
Warplanes: Battles over Pacific opens the next chapter in aviation history. Become a World War II pilot and take part in the campaign against the Empire of Japan. The sequel to the hit Warplanes: WW1 Fighters, takes dogfight to a new level.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Warplanes: Battles over Pacific opens the next chapter in aviation history. Become a World War II pilot and take part in the campaign against the Empire of Japan. The sequel to the hit Warplanes: WW1 Fighters, takes dogfight to a new level.
Realistic graphics and intuitive controls enhance the gameplay experience. The new flight model will make you feel the power, speed and handling of the most popular American and Japanese aircraft. The technological leap between World War I and World War II made aviation the leading branch of the military and changed war forever…
Take control of 15 of the most iconic aircraft fighting over the Pacific.
Lead the US to victory over Japan in the single player campaign.
Play classic PvP multiplayer modes to face off against players from around the world.
Have fun with friends by your side playing co-op missions.
Adjust the game to your preferences thanks to 3 difficulty levels.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Flieger, grüß mir die Sonne Grüß mir die Sterne und grüß mir den Mond Dein Leben, das ist ein Schweben Durch die Ferne, die keiner bewohnt Noch Fragen?
9/10 This game is so much fun! I love the crazy amount of detail this game surprisingly has! The only real negative I can think of is the placement of yourself when you spawn in. A lot of moments when I was playing, it would position me way off where I was seated, and I couldn't recalibrate my position- it wasn't game-breaking, however it's a bit of an irritation. The controls are super easy to grasp, and allows you to have fun right off the bat. (No hundreds of hours learning like VTOL or any of the other complicated VR aerial shooters) I absolutely love how you can make your planes look how you want them to. Personally, I think shark faces are mandatory in any flying combat game >:) The intricate details to the planes themselves are really nice. Since this is the Pacific chapter, getting to see the Mitsubishi Zero's up close on the screen is AWESOME. They even got the paneling correct too with the wings (AAAHHHH it's so pretty)
wenn den Leuten die DIR zuschauen wie du spielst und denen schlecht wird, dann muss es gut sein! Ich habe lange nach einen guten VR Dogfight-game gesucht und gefunden und als eine art experte aller militärischen "Flugeinheiten", muss ich sagen, dass die angaben zu den Statistiken der einzelnen Flugzeugen realitätsnah sind. setze mich in eine Spitfire und du bekommst das lächeln nicht mehr aus meinem Gesicht. für Fans der WWII-Luftschlachten ein absolutes muss! ich empfehle Reisetabletten vorher einzunehmen, besonders wenn man ein sehr wendiges Flugzeug fliegen will wie eine Zero der Japaner.
Probably the best VR aerial battle game on the market right now.
Really enjoyable overall. The flying and graphics are extremely basic but that doesn't detract from the experience. The mechanics are just enough for me to feel like I have a lot to manage but not overwhelm me with realism. I think my only gripe is lack of diversity in missions/gameplay. The dog fighting can be tedious when you're chasing a single adept plane for 5 minutes, then have to do it for 10 more, these end up being the longest missions and so I prefer the Air-to-Ground combat missions more... it really sucks to do a long dog fighting mission and then die after 20 minutes, getting no accounting for the time. If some of that grief could be ironed out or maybe allow for more mission options then I'd gladly play this more, but when my only options are dogfighting, dogfighting, and more dogfighting it's a little discouraging.
ミッションは淡々と進む上、敵の編隊と戦ったりするわけでもありません。なにより、敵の増援がひたすら大量に来るので、一体どれだけ落とせばすべての敵を撃墜できるのかが分からないまま延々とドッグファイトし続ける羽目になります。一応、対地攻撃や対艦攻撃の要素もありますが、ほぼおまけですね。 一方で機体を動かすことが楽しいかといわれるとむしろストレスフルです。旋回はモッサリで、加速するとすぐオーバーヒートするので満足にスピードも上げられません。なお加速したほうが早く旋回できる仕様なので、旋回戦なのになぜかオーバーヒートとにらめっこしながらスロットルを上げます。この手のアクション系のフライトシューティングは失速ギリギリで相手より早くケツ取って撃ち落とす、という速度と立ち位置の駆け引きが面白いはずなんですが、オバヒとにらめっこすることになろうとは。 リアル路線にいくならいっそそれはそれでいいのですが、「うまい嘘をついたリアルっぽさ」の演出に失敗して、ただ単にリアルにもカジュアルにも振りきれずに中途半端に終わった、という印象。 値段が値段なのでまあそんなもんと言われればそんなもんですが、ぶっちゃけ値段以下かなあという印象。この手の戦闘面に関しては本職じゃないはずの、どちらかというとフライトシム寄りのゲームであるUltrawings2の戦闘ミッションのほうがよっぽど完成度高くて面白いです。
dit is een ongeloofbare VR game!!
