxed mood and mindset. There is a bit of a Combat Mechanic and I am interested to see where that will go, - if anywhere - but insofar it serves as a nice break-up between puzzle solving. Who doesn't like Machine-Gunning some Zombies? The enemies can also be killed inside of walls that you move and the effect is rather satisfying. Overall I would say jump in if the video looks even remotely interesting to you. Just make sure you are relaxed first! BEST OF ALL: When you get stuck and cannot progress, there is literally a key to press where your guy bends down and bashes his own skull into the ground again and again until there is nothing left but pulp, chunks and pooling blood, LOL!
I was rewriting this damn review about 20 times and still can't decide, shall I recommend this game or not. Main idea of this game looks pretty interesting. You change levels in real time, solve puzzles, proud of yourself being smarty pants. On paper. But a bunch of Level-design is far from perfect. You can not rebind buttons. Gloomy colours make eyes bleeding (Yes, you can make a great game with single colours - look at brilliant VVVVVV. But this game's greyness is just ugly), what makes all this swapping absolutly unintuitive and easy to lost any idea wtf you just tryed to achieve. How shalI I say it, that game just has a lack of individual style. And one of the most annoyng thing - if you push the mirroring button and change your mind, you can't cancel it, have to wait until that ♥♥♥♥♥♥ looking bricks will snap into their place and push damn button again and again. Considering that all game is based on this mechanics, it's annoying as hell. I read all of this positive reviews and now feel some disappointment. It's like sort of prototype, not the final product. This game is not bad, no way, it may be frustrating a lot, but still fun. So much potential and mirroring levels is really, really cool, awesome and original idea, i like it. I just can't recommend it in this condition (and it's a pity for me). Good news: developer still works on it and works actively. So get me right, I don't regret buying it. Indie games need our support, so if you're fan of 2D-platformers (just like me) and experimental games with original ideas, then please, please give this game a chance. Would like to see his next work. UPD.: after tough thoughs i finally changed my mind and show my thumbs up. The game is far from perfect, but I'm ready to forgive this in condition of future patches.
[h1] Retsnom attempts to be a puzzle platformer with a thought provoking story but it misses the mark on either account. [/h1] Outside of jumping you work with a few mechanisms like flips and rotations. there is a gaudy grid that lines what transformation you are about to perform. While you are playing primary school geometry you are working against monsters, gravity, and little annoyances that add up quickly. Often times the solution of puzzles are quite clear, but acting on it is a pain. Your black transformations have to be perfect and traversing platforms feels spotty at best . It doesn't help that the uninspired art style comes with no variety in scenery. The story really wants to be deep and complex, but it comes across as wonky and shallow. there is minimal character development so tragic and dramatic moments lack emotional weight. Sadly most of the weight lies in the brief exchanges and the remainder is saved for what might be called a plot twist by few. The writing is bit unclear. it’s not confusing like Gravity’s Rainbow, it’s more like an muddled by what looks like translation issues More frustrating than challenging and more clunky than complex, RETSNOM's is not worth the play time.
When it comes to puzzle platformers, the controls and mechanics can feel awkward at first. That's fine, but after a while, one normally gets the hang of how things work. With RETSNOM, this transition doesn't occur. Throughout almost the entire playthrough, I felt like I was wrestling with the puzzle mechanics. The concepts felt inconsistent and the solutions seemed obtuse. Whether this is the result of making the diffculty curve too steep or just poor puzzle design, I can't say for certain. As an extra note for the developers, adding a dedicated reset button was a good idea, but under no circumstances should it be used as an excuse for not scrutinizing your own puzzles and providing them with the proper playtesting. Avoid this one.
In world 1 I thought it might be fun, while I was mainly randomly flipping stuff. In world 2 I now stopped playing, since I totally do not like the new mechanics, which are being involved. Maybe it's just too hard for me, I am not sure. To me it makes no fun dying one thousand times till you accidentially flip the world in the right way so that you somehiw can at least enter the door.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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