yes
If you want a good real flight combat game get Aces of Thunder. Most fun I've had in vr in years. This game is nothing compared to that one
Warplanes: Battles over Pacific is a World War II–era aerial combat game developed and published by Home Net Games that shifts the studio’s established flight-combat formula into the vast, dramatic skies of the Pacific theater. Building on the foundations laid by its predecessor, the game focuses on fast-paced dogfights, accessible flight mechanics, and immersive presentation rather than strict simulation accuracy. From the outset, it positions itself as a middle ground between arcade-style action and light simulation, aiming to deliver the fantasy of piloting iconic warplanes without overwhelming players with excessive technical complexity. The single-player campaign serves as the backbone of the experience, placing players in a series of missions inspired by historical Pacific air battles. While the narrative framing is relatively straightforward, it provides enough context to ground the action, charting a steady escalation from early patrols and skirmishes to more intense, high-stakes engagements. Missions range from intercepting enemy aircraft and protecting allied units to engaging in large-scale dogfights over open ocean and island chains. This variety helps prevent the campaign from feeling monotonous, even if the structure remains familiar throughout. Progression is tied to unlocking and upgrading aircraft, giving a tangible sense of growth as new planes with distinct performance profiles become available. Flight mechanics are designed with approachability in mind. Controls are responsive and intuitive, making it easy for newcomers to get airborne and engage in combat within minutes. At the same time, subtle differences in aircraft handling—such as turn radius, speed, durability, and firepower—encourage players to adapt their tactics depending on the plane they are flying. Difficulty options allow the experience to lean more toward casual action or demand greater precision, ensuring that both inexperienced players and seasoned fans of aerial combat can find a comfortable challenge level. The game rewards situational awareness and positioning rather than raw mechanical complexity, keeping dogfights tense and satisfying. Aircraft selection is a highlight, featuring a roster inspired by real American and Japanese warplanes of the era. Each aircraft feels purpose-built, whether optimized for speed, maneuverability, or firepower, and learning their strengths and weaknesses becomes an important part of mastering the game. Upgrades and customization further deepen this aspect, allowing players to tweak performance and tailor planes to their preferred playstyle. While not aiming for exhaustive historical accuracy, the game succeeds in capturing the spirit and identity of these aircraft in a way that feels authentic enough for immersion. Multiplayer modes add longevity beyond the campaign, offering both competitive and cooperative experiences. PvP dogfights allow players to test their skills against others, while co-op modes encourage teamwork against AI-controlled enemies. Flying alongside friends, coordinating attacks, and supporting one another in the air can be especially rewarding, reinforcing the game’s emphasis on accessible fun rather than rigid realism. That said, the multiplayer experience can be affected by player population at any given time, which may influence matchmaking speed and mode availability. Visually, Warplanes: Battles over Pacific delivers a clean and atmospheric presentation. Expansive ocean vistas, island landscapes, and naval fleets create a strong sense of scale, while aircraft models are clear and recognizable even during chaotic engagements. Lighting, weather effects, and cloud cover add drama to dogfights, particularly during sunset or stormy conditions. The game also includes VR support, which significantly enhances immersion by placing players directly inside the cockpit, making head movement and spatial awareness integral to flying and combat. In VR, even routine missions gain added intensity and presence. Sound design complements the visuals effectively, with engine noise, gunfire, and environmental effects reinforcing the sensation of flight. Audio cues help communicate speed, damage, and combat intensity, contributing to situational awareness during fast-moving encounters. While not cinematic in a blockbuster sense, the soundscape does its job well, especially when paired with VR or a good sound system. Community reception has generally been positive, with players praising the game’s balance between accessibility and depth, as well as its suitability for both short sessions and extended play. Criticism most often targets the simplicity of mission design and narrative, along with occasional technical rough edges, but these issues rarely overshadow the core enjoyment of aerial combat. Many players view the game as offering strong value, particularly for those interested in World War II aviation without committing to a hardcore simulator. In the end, Warplanes: Battles over Pacific succeeds by focusing on what it does best: delivering smooth, engaging dogfights in a historically inspired setting with minimal friction. It does not attempt to compete directly with high-end flight simulators, nor does it dilute itself into a shallow arcade shooter. Instead, it occupies a well-defined niche, offering immersive, approachable aerial combat that captures the excitement of Pacific theater air warfare. For players drawn to vintage warplanes, VR-enhanced flying, or cooperative dogfights with friends, it stands as a satisfying and well-crafted experience that emphasizes fun, atmosphere, and accessibility above all else. Rating: 7/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Doctor Who: The Edge Of Time | $108.5K | 281 | 64% | $24.99 |
| EARTH DEFENSE FORCE 4.1 WINGDIVER THE SHOOTER | $108.5K | 257 | 65% | $19.99 |
| Lumberjacked | $108.5K | 678 | 82% | $4.99 |
| Jack Orlando: Director's Cut | $108.5K | 784 | 73% | $6.99 |
| CAPTURED 2 | $108.5K | 531 | 99% | $7.99 |
| Tavern Legends | $108.4K | 145 | 90% | $21.24 